The Interior — SkateboardingGrades 9–10

Unit 10 · Street, Video and the World Stage

Start with the story. Then go through each chapter, one lesson at a time. Each lesson has three short checks. Each chapter ends with a review. The unit ends with a wrap-up.

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10Unit

Street, Video and the World Stage

History

In the 1990s, skateboarding left the big ramps and moved into the streets. Skaters ground the ledges of city plazas and filmed what they did on home video cameras. Tapes like Blind's Video Days (1991) and Plan B's Questionable (1992) were copied and passed from hand to hand. Boards changed too: smaller wheels, narrower decks and a nose that matched the tail.

Then television arrived. ESPN's Extreme Games began in 1995 and became the X Games in 1996. In 1999, Tony Hawk landed the first 900, and a video game with his name taught millions of players the words of skating. Money, fame and new skateparks followed, along with arguments about who skateboarding belonged to.

In this unit you will trace how tricks spread by video, explain why boards changed shape, and use a worked example to show how airtime limits a spin. You will also name the women, skaters of color, wheelchair riders and skaters outside the United States who opened new doors, and explain how skaters answered city bans.

When it happened
1984

Powell Peralta releases The Bones Brigade Video Show

1991

Blind releases Video Days, directed by Spike Jonze

1992

Plan B releases Questionable, a landmark of technical street skating

1993

411 Video Magazine begins sending out regular skate news on tape

1995

ESPN holds the first Extreme Games in Rhode Island

1996

The Extreme Games are renamed the X Games

1999

Tony Hawk lands the first 900 at the X Games in San Francisco

1999

Tony Hawk's Pro Skater comes out, with Elissa Steamer as its first woman skater

2002

Tony Hawk starts a foundation to help build free public skateparks

2005

Danny Way jumps the Great Wall of China on a mega ramp

2007

Oliver Percovich founds Skateistan in Kabul, Afghanistan

2012

Tom Schaar, age 12, lands the first 1080

Chapter

The Street Era

1990s
Big questionHow did videotape, smaller boards and city streets change what skateboarding looked like in the 1990s?
The story

A Copy of a Copy

A worn videotape travels around a small town and changes how everyone skates.

It is the fall of 1991 in a small town far from California. Dana's cousin mails her a VHS tape. The label is handwritten. The picture is fuzzy, because this tape is a copy of a copy of a copy. Each time a tape is copied onto another, the image gets a little worse.

Dana and three friends crowd around a television in her basement. On the screen, skaters roll through city streets and school yards. One rides backward, then turns and pops off a curb. They rewind the same few seconds again and again. The rewind button gets a workout.

The next day the tape leaves Dana's house in a backpack. It goes to Marcus, then to the twins down the block, then to the kid who works at the bike and skate shop. By winter, almost every skater in town has watched it. At the bank parking lot after closing, people try to copy what they saw.

Nobody in town has seen these skaters in person. Nobody has a magazine that shows the whole trick. But the tape shows every step, start to finish, from feet to landing. Within a year, the kids in Dana's town skate in a new style. A box of plastic and magnetic tape taught them.

Talk about itWhy could a fuzzy home-copied videotape teach a trick better than a sharp photo in a magazine?
Section 1

Tricks on Tape

19.1

From Photos to Moving Pictures

Main ideaIn the 1980s, home video let skaters watch a whole trick from start to finish, so new tricks spread much faster than through photos alone.

Before home video, most skaters learned new tricks from magazines. began in 1981, and TransWorld SKATEboarding began in 1983. A photo froze one moment, often the highest point of a trick. A reader could see where the board was, but not how the feet got it there.

Home players spread through American homes in the 1980s. In 1984, Powell Peralta released The Bones Brigade Video Show. Companies saw that a team video could sell boards and show off their riders. Skaters could watch a trick, rewind it, and watch it again in slow motion.

Tapes were also easy to copy. A skater with two VCRs could record a friend’s tape onto a blank one. Copies traveled through mail, schools and skate shops. A trick filmed in California could reach a kid in Ohio or Ontario within months. Video became the main way tricks moved from place to place.

Words to know
Thrasher
a skateboarding magazine started in 1981, known for covering street and backyard skating
VHS
a home videotape format of the 1980s and 1990s, played in a VCR
skate video
a film made by a skate company or crew to show its riders' tricks
Check yourself

1. What could a skate video show that a magazine photo could not?

2. Which company released The Bones Brigade Video Show in 1984?

3. Why did copying tapes help tricks spread?

19.2

Video Days, 1991

Main ideaBlind's Video Days (1991) showed loose, creative street skating and became one of the most copied skate videos ever made.

In 1991, the skate company Blind released . Blind had been started by the street skater Mark Gonzales. The video was directed by Spike Jonze, who later became a well-known Hollywood film director. It is shorter than most movies, but skaters still talk about it decades later.

Video Days followed a small crew, including Mark Gonzales, Guy Mariano and Jason Lee. Jason Lee later became a film and television actor. Each skater had a , a section of the video built around one rider, set to a song. The skating happened on streets, in parking lots and on school grounds, not on big ramps.

The style felt relaxed and playful. Riders rolled smoothly, linked tricks together and used whatever the city offered. Many viewers saw for the first time that a curb, a bench or a bank of concrete could be a whole skatepark. The video helped make street skating the center of the sport in the early 1990s.

Words to know
Video Days
a 1991 skate video by Blind, directed by Spike Jonze, famous for its street skating
part
a section of a skate video that features one skater, usually set to one song
street skating
skating on things found in a city, such as curbs, ledges, benches and banks
Check yourself

1. Who directed Video Days?

2. Where was most of the skating in Video Days filmed?

3. What is a skater's part in a video?

19.3

Questionable and the Video Race

Main ideaAfter Questionable (1992), companies raced to make videos with harder tricks, and new video magazines spread the newest tricks even faster.

In 1992, the company Plan B released . Its team included Rodney Mullen, Danny Way and Colin McKay. Mullen had already invented many flat-ground tricks in the 1980s. Questionable showed very technical street skating, with flip tricks linked into grinds and slides. It also showed skaters on large handrails and long sets of stairs.

Questionable raised the bar for what a pro had to do on film. Other companies answered with their own videos. Each new video tried to show tricks no one had filmed before. The word came to describe skating with many fast, precise flips and spins of the board.

Skaters also wanted news faster than a yearly team video. In 1993, 411 Video Magazine began sending out a new tape every few months. Each issue mixed clips from many companies, contests and cities. For a kid far from California, a new issue showed what was happening across the whole skate world.

Words to know
Questionable
a 1992 skate video by Plan B, known for very technical street skating
technical
describes skating with many quick, precise flips and spins of the board
flip trick
a trick in which the board spins under the skater's feet, such as a kickflip
Check yourself

1. Which company released Questionable in 1992?

2. What does technical mean when skaters describe a style?

3. What did 411 Video Magazine add starting in 1993?

Section 2

A New Board for the Street

19.4

Small Wheels

Main ideaStreet skaters in the early 1990s chose small, hard wheels because they made boards lighter and lower for flip tricks, even though they rolled worse over cracks.

Many 1980s boards rolled on wheels about 60 millimeters or more across. Those wheels were made for ramps and pools. In the early 1990s, street skaters shrank their wheels. Some rode wheels around 40 millimeters across, much smaller than a wheel today. Wheel size is the , the distance straight across the wheel through its center.

Small wheels did three things. They made the whole board lighter, so it was easier to flip. They put the deck closer to the ground, so the board had less distance to travel when it popped. They also let the skater feel the board land under the feet. For flip tricks on flat ground, that helped.

Small wheels also had problems, and physics explains them. A small wheel meets the edge of a crack or pebble at a steeper angle, so more of its forward motion is stopped. Riders got tossed by tiny bumps. Small, hard wheels also wore faster when a skater skidded. By the late 1990s, many skaters moved back toward medium sizes, around the low 50s.

Words to know
diameter
the distance straight across a circle through its center; for wheels, given in millimeters
flat spots
flat places worn into a wheel by skidding, which make the ride bumpy
durometer
a scale for hardness; skate wheels use the A scale, from about 78A (soft) to about 101A (hard)
Check yourself

1. Why did small wheels help flip tricks on flat ground?

2. Why does a small wheel get stopped more easily by a crack?

3. What is a wheel's diameter?

19.5

The Double-Kick Deck

Main ideaIn the early 1990s, decks became narrower with a nose and a tail of almost the same shape, so skaters could do tricks rolling either direction.

A 1980s deck often looked like a fish or a wide paddle. It had a big kicked-up tail and a short, small nose. Those boards worked well on ramps and in pools, where riders mostly used the tail. On the street, though, skaters began doing tricks off the front of the board as well as the back.

By the early 1990s, most street decks had a : a nose and a tail turned up at about the same angle. The outline looked like a popsicle stick, so people called it the . Decks also grew narrower. A narrow, even board was lighter and easier to flip with the feet.

The new shape changed the tricks. With a real nose, a skater could pop off the front of the board. That move is the , short for nose ollie. A double-kick board also rides the same in either direction, which made switch and fakie tricks easier. Almost every street deck sold today still uses this shape.

Words to know
double kick
a deck with both the nose and the tail turned up, at about the same angle
popsicle shape
the rounded, even outline of a modern double-kick street deck
nollie
an ollie popped off the nose of the board instead of the tail
Check yourself

1. What is a double-kick deck?

2. What is a nollie?

3. Why did the popsicle shape help switch and fakie tricks?

19.6

Riding Fakie and Switch

Main ideaFakie means rolling backward in your normal stance, and switch means riding with your other foot in front; street skaters of the 1990s used both.

Every skater has a usual stance. skaters ride with the left foot in front, and skaters ride with the right foot in front. Both are normal. Riding means keeping your usual stance but rolling backward, toward your back foot. Riding means standing the opposite way, with your usual back foot in front.

You can learn to roll fakie on flat ground once you can push and stop well. Wear a buckled helmet and wrist guards, and pick a smooth, empty spot. First, roll forward slowly with both feet over the bolts. Next, stop, then gently push off a wall or a friend’s hand so the board rolls backward. Keep your knees bent and your weight centered between the trucks. Look over your back shoulder at where you are going.

A common problem is leaning too far toward the nose, which makes the board shoot out. The fix is to keep your shoulders lined up over the board and stay low. Switch feels strange at first, like writing with your other hand. In the 1990s, street pros learned whole sets of tricks switch and fakie, which doubled the number of tricks they could do.

Words to know
Regular
a stance with the left foot in front
goofy
a stance with the right foot in front
fakie
rolling backward while standing in your usual stance
switch
riding with your usual back foot in front, the opposite of your normal stance
Check yourself

1. What does riding fakie mean?

2. When learning to roll fakie, where should your weight be?

3. A goofy skater riding switch has which foot in front?

Section 3

The City as a Skatepark

19.7

Ledges, Curbs and Plazas

Main ideaIn the 1990s, concrete ledges, curbs and open plazas became the main spots for street skating, and plazas like the Embarcadero in San Francisco became famous on film.

Street skaters looked at cities differently. A low concrete beside a planter, a long curb or a set of marble benches became something to grind or slide on. A is when the metal trucks scrape along an edge. A is when the wooden deck itself moves along the edge.

Skaters rubbed on edges so the trucks and deck would slide farther. Wax lowers the friction between the metal or wood and the concrete. Friction is the force that pushes back against something sliding. Less friction meant a longer grind before the board slowed and stopped.

Wide open plazas drew crowds of skaters. In the early 1990s, the Embarcadero plaza on San Francisco’s waterfront became one of the most filmed spots in the world. Skaters met there daily, and videos showed its ledges and gaps again and again. City rules and redesigns later pushed skaters out, a pattern that repeated in many cities.

Words to know
ledge
a raised concrete or stone edge that skaters grind or slide on
grind
a trick in which the metal trucks scrape along an edge
slide
a trick in which the wooden deck moves along an edge
wax
a waxy block rubbed on edges to lower friction so the board slides farther
Check yourself

1. What is the difference between a grind and a slide?

2. Why do skaters rub wax on a ledge?

3. Which San Francisco plaza became one of the most filmed street spots in the early 1990s?

19.8

Rails and Stairs on Film

Main ideaHandrails and stairs became symbols of 1990s street skating on film, but they are pro-level and dangerous; learners practice on low flat bars and curbs at a skatepark.

In the mid-1980s, Mark Gonzales was filmed and photographed sliding down handrails, and he is often credited with some of the first handrail tricks. By the early 1990s, videos such as Questionable showed pros sliding long rails and jumping down big sets of stairs. A is a metal rail built for people to hold on stairs. A is a group of steps skaters count, such as a five-stair.

These clips look smooth because they show the one try that worked. Pros often took dozens of tries and many hard falls to film one. A fall from a rail adds the height of the stairs to the fall. Stairs, handrails and gaps on public property are not places to learn. They also put skaters near walkers and cars.

Learners start low and build up. At a skatepark, a is a metal rail a few inches off the ground, and a painted curb is even lower. Wear a buckled helmet, wrist guards and pads. Practice the move on a low bar until it feels easy before ever thinking about anything higher. If a move feels scary, break it into smaller pieces, such as rolling beside the bar first.

Words to know
handrail
a metal rail built beside stairs for people to hold
stair set
a group of steps that skaters count, such as a five-stair
flat bar
a low, level metal rail at a skatepark, used to learn grinds and slides
Check yourself

1. Who is often credited with some of the first handrail tricks in the mid-1980s?

2. Where should a learner practice a first grind?

3. Why do rail clips in videos make tricks look easier than they are?

19.9

The Skate Shop as Home Base

Main ideaIn the 1990s, local skate shops were community centers where skaters bought gear, watched new videos, found local spots and joined shop teams.

In many towns, the local was the center of skating. It sold decks, trucks, wheels and shoes. It also held things a skater could not buy at a big store: advice, the newest magazines and a television playing the latest video. Before the internet, the shop was often the only place to learn what was new.

Shop workers were usually skaters themselves. They set up boards, tightened trucks and told new riders which wheels fit their spots. Many shops sponsored a , a group of local skaters who got discounts or free gear and represented the shop at contests. For a young skater, making the shop team was a first step toward being noticed.

Shops also gathered people. A new video might have a , a first showing at the shop, with the whole local scene crowded in. Shops organized small contests in parking lots and lobbied city councils for skateparks. They gave skaters, often treated as a problem on the street, a place where they belonged.

Words to know
skate shop
a store run by skaters that sells skate gear and often serves as a local gathering place
shop team
a group of local skaters supported by a shop with gear or discounts
premiere
the first public showing of a new video
Check yourself

1. What is a shop team?

2. Before the internet, why was the skate shop important for news?

3. What is a video premiere at a skate shop?

Section 4

Rules, Bans and Style

19.10

Bans and a Slogan

Main ideaAs street skating grew, many cities banned skateboarding in downtowns and plazas, and skaters answered with the slogan Skateboarding Is Not a Crime.

Street skating used public and private spaces built for other things. Owners worried about chipped ledges, noise and people getting hurt. Many cities passed , laws or rules saying no skateboarding in certain places. Signs reading No Skateboarding went up on plazas, schools and shopping centers. Skaters could be fined or have boards taken.

Skaters answered with a short : Skateboarding Is Not a Crime. It appeared on stickers, shirts and board graphics through the 1980s and 1990s. The slogan argued that skating was a healthy activity, not a danger to the public. It also pointed out that many towns had banned street skating without building anywhere else to go.

Philadelphia’s LOVE Park shows the pattern. Through the 1990s, its smooth granite ledges made it one of the most famous street spots in the world. In the early 2000s the city enforced a ban on skating there, despite protests. The plaza was later rebuilt. Fights like this led many cities to build public skateparks instead.

Words to know
bans
laws or rules that forbid an activity in certain places
slogan
a short, catchy phrase that sums up an idea or a cause
public space
places open to everyone, such as plazas, parks and sidewalks
Check yourself

1. What did the slogan Skateboarding Is Not a Crime argue?

2. What made LOVE Park in Philadelphia famous with skaters?

3. Why did property owners often ask for skating bans?

19.11

Gonzales and Kaupas

Main ideaMark Gonzales and Natas Kaupas helped invent modern street skating in the 1980s by treating walls, benches, rails and even fire hydrants as things to skate.

In the 1980s, most famous skaters rode vert ramps and pools. Two young Californians helped change that. grew up skating the streets of Santa Monica. He rode up walls, ollied onto benches and was filmed spinning on top of a fire hydrant. Each of these showed that ordinary city objects could be skated.

, nicknamed the Gonz, rode with a loose, imaginative style. He tried tricks no one had named yet, and he is often credited with early handrail slides. He later started the company Blind, which made Video Days. Gonzales is also a painter and writer whose art has been shown in galleries.

Both skaters built : the personal way a skater moves, beyond whether the trick lands. Skaters often say style matters as much as difficulty. Gonzales and Kaupas showed that creativity, seeing a new use for a wall or curb, could change the whole sport. The street era of the 1990s grew from what they started.

Words to know
Natas Kaupas
a Santa Monica street skater of the 1980s known for wallrides and skating city objects
Mark Gonzales
a street skating pioneer nicknamed the Gonz who founded Blind and is also an artist
style
the personal way a skater moves and looks while doing tricks
Check yourself

1. Which skater grew up skating the streets of Santa Monica and was filmed spinning on a fire hydrant?

2. Which company did Mark Gonzales start?

3. What does style mean in skateboarding?

Chapter review

The Street Era

0 / 8

1. Which 1991 video, directed by Spike Jonze, helped make street skating the center of the sport?

2. Why did early-1990s street skaters choose very small wheels?

3. What shape did most street decks take in the early 1990s?

4. A regular skater rides with the right foot in front while rolling forward. What is that called?

5. What does wax on a ledge do?

6. Why do videos make handrail tricks look easier than they are?

7. Which slogan did skaters use to push back against city bans?

8. How did skate shops serve as community centers in the 1990s?

Chapter

X Games, the 900 and New Doors

1990s–2000s
Big questionHow did television, a single famous trick and a video game bring skateboarding to the whole world, and who had been left out of the story?
The story

Counting the Tries

A crowd in San Francisco counts out loud while one skater tries the same spin again and again.

It is June 1999 in San Francisco. Leo is fifteen, sitting high in the stands at the X Games with his older sister. Below them stands a vert ramp, a giant U of wood and steel. The Best Trick contest has started. Each skater gets a set time to try the hardest trick they can land.

Tony Hawk drops in. He flies above the ramp's edge and spins. Two full turns, then half of a third. His board lands, but he slides out and falls onto his knee pads. The crowd groans. He climbs back up and tries again. He falls again. Leo's sister starts counting each try out loud, and people around them join in.

The contest time runs out. The announcers say the skaters will keep going anyway. Other pros on the deck of the ramp cheer Hawk on. He tries again and again. Some falls are hard slides on his pads. Some are spins that come up short. Each time he walks it off and climbs back up.

By the crowd's count, it is the eleventh try. Hawk flies up, spins two and a half times, and his wheels hit the ramp under his feet. He rides away. The skaters on the deck rush onto the ramp. Leo is shouting so loud he cannot hear himself. Millions of people watching on television see it too.

Talk about itWhy do you think the crowd cared so much about the misses, not just the landing?
Section 1

Skating on Television

20.1

The Extreme Games, 1995

Main ideaIn 1995, ESPN held the Extreme Games in Rhode Island; renamed the X Games in 1996, the event put skateboarding on television around the world.

In 1995, the sports network ESPN held a new event called the in Rhode Island. It gathered sports that most big networks ignored: skateboarding, BMX bike riding, inline skating, street luge and more. Many of these were called , sports built around tricks and style rather than balls and goals.

The event drew big television audiences, especially among teenagers. In 1996, ESPN renamed it the and made it a yearly event. A Winter X Games for snowboarding and skiing followed in 1997. Skateboarding had been on national television before, at the 1965 championships in Anaheim on ABC. Now it was on every year, and TV deals carried it to many countries.

Television changed skateboarding in two directions. Pro skaters gained prize money, fame and sponsors outside the skate world. Some skaters worried that a big TV company would shape the sport for advertisers. Both sides were right in part, and that debate about money and independence has lasted ever since.

Words to know
Extreme Games
ESPN's 1995 action sports event in Rhode Island, renamed the X Games in 1996
action sports
sports built around tricks and style, such as skateboarding, BMX and snowboarding
X Games
ESPN's yearly action sports contest, named that from 1996
Check yourself

1. What was the X Games called in its first year, 1995?

2. In which state were the 1995 Extreme Games held?

3. What worry did some skaters have about the X Games?

20.2

How Contests Are Scored

Main ideaIn most skateboarding contests, judges score short timed runs on difficulty, variety, height and how cleanly tricks land; a Best Trick contest rewards one landed trick.

Skateboarding has no goals or finish line, so judges decide who wins. In a typical , a skater has a short set time, often under a minute, to skate a ramp or course. Judges watch and give a score. A run with a fall usually scores lower, because landing cleanly is part of the trick.

Judges look for several things at once. means how hard the tricks are. Variety means using many different tricks and parts of the course. On a vert ramp, height above the edge counts too. Flow, the way one trick leads smoothly into the next, also matters. Scores from several judges are usually combined so one judge’s opinion does not decide the winner alone.

A contest works differently. Each skater gets a set time to try one hard trick as many times as they can. Only landed tricks count, and the hardest one landed wins. Best Trick rewards persistence, because a skater may fall many times before a single success.

Words to know
run
a timed turn in a contest when a skater rides the course and is scored
Difficulty
how hard a trick or run is to do
Best Trick
a contest in which skaters try one hard trick, and the hardest trick landed wins
Check yourself

1. In a Best Trick contest, what wins?

2. Why does a fall usually lower a run's score?

3. What does flow mean in judging?

Section 2

Two and a Half Turns

20.3

Tony Hawk's 900

Main ideaAt the 1999 X Games in San Francisco, Tony Hawk landed the first 900, two and a half spins in the air on a vert ramp, after many tries past the time limit.

Tony Hawk grew up in California and turned professional as a young teenager. In the 1980s he rode for Powell Peralta’s Bones Brigade team and won many vert contests. He invented dozens of tricks on vert. For years he had tried a spin that no one had landed in a contest: the .

Spins are named by degrees. One full turn is 360 degrees, so a 540 is one and a half turns and a 720 is two turns. A 900 is two and a half turns, 900 degrees. On a vert ramp, the skater must spin those turns in the air, then land rolling back down the , the curved part of the ramp.

At the 1999 X Games in San Francisco, Hawk tried the 900 in the Best Trick contest. He fell again and again. The time limit passed, and he kept going. Then he landed it and rode away. The moment was shown on television and replayed for years, and it made him the most famous skater in the world.

Words to know
900
a spin of two and a half full turns, 900 degrees, in the air
transition
the curved part of a ramp or bowl between flat ground and the steep wall
vert ramp
a large U-shaped ramp whose walls curve up to straight up and down at the top
Check yourself

1. How many full turns is a 900?

2. Where did Tony Hawk land the first 900?

3. What is the transition on a ramp?

20.4

The Physics of a Big Spin

Main ideaHigher airs give more time to spin: a 1.5 m air lasts about 1.1 s, so a 900 needs an average of about 810 degrees per second.

A spin can only happen while the skater is in the air. depends on how high the skater rises above the ramp’s edge. If a skater rises straight up a height h and falls back, the airtime is t = 2√(2h/g), with g = 9.8 m/s². Higher airs give more time to turn.

Here is a worked example, not measured from a real run. Say a skater rises h = 1.5 m above the edge. First, 2h = 2 × 1.5 = 3.0. Next, 3.0 ÷ 9.8 = 0.306. The square root of 0.306 is about 0.553. Doubling gives t ≈ 1.11 s. To spin 900 degrees in 1.11 s, the skater needs 900 ÷ 1.11 ≈ 811 degrees per second. That is 2.5 ÷ 1.11 ≈ 2.25 turns every second.

Skaters start the spin before leaving the ramp by winding up the shoulders and arms. Once in the air, no outside push can add more spin. This idea is called conservation of . But a skater can spin faster by pulling the arms and knees in close to the body. Spreading out again slows the spin before landing.

Words to know
Airtime
the time a skater spends in the air during a trick
angular momentum
the amount of spinning motion an object has; it stays the same unless an outside twist acts
degrees per second
a measure of how fast something turns; 360 degrees per second is one turn each second
Check yourself

1. A skater rises 2.0 m above the edge. Using t = 2√(2h/g), about how long are they in the air?

2. In the air, how can a skater make the spin faster?

3. A skater has 1.0 s of airtime for a 720. What average spin rate is needed?

20.5

After the 900

Main ideaAfter 1999, skaters kept raising the limit, with giant mega ramps in the 2000s and the first 1080 by a 12-year-old in 2012; these are pro-level feats, not things to try.

The 900 showed that a trick once called impossible could be done. Other skaters later landed 900s too. In 2012, a 12-year-old named Tom Schaar landed the first , three full turns, on a very large ramp. Each new record built on what earlier skaters had shown was possible.

In the 2000s, pro skater Danny Way helped design the . It is far larger than a vert ramp, with a long roll-in and a huge gap. In 2005, he jumped over the Great Wall of China on a mega ramp built for the jump. The X Games added a Big Air event on a mega ramp in the 2000s.

These feats use huge speeds and heights. Pros train for years, wear full pads and helmets, and still get badly hurt. They are shown here to explain the history, not as goals for learners. A learner’s first spin is a small 180 on flat ground or a kickturn on a low ramp, with a helmet, pads and a smooth, quiet spot.

Words to know
1080
a spin of three full turns, 1080 degrees, in the air
mega ramp
a giant ramp with a long roll-in and a large gap, used by pros for huge jumps
record
the best result or first time something has been done, as officially noted
Check yourself

1. Who landed the first 1080 in 2012, at age 12?

2. What is a mega ramp?

3. What is a good first spin for a learner?

Section 3

A Game and a Boom

20.6

Tony Hawk's Pro Skater

Main ideaThe video game Tony Hawk's Pro Skater (1999) taught millions of players skate trick names and spots, and Elissa Steamer was its first woman skater.

In 1999, the same year as the 900, the video game Tony Hawk's Pro Skater came out. Players chose a real pro and skated through levels built like schoolyards, warehouses and plazas. They earned points by linking tricks. The game sold millions of copies and had sequels for years.

The game taught a vocabulary. Players learned names like kickflip, heelflip, 50-50 grind, boardslide and manual. Many players who had never stepped on a board could name a dozen tricks. Some then bought a real board. The game’s soundtrack also mixed punk and hip-hop, the music of many skate videos, and introduced bands to new fans.

Elissa Steamer was the first woman skater in the game. Game physics are not real physics, though. On screen, a skater can grind for a whole block or spin huge airs with no gear. In real life, friction slows a grind within a few meters, and gravity limits airtime. A real skater learns each trick slowly, falling small and building up.

Words to know
Tony Hawk's Pro Skater
a 1999 skateboarding video game that taught millions of players trick names
Elissa Steamer
a pro street skater who was the first woman in Tony Hawk's Pro Skater
manual
a trick of rolling on only the back two wheels, balancing the nose up
Check yourself

1. Who was the first woman skater in Tony Hawk's Pro Skater?

2. What did the game teach many players who had never skated?

3. Why does a real grind end after a few meters, unlike in the game?

20.7

The Boom of the Late 1990s

Main ideaBy around 2000, skateboarding was a large business, with skate shoes and clothing sold worldwide, and new foundations helped build public skateparks.

Television, the 900 and the video game came together around 1999. Skateboarding grew into a large , a group of businesses that make and sell the same kind of product. Skate shoes and clothing sold far beyond skate shops. Big sports companies started skate lines of their own. Skate style showed up in music videos and advertising.

The boom brought money to pros and companies. Some skaters earned a living through signature shoes and boards, products sold under a skater’s name. Others felt the sport was being , turned into a product for sale. Skaters argued about whether a big company could be part of skateboarding without changing it.

The boom also built places to skate. In 2002, Tony Hawk started the Tony Hawk Foundation to help communities build free public skateparks, often in low-income neighborhoods. It was renamed The Skatepark Project in 2020. More public parks meant that kids banned from plazas had somewhere legal and safe to ride.

Words to know
industry
a group of businesses that make and sell the same kind of product
commercialized
turned into a product to be sold for profit
signature shoe
a shoe sold under a pro skater's name, often designed with them
Check yourself

1. What does commercialized mean?

2. What did the Tony Hawk Foundation, started in 2002, help build?

3. What is the Tony Hawk Foundation called since 2020?

Section 4

Doors Opening

20.8

Women Who Led the Way

Main ideaWomen skated from the start, from Patti McGee in 1965 to Peggy Oki and Cindy Whitehead in the 1970s, even when magazines and contests gave them little space.

Women have skated since the sidewalk-surfing days. Magazines, companies and contests often gave them less room. was the women’s national champion in 1965. That year she appeared on the cover of Life magazine doing a handstand on a moving skateboard. She was one of the first skaters of any kind to reach a national audience.

was the only woman on the Zephyr team from Santa Monica and Venice. She skated with Tony Alva, Jay Adams and Stacy Peralta at the Del Mar Nationals in 1975. Her low, surf-style turns matched the team’s aggressive style. She later became an artist and an activist for the ocean and its animals.

was a top pool and ramp skater in the late 1970s. Few women rode those big walls then. Decades later she started a project called Girl Is NOT a 4 Letter Word to support and photograph women skaters. These women skated with little prize money and few sponsors. They kept a door open for those who came after.

Words to know
Patti McGee
the 1965 women's national champion, on the cover of Life magazine that year
Peggy Oki
the only woman on the 1970s Zephyr team of Santa Monica and Venice
Cindy Whitehead
a top pool and ramp skater of the late 1970s who later supported women skaters
Check yourself

1. What did Patti McGee do on the 1965 cover of Life magazine?

2. Which woman skated for the Zephyr team at Del Mar in 1975?

3. Why did early women skaters face extra challenges?

20.9

Steamer and Equal Prize Money

Main ideaElissa Steamer became a leading pro street skater in the 1990s, and in the 2000s women skaters organized and won equal prize money at the X Games.

grew up in Florida and became a professional street skater in the 1990s. She had a full part in Toy Machine’s 1996 video Welcome to Hell, skating the same streets and ledges as the men on her team. In the late 1990s, few women had pro boards with their names on them. Steamer was one of the first.

When the X Games added women’s skateboarding events in the early 2000s, Steamer won several medals. But women often earned far less , the cash paid to contest winners, than men in the same events. Some contests also gave women less time, worse slots or no TV coverage at all.

Women skaters organized to change that. In the 2000s, pros including Cara-Beth Burnside and Mimi Knoop formed a group that pressed contest organizers for fair treatment. By the end of that decade, the X Games paid women and men the same prize money. in skateboarding came from skaters speaking up together.

Words to know
Elissa Steamer
a pro street skater from Florida who helped open street skating to women
prize money
the cash a contest pays to the people who win or place
Equal pay
paying women and men the same amount for the same work or the same place in a contest
Check yourself

1. In which 1996 video did Elissa Steamer have a full part?

2. What is prize money?

3. How did women skaters win equal prize money at the X Games?

20.10

Skaters of Color

Main ideaSkaters of color shaped skateboarding from the 1970s on, from Tony Alva on the Zephyr team to Ray Barbee, Stevie Williams and Daewon Song in the street era.

Skateboarding’s story is often told through a few famous white Californians, but skaters of color helped shape it from early on. Tony Alva, of Mexican American heritage, was one of the Zephyr team’s best-known riders in the 1970s. He skated empty pools in a fast, aggressive style and later ran his own board company.

In the late 1980s, Ray Barbee rode for Powell Peralta’s Bones Brigade. He was known for smooth, creative flat-ground street skating, including the , a trick in which the front foot steps off and the back foot pops the board. He is also a guitarist. In the 1990s, Stevie Williams came up skating the ledges of LOVE Park in Philadelphia, and in 2002 he started the company DGK.

Daewon Song, a Korean American skater, became famous in the 1990s for long combinations and inventive technical tricks. Skaters like these often started where there were no parks, on city ledges and parking lots. Their success helped show that skateboarding belongs to every neighborhood, not one beach town.

Words to know
no-comply
a trick in which the front foot steps off the board and the back foot pops it up
manual
balancing on the back two wheels while rolling, with the nose lifted
heritage
the background, culture and traditions a person's family comes from
Check yourself

1. In a no-comply, what does the front foot do?

2. Which skater came up at LOVE Park in Philadelphia and started DGK in 2002?

3. Which Zephyr team rider in the 1970s was of Mexican American heritage?

20.11

New Doors Around the World

Main ideaIn the 2000s, wheelchair skating and programs like Skateistan in Kabul showed skateboarding could welcome people of every body and every country.

Skateparks are not only for skateboards. Aaron Fotheringham rides a wheelchair in skateparks, dropping into bowls and flying out of ramps. In the mid-2000s he landed the first wheelchair , a full flip backward in the air. His sport is called , short for wheelchair motocross, and riders now hold their own contests.

Adaptive skaters showed that the ramps and bowls built for boards could work for other bodies too. sport means a sport changed so that people with different bodies can take part. Many parks now host adaptive sessions, where wheelchair riders and skaters share the space.

In 2007, Oliver Percovich, an Australian skater, founded Skateistan in Kabul, Afghanistan. It mixed skateboarding with school lessons, and many of its students were girls, at a time when girls there had few chances to play sports. Skateistan later opened schools in other countries. By the 2000s, skateboarding had become a world sport, years before the Olympics added it.

Words to know
backflip
a full flip backward in the air, landing upright
WCMX
wheelchair motocross, riding a wheelchair at skateparks with tricks and drops
Adaptive
changed so that people with different bodies or needs can take part
Check yourself

1. What did Aaron Fotheringham land first in the mid-2000s?

2. Where did Oliver Percovich found Skateistan in 2007?

3. What does adaptive sport mean?

Chapter review

X Games, the 900 and New Doors

0 / 8

1. What was the X Games first called, when ESPN held it in 1995?

2. A skater has 1.11 s of airtime. About what average spin rate does a 900 need?

3. Which game, released in 1999, taught millions of players trick names?

4. Why do higher airs allow bigger spins?

5. Who was the only woman on the Zephyr team?

6. What did women skaters win at the X Games by the end of the 2000s?

7. What did the Tony Hawk Foundation, started in 2002, work to build?

8. What is WCMX?

Unit wrap-up

Street, Video and the World Stage

Twelve words, twelve meanings

0 / 12

Tap a word, then tap its meaning. A right pair locks in green.

Words
Meanings
Unit test

Fifteen questions across the unit

0 / 15

1. Why did home video spread new tricks faster than magazines alone?

2. Which video did Plan B release in 1992?

3. Which change to boards came with early-1990s street skating?

4. A goofy skater rolls backward with the right foot still in front. What is this called?

5. What is the difference between a grind and a slide?

6. Where should a learner practice a first grind?

7. Which slogan did skaters use against city bans?

8. Which street pioneer started the company Blind?

9. In what year did ESPN rename the Extreme Games the X Games?

10. How many degrees is two and a half full turns?

11. Using t = 2√(2h/g) with g = 9.8 m/s², about how long is a 1.0 m air?

12. In the air, why does pulling the arms in make a skater spin faster?

13. Who was the first woman skater in Tony Hawk's Pro Skater?

14. Which skater landed the first wheelchair backflip in the mid-2000s?

15. What did Skateistan, founded in Kabul in 2007, combine?

Write it

Write a short history of how skateboarding went from local streets to a world stage between 1984 and 2007. Use at least four dates, name at least four people, and explain one way the board or the physics of a trick shaped the history.

  • Put your dates in order before you write.
  • Explain how video or television spread tricks to new places.
  • Include at least one person who opened a door for skaters who had been left out.
  • Use the 900 worked example: airtime limits how much a skater can spin.
  • Define each skate word the first time you use it.
0 wordsSaved on this device as you type.

Practice rooms

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For the teacher

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