Start with the story. Then go through each chapter, one lesson at a time. Each lesson has three short checks. Each chapter ends with a review. The unit ends with a wrap-up.
Plenty of people step on a skateboard for the first time at thirty, forty or sixty. Others return to it after twenty years away, often because a child or a friend got a board. Adults bring real strengths to learning: patience, planning and the ability to explain what they feel. They also bring bodies that heal more slowly and lives that an injury can interrupt. This unit is about starting, or starting again, in a way that respects both.
The first chapter covers what to do before the first real roll: protective gear and how to fit it, why wrist guards matter so much, a short warm-up, choosing a steady board and practicing falls on grass. It ends with where and when to skate and how to set small goals. The second chapter covers how adults actually learn a movement, how to work with fear instead of against it, how to learn with a coach, a crew or a child, and how to track progress with notes and video.
By the end you will be able to fit a helmet and pads, plan a warm-up, choose a board for your goals, fall small, find your stance, break a trick like the kickturn into steps and design a weekly practice plan you can keep. You will also be able to explain the science behind those choices, from impact speed to the stages of motor learning.
When it happened
1963
Larry Stevenson's Makaha begins selling skateboards in California
1965
First National Skateboard Championships in Anaheim; Patti McGee is women's champion
1967
Fitts and Posner describe three stages of learning a physical skill
1971
Larry Stevenson is granted a patent for a kicktail design
early 1970s
Frank Nasworthy's urethane Cadillac Wheels give a smoother, grippier ride
1976
Carlsbad Skatepark and Skateboard City open as early purpose-built parks
1977
Albert Bandura publishes his theory of self-efficacy
2002
The Tony Hawk Foundation forms to help communities build public skateparks
2007
Oliver Percovich founds Skateistan in Kabul, Afghanistan
2016
The IOC adds skateboarding to the Olympic Games
2021
Skateboarding debuts at the Tokyo 2020 Olympics, held a year late
33
Chapter
Starting Safely at Any Age
Safety
Big questionWhat does a grown-up need to know and do before the first real roll on a skateboard?
The story
Saturday on the Grass
A forty-year-old buys a board and spends the first hour not rolling at all.
Dana turned forty in the spring. On a Saturday in September she walked into a skate shop with her phone in her hand and a list on it. The list said: board, helmet, wrist guards, knee pads. The clerk asked what kind of skating she wanted to do. She said she wanted to roll to the park with her nephew without falling on her face.
The clerk set two boards on the counter. One was a narrow street deck with small, hard wheels. The other was a little wider, with bigger, softer wheels. He told her to stand on each one on the shop carpet. The wider board felt calmer under her feet. She bought it, along with a helmet that he fitted with her, adjusting the straps until it did not slide when she shook her head.
At the park she did not go near the concrete. She put the board on the grass beside the path, where the wheels could barely turn. She buckled her helmet, pulled on her wrist guards and knee pads, and stood on the board with her knees bent. Then she practiced the thing she was most afraid of. She stepped off and fell on purpose, rolling onto her side and her shoulder instead of reaching out with straight arms.
By the tenth fall she was laughing. A teenager on the path stopped and said that was exactly how his first coach had made him start. Dana wrote two lines in her phone before she drove home: fell ten times, nothing hurt; next week, roll on the path. It was a small goal. She knew she could meet it.
Talk about itWhy might Dana have started with falling instead of rolling, and what did that choice protect?
Section 1
Why Protection Matters More Now
33.1
Healing Takes Longer
Main ideaAdult bodies usually heal more slowly than children's, so preventing an injury is worth more than toughing one out.
A child who breaks a wrist often heals in a few weeks and is back on the playground. An adult with the same break usually needs longer. As people age, bones rebuild more slowly, and muscles, tendons and ligaments take longer to recover after a strain. An adult also has work, family and bills that an injury can interrupt. That is why a grown-up learner treats as part of the board, not an extra.
Many adult beginners carry an old injury, such as a weak ankle, a sore knee or a back that tightens up. That does not rule out skating. It means you start with the gear on, the speed low and the sessions short. If you have a health condition, a recent surgery or a balance problem, a talk with your doctor or a physical therapist before you start is a smart first step.
The goal is , which means lowering the chance and the size of harm, not removing it completely. You lower the chance of a fall by choosing smooth ground and slow speeds. You lower the size of a fall by wearing a helmet, wrist guards and pads, and by learning how to fall. Both kinds of choices together let you practice often, and practicing often is how adults get better.
Words to know
protective gear
equipment worn to lower injury in a fall, such as a helmet, wrist guards, knee pads and elbow pads
risk reduction
making harm less likely and less serious, without pretending it can be removed completely
physical therapist
a licensed health professional who helps people recover movement and strength after injury
Check yourself
1. Why does protection matter more for an adult beginner than for a child?
Why: Bones and soft tissues rebuild more slowly with age, so an adult injury usually costs more time.
2. What does risk reduction mean?
Why: Risk reduction lowers both the chance and the size of harm; it does not promise zero risk.
3. Which choice lowers the size of a fall rather than the chance of one?
Why: Gear like wrist guards makes a fall less harmful; the other choices make a fall less likely.
33.2
A Helmet That Fits
Main ideaA helmet protects you only if it is made for the job, sits level on your forehead and is buckled snug every time.
A helmet works by spreading out and slowing down the hit to your head. Inside the hard shell is a foam that crushes or compresses when it strikes the ground. That crushing turns a sharp blow into a slightly longer, gentler stop for your skull. In the United States, look for a sticker showing the helmet meets a safety standard. The U.S. Consumer Product Safety Commission sets the standard for bicycle helmets, and ASTM F1492 is a standard written for skateboarding helmets. Some helmets are certified for both.
Fit matters as much as the label. First, set the helmet level, with its front edge about two finger-widths above your eyebrows. Next, adjust the side straps so they meet in a V just below each earlobe. Then buckle the chin strap so only one or two fingers fit between it and your chin. Finally, shake your head and open your mouth wide. A helmet that fits stays put and pulls down a little when you yawn.
A common mistake is wearing the helmet tipped back, which leaves the forehead bare. Another is leaving the chin strap loose or unbuckled, which lets the helmet fly off in a fall. Many helmets are built to protect against one hard crash. After a hard hit, follow the maker’s instructions, which usually say to replace it even if you see no crack.
Words to know
liner
the foam layer inside a helmet that crushes or compresses to soften a hit
certified
tested and shown to meet a written safety standard
chin strap
the strap under the jaw that keeps a helmet on during a fall
Check yourself
1. Where should the front edge of a fitted helmet sit?
Why: Level, about two fingers above the eyebrows, covers the forehead without blocking sight.
2. What does the foam liner inside a helmet do?
Why: The liner slows the head's stop over a slightly longer time, which lowers the force.
3. What should you usually do after a helmet takes a hard hit?
Why: Many helmet liners are made for one crash and can be weakened without a visible crack.
33.3
Wrists, Knees and Elbows
Main ideaWrist injuries are among the most common skateboarding injuries, and wrist guards help prevent them.
When people fall forward, they reach out with their hands. Doctors even have a name for this: a fall on an outstretched hand. The whole body’s weight lands on two small joints, and the wrist bones or the end of the forearm can crack. Studies of skateboarding injuries keep finding the same thing. Wrist injuries are among the most common, and help prevent them.
A skate wrist guard has a stiff , a plastic or metal strip, on the palm side. When your hand hits the ground, the splint lets your palm slide and stops the wrist from bending too far back. To put one on, slide your hand in with the splint under your palm, then close the straps snug but not tight enough to tingle. If your fingers go cold or numb, loosen them.
Knee pads and elbow pads have a hard plastic cap over a soft cushion. The cap is made to slide on the ground instead of grabbing, so the force spreads out over a longer distance. On a ramp, skaters drop to their knee pads and slide down on purpose. Buy pads that stay in place when you squat and stand up. A pad that slips down your shin protects nothing.
Words to know
wrist guards
gloves or sleeves with a stiff splint on the palm side that protect the wrist in a fall
splint
a stiff strip that keeps a joint from bending too far
knee pads
pads with a hard sliding cap and a soft cushion that protect the knees
Check yourself
1. Why are wrist injuries so common in skateboarding?
Why: A fall on an outstretched hand puts the body's weight onto the wrist.
2. Which side of the hand does the stiff splint of a wrist guard go on?
Why: The palm-side splint lets the hand slide and keeps the wrist from bending too far back.
3. Why do knee pads have a hard plastic cap?
Why: Sliding spreads the stop over a longer distance, which lowers the force on the knee.
Section 2
Warm Up and Choose a Board
33.4
Ten Minutes Before You Roll
Main ideaA short, active warm-up gets the legs, hips and ankles ready for the bending and balancing that skating demands.
Skating asks a lot from body parts many adults rarely use hard. Your ankles tip the board, your knees stay bent, your hips turn and your core muscles hold you upright. Cold muscles and stiff joints react more slowly. A is light, moving exercise that raises your heart rate and muscle temperature before the real activity starts.
Many coaches and sports-medicine sources favor a , meaning exercises that move through a range of motion instead of long holds. Try this ten-minute plan. First, walk briskly or march in place for two minutes. Next, do ten slow ankle circles each way on each foot. Then do ten leg swings forward and back on each leg, holding a fence. After that, do ten easy squats and ten walking lunges. Finish with ten slow trunk turns, hands on hips.
Keep each move gentle and smooth, not bouncy. If something pinches or hurts sharply, skip that move today. Save long, still stretches for after skating, when muscles are warm and you are cooling down. A warm-up also gives your mind a few minutes to arrive, so you start the session calm and paying attention.
Words to know
warm-up
light, moving exercise that raises heart rate and muscle temperature before activity
dynamic warm-up
a warm-up made of controlled movements through a range of motion rather than long holds
core muscles
the muscles of the belly, back and hips that keep the trunk steady
Check yourself
1. What is a dynamic warm-up?
Why: Dynamic warm-ups move the joints and raise muscle temperature instead of using long holds.
2. When does the reading suggest doing long, still stretches?
Why: Long holds fit best after skating, when the muscles are already warm.
3. What should you do if a warm-up move causes sharp pain?
Why: Sharp pain is a signal to stop that movement, not to force it.
33.5
A Board That Feels Calm
Main ideaA wider deck and softer, larger wheels give a beginning adult a steadier, smoother ride.
Stand on two boards side by side and you can feel the difference. A deck about 8.25 to 8.75 inches wide, roughly 21 to 22 centimeters, gives larger adult feet more room than a narrow deck around 7.75 inches. More room means your feet can sit across the board with your heels and toes near the edges. That makes it easier to keep your weight centered and to feel the board tip under you. These widths are typical ranges, not rules.
Wheels change the ride even more. Wheel hardness is measured on the A scale. Soft cruising wheels are often about 78A to 87A, and hard park and street wheels are often about 99A to 101A. Soft wheels squish slightly as they roll. They grip better and roll over small cracks and pebbles instead of stopping dead. Larger wheels, around 54 to 60 millimeters across or more, also roll over bumps more easily than small ones.
, the metal parts that hold the wheels, can be loosened or tightened with the big center nut called the . Looser trucks turn easily but can feel wobbly. Tighter trucks feel steadier but turn less. For a first board, a shop can set the trucks to a medium feel, and you can adjust a quarter turn at a time as you learn.
Words to know
durometer
a scale that measures how hard a wheel is; skate wheels are usually rated on the A scale
trucks
the metal parts under the deck that hold the wheels and let the board turn
kingpin
the large bolt and nut in the center of a truck that sets how loose or tight it turns
deck
the flat board you stand on, most often made of seven plies of maple
Check yourself
1. What does the durometer scale measure on a skateboard wheel?
Why: Durometer A ratings tell how hard a wheel is, from about 78A (soft) to about 101A (hard).
2. Why do softer wheels help a beginner on a rough path?
Why: A soft wheel deforms a little, so it grips and rolls over small objects.
3. What happens when you loosen the kingpin nut on a truck?
Why: Looser trucks let the board lean and turn more, at the cost of some steadiness.
33.6
Cruiser or Standard Board
Main ideaA cruiser is built for smooth rolling and getting around; a standard popsicle board is built for tricks and parks.
Most skate shops sell two main kinds of boards for beginners. A usually has big, soft wheels, a shorter or wider shape and sometimes only a small tail. It is made for rolling on paths and streets, carving gentle turns and getting from place to place. A board, the standard trick board, is shaped like a long ice-pop stick, with a raised nose and tail of nearly the same size.
The raised tail is called a . Larry Stevenson received a patent for a kicktail design in 1971, and kicktails made tricks like the kickturn and the ollie possible. If your goal is to ride a skatepark someday, learn kickturns or try an ollie, a popsicle board with medium-soft wheels is a good middle path. If your goal is to cruise, exercise and ride with family on paths, a cruiser may suit you better.
Before you buy, stand on each board on carpet or grass in your skate shoes. Bend your knees and rock gently from toe side to heel side. Notice which one feels steadier and which one you would rather step onto again. Flat-soled shoes help you feel the board, so wear them for the test. Your answer is more useful than any chart.
Words to know
cruiser
a board with large, soft wheels made for smooth rolling and getting around
popsicle
the standard trick board shape, with a raised nose and tail of nearly equal size
kicktail
the raised, angled tail of a board, used to lift the front wheels
Check yourself
1. What is a cruiser mainly made for?
Why: Cruisers have big, soft wheels for rolling on paths and streets.
2. Who received a patent for a kicktail design in 1971?
Why: Larry Stevenson of Makaha was granted a kicktail patent in 1971.
3. What is the best test before buying a first board?
Why: Standing and rocking on each board shows which one feels stable to you.
33.7
Trucks That Fit the Deck
Main ideaTrucks should be about as wide as the deck, and the riser pads, bolts and bearings must match the setup.
A common first-board mistake is trucks that do not fit the deck. Each truck has an , the distance across its axle, and makers list it on a size chart, often in inches. Pick trucks whose axle width is close to your deck width, within about a quarter inch. Then the wheels sit right under the deck’s edges. Trucks much narrower than the deck make the board feel tippy and leave the edges hanging. Trucks much wider leave the wheels sticking out, where they catch on ledges and your shoes.
Bigger wheels need a little more room. A is a thin plastic spacer between the truck and the deck. With wheels around 56 millimeters or larger, many riders add a riser of about an eighth of an inch to help prevent wheel bite. Risers also change the bolts you need. Typical mounting bolts are 7/8 inch with no riser, 1 inch with an eighth-inch riser and about 1 1/4 inches with a quarter-inch riser. Bolts that are too short leave only a few threads holding the nut.
Almost every skateboard wheel takes the same standard , size 608, with two bearings in each wheel and eight on the board. Mount the trucks with the kingpins facing each other, toward the middle of the board. Tighten the axle nuts until the wheel stops wobbling, then back off just enough that it spins freely. A shop can assemble a first board for you, and watching how they do it is a good lesson in itself.
Before every ride, check the setup. Every bolt and nut should be snug, the wheels should spin and not wobble, and the trucks should turn evenly to both sides. Then put on a helmet that fits and is buckled, plus wrist guards and pads. A quick spin of each wheel by hand, and a push on each truck, take less than a minute.
Words to know
axle width
the distance across a truck's axle; it should be close to the deck's width
riser pad
a thin plastic spacer between the truck and the deck that lifts the deck away from the wheels
bearing
the ring of steel balls inside a wheel that lets it spin; skateboards use the standard 608 size
Check yourself
1. How close should a truck's axle width be to the deck's width?
Why: Trucks whose axle width is within about a quarter inch of the deck width put the wheels under the deck's edges.
2. Why might a rider with 58 mm wheels add a riser pad?
Why: A riser lifts the deck away from bigger wheels, which helps prevent wheel bite.
3. How many standard 608 bearings does a complete skateboard use?
Why: Each of the four wheels holds two bearings, so the board uses eight.
Section 3
Learn to Fall Before You Roll
33.8
The Shape of a Small Fall
Main ideaCrouching low and rolling spreads a fall out, while locked straight arms send all the force into the wrists.
Every skater falls. The difference between a scrape and a broken wrist is often how you go down. A small fall has three parts. First, get low by bending your knees and dropping your hips, so you have less distance to fall. Next, tuck your chin and keep your arms bent and close. Then turn so a large, padded part of your body takes the ground, such as the side of your thigh, your hip, your back or your shoulder, and with the motion.
The physics explains why this works. Your , the balance point of your body, sits around your belly button. Falling from a lower height means you hit the ground at a lower speed. A long, rolling stop also spreads the force over more time and more body area. A locked arm does the opposite. It stops you in a fraction of a second, all on one small joint.
If you are falling forward on a ramp with knee pads, you can drop to your knees and slide. That move is called a . On flat ground, run it out when you can: if the board shoots away and you land on your feet, take a few running steps instead of trying to stop at once.
Words to know
center of mass
the point where a body's weight is balanced; for a standing adult, near the belly button
roll
to turn with a fall so a wide, padded part of the body takes the ground and the motion continues
knee slide
dropping onto knee pads and sliding down a ramp to stop safely
run it out
landing on your feet and taking running steps when the board shoots away
Check yourself
1. What is the first part of a small fall?
Why: Getting low shortens the drop, so you hit the ground at a lower speed.
2. Using v = √(2gh), about how fast does a center of mass dropping 0.5 m land?
Why: 2 × 9.8 × 0.5 = 9.8, and the square root of 9.8 is about 3.13 m/s.
3. Why is landing on a locked straight arm risky?
Why: A locked arm stops you in a fraction of a second, putting the force on the wrist.
33.9
Falling Drills on Grass
Main ideaPracticing falls on soft grass, in full gear and at no speed, teaches your body the right move before you need it.
Grass is a good first classroom. The wheels barely turn, so the board stays mostly still, and the ground is softer than concrete. Put on your helmet, wrist guards and knee pads first, because the drills are practice for real falls. Pick a flat patch with no rocks, sprinklers or holes, and check it with your feet.
Drill one, the sit-down: from standing, bend your knees deeply, reach your hips back and sit to one side, then roll onto your back with your chin tucked. Drill two, the side roll: crouch, turn your shoulder down and roll over your shoulder and across your back, not over your head. Drill three, the knee drop: kneel onto both knee pads, then let your forearms come down bent, with your wrist guards sliding forward. Do five of each, slowly at first.
Next, add the board. Stand on it on the grass with your knees bent, then step off forward, backward and to each side, landing on your feet. Finally, lean until you lose balance on purpose and use one of the three drills. A common problem is freezing and going stiff. If that happens, make the next try smaller: lower, slower and with a breath out as you go down.
Words to know
drill
a short movement practiced many times until it becomes automatic
side roll
a fall in which you turn your shoulder down and roll across your back, not your head
step off
leaving the board on purpose by stepping onto the ground with your feet
Check yourself
1. Why is grass a good place to practice falling?
Why: On grass the wheels barely turn and the landing is softer than concrete.
2. In the side roll, what should you roll over?
Why: The side roll goes over the shoulder and back, never over the head.
3. What helps if you freeze and go stiff during a drill?
Why: A smaller version of the drill and a slow breath help the body relax into the fall.
33.10
Finding Your Stance
Main ideaRegular and goofy are both normal; your front foot goes over the front bolts and your back foot over the back bolts.
Your is which foot you put in front. means the left foot is in front; means the right foot is in front. Neither is better. To find yours, stand with your feet together and have a friend give you a gentle, surprise nudge from behind. The foot you step forward with to catch yourself is often your front foot. You can also notice which foot you would put forward to slide across a smooth floor in socks.
Now set the board on the grass. Each truck is held on by four that show on top of the deck. Put your front foot over the front bolts, turned slightly toward the nose, and your back foot over the back bolts or just ahead of the tail, turned across the board. Your feet should be about shoulder-width apart. Bend your knees, keep your back straight and look ahead, not down at your feet.
Rock gently from your toes to your heels. Feel the board tip toward the and then toward the . That tipping is how a board turns once it rolls. If the board feels jumpy, move your feet closer to the bolts and bend your knees more. If one stance feels very wrong after a few minutes, switch and try the other.
Words to know
stance
which foot a skater keeps in front
regular
riding with the left foot in front
goofy
riding with the right foot in front
bolts
the four bolts on top of the deck over each truck; a guide for where to put your feet
toe side
the edge of the board under your toes
heel side
the edge of the board under your heels
Check yourself
1. What does goofy stance mean?
Why: Goofy is right foot forward; regular is left foot forward. Both are normal.
2. Where does your back foot go when you first stand on the board?
Why: The front foot goes over the front bolts and the back foot over the back bolts.
3. What makes a rolling board turn?
Why: Leaning toward the toe or heel edge tips the deck, and the trucks steer the wheels.
Section 4
Where, When and How Much
33.11
Quiet Times at the Park
Main ideaGoing when a skatepark is less crowded and learning its unwritten rules make the first visits calmer and safer.
Before a skatepark, practice on smooth, dry ground away from cars: an empty tennis court, a basketball court where skating is allowed, or a smooth path in a park. Check posted rules first. When you are ready for a skatepark, timing helps. Many parks are quieter on weekday mornings and early afternoons, when school is in session, and busiest after school and on weekend afternoons. Visit once without a board to see when your local park is calm.
Skateparks run on , the unwritten rules people follow. Skaters take turns at each ramp or obstacle. Watch who is next and wait, then go when the space is clear. Cutting in front of someone’s turn is called , and people notice. Do not sit or stand in a landing zone, the area where people come down from a trick. Keep your board under control, and if it shoots away, call out so others can step aside.
A beginner belongs at the park. Pick a flat corner or a low, gentle bank and stay out of the main lines, the paths skaters ride through the park. Many skaters are glad to give a tip if you ask between their turns. Wearing pads at a park is normal and common among adults, so leave them on.
Words to know
etiquette
the unwritten rules of polite, safe behavior in a shared place
snaking
slang for cutting in front of someone else's turn at a skatepark
landing zone
the area where skaters come down after a trick or drop
line
the path a skater rides through a park, linking ramps and obstacles
Check yourself
1. What does snaking mean at a skatepark?
Why: Snaking is slang for taking someone's turn by cutting in.
2. When are many skateparks quieter?
Why: Parks are often calmer during school hours and busiest after school and on weekends.
3. Why should you not stand in a landing zone?
Why: The landing zone is where skaters land, so standing there risks a collision.
33.12
Small Goals, Steady Wins
Main ideaSmall, specific goals for each session keep an adult learner safe, motivated and able to see progress.
A goal like learn to skate is too big to measure. A names a small action you control, such as five slow falls on grass, or stand on the board on the path for one minute with knees bent. You can meet it in one session, and meeting it builds confidence for the next step. Big goals are fine as a direction. Small goals are the steps toward them.
Here is one beginner ladder. Step 1: falling drills on grass. Step 2: stand on the board on smooth pavement, holding a fence or a friend’s shoulder. Step 3: roll slowly while someone walks beside you. Step 4: push with your back foot, then put it on the board over the back bolts. Step 5: stop by dragging the sole of your back foot lightly along the ground, called a . Step 6: make gentle turns by leaning to the toe side and heel side.
End each session while you still have energy. Many adult injuries come late in a session, when legs are tired and attention fades. Ten more minutes is rarely worth a sprained ankle. Write down what you did and the next small goal, so you start the next session knowing exactly what to work on.
Words to know
process goal
a small, specific action you control and can complete in one session
foot brake
stopping by dragging the sole of the back foot lightly along the ground
progression
a planned order of skills, each a little harder than the last
Check yourself
1. Which of these is a process goal?
Why: A process goal is small, specific and something you control in one session.
2. Which foot drags on the ground in a foot brake?
Why: The back foot comes off the board and its sole drags lightly to slow you down.
3. Why does the reading advise ending a session while you still have energy?
Why: Tired legs and fading attention make falls more likely near the end of a session.
Chapter review
Starting Safely at Any Age
0 / 8
1. Why should an adult beginner treat protective gear as part of the board?
Why: Slower healing means an injury costs an adult more time, so prevention matters more.
2. What is the chin-strap fit for a helmet?
Why: One or two fingers under the buckled strap keeps the helmet on without choking.
3. Which injuries are among the most common in skateboarding?
Why: Falls on outstretched hands make wrist injuries among the most common, and wrist guards help.
4. Which board setup gives a beginning adult the steadiest ride?
Why: Width gives the feet room, and soft, large wheels roll over cracks and pebbles.
5. In a small fall, what do you do right after getting low?
Why: After getting low, you tuck the chin and keep the arms bent, then roll.
6. Where should your front foot go when you stand on the board?
Why: The front foot covers the front bolts; the back foot covers the back bolts.
7. A center of mass drops 1.0 m in a straight fall. Using v = √(2gh), about how fast does it land?
Why: 2 × 9.8 × 1.0 = 19.6, and the square root of 19.6 is about 4.43 m/s.
8. Which goal fits a first week of adult skating?
Why: Falls on grass are a small, safe first step that builds the right habits.
Send it to your teacher
34
Chapter
Getting Better: Practice, Fear and Community
Learning
Big questionHow does an adult keep improving on a skateboard, week after week, without getting hurt or giving up?
The story
Two Kickturns, One Afternoon
A father and his ten-year-old daughter learn the same trick side by side and cheer for each other.
Marcus had skated a little as a teenager and then stopped for twenty years. His daughter Aisha, who was ten, got a board for her birthday and asked him to come along. On a Sunday afternoon they carried both boards to a quiet corner of the skatepark, buckled their helmets and checked each other's straps.
They had watched a short video about the kickturn the night before: press the tail, lift the front wheels, turn, set them down. Marcus thought his old skills would come right back. On his first try he pressed the tail too hard. The board shot forward, and he stepped off and ran it out, laughing at himself. Aisha pressed so gently that the front wheels never left the ground.
So they slowed it down. They put the boards on the grass beside the flat area, where the wheels could not roll. Marcus pressed the tail just enough to lift the nose a few centimeters and held it there for a count of three. Aisha copied him. Then they practiced turning their shoulders first and letting the board follow, a quarter of the way around, then back.
By late afternoon both of them could do small kickturns on the flat ground, rolling slowly. Aisha's turns were smoother. Marcus's were a little bigger. Each time one of them landed a turn, the other clapped. On the walk home Aisha asked if they could come back on Wednesday. Marcus said yes, and that this time he would bring a notebook.
Talk about itWhat did Marcus and Aisha change when the trick did not work, and why did it help?
Section 1
How Adults Learn a Movement
34.1
Three Stages of Learning
Main ideaLearning a movement usually moves from thinking through every step, to refining it, to doing it without thinking.
In 1967 the psychologists Paul Fitts and Michael Posner described three stages that people pass through when they learn a physical skill. Researchers still use their model. It fits skateboarding well. When you first try to push, you think about every part: where the front foot goes, how the back foot reaches the ground, when to bring it back. That first stage is the , the thinking stage. Movements are slow and errors are frequent.
With practice you reach the . You no longer think about each step. Instead, you notice errors and correct them, such as pushing with your toes pointed the wrong way or forgetting to bend your knees. Your pushes become smoother, but they can still fall apart when you are tired or distracted.
The last stage is the , when a skill runs mostly on its own. A skater in this stage can push across a park while watching for other riders, without thinking about the feet. Adults can reach this stage at any age. It takes many repetitions, and progress rarely comes in a straight line.
Words to know
motor learning
the process of gaining and improving physical skills through practice
cognitive stage
the first stage of learning a skill, when you think through every step
associative stage
the middle stage, when you notice and fix errors and the skill gets smoother
autonomous stage
the stage when a skill runs mostly automatically, freeing attention for other things
Check yourself
1. Who described the three stages of motor learning in 1967?
Why: Fitts and Posner described the cognitive, associative and autonomous stages in Human Performance (1967).
2. In which stage do you notice and fix errors as a skill gets smoother?
Why: The associative stage is the middle stage of refining and correcting.
3. What can a skater in the autonomous stage do?
Why: In the autonomous stage the skill runs mostly on its own, leaving attention free.
34.2
Short, Frequent Sessions
Main ideaSpreading practice across several short sessions usually builds skill better than one long session.
Imagine two learners who each skate two hours a week. One skates for two hours on Saturday. The other skates for thirty minutes on four different days. Research on learning has found again and again that spreading practice out, called , usually leads to better long-term learning than packing it into one block. Packing practice together is called .
Short sessions help adults for another reason too. Fatigue makes balance worse and reactions slower, and tired learners fall more. Thirty focused minutes, including a warm-up, often end before your legs get shaky. The rest days in between give sore muscles time to recover.
To use this, plan three to five short sessions a week if your schedule allows. Start each one by repeating something you can already do, then work on one new step, then finish with something easy and fun. Even ten minutes of standing and rocking on the board in a driveway counts as a session.
Words to know
distributed practice
practice spread across several shorter sessions with breaks between them
massed practice
practice packed into one long session with few breaks
fatigue
tiredness that makes muscles weaker and reactions slower
Check yourself
1. What is distributed practice?
Why: Distributed practice spreads the same time across several sessions with breaks.
2. Why does fatigue matter for adult skaters?
Why: Tired muscles and slower reactions make falls more likely.
3. How does the reading suggest ending each session?
Why: Finishing with something easy keeps confidence high and ends before fatigue.
34.3
Breaking a Trick Into Steps
Main ideaAny trick can be split into small pieces, practiced first on grass and then rolling slowly, like the kickturn.
A is a turn made by pressing down the tail, lifting the front wheels and pivoting on the back wheels. Larry Stevenson’s kicktail patent of 1971 helped make it a basic move. Trying the whole kickturn at once often fails, as it did for Marcus. Breaking it into pieces is called , and it works for almost every trick.
Piece one, on grass or carpet: place your back foot on the tail and your front foot just behind the front bolts. Press the tail lightly until the nose lifts a few centimeters, then hold it for a count of three. Keep your weight centered between your feet. Piece two, still on grass: lift the nose, turn your head and shoulders the way you want to go, and let the front of the board swing a little that way before setting it down. If your chest leads the turn, it is ; if your back leads, it is .
Piece three: on smooth flat ground, roll very slowly and try a small, quarter turn. Then build toward bigger turns. The most common problem is pressing too hard, so the board shoots forward and you fall back. The fix is a lighter press and bent knees, with your weight staying over the board. If the nose will not lift, slide your back foot farther onto the tail.
Words to know
kickturn
a turn made by pressing the tail, lifting the front wheels and pivoting on the back wheels
part practice
learning a skill by practicing its pieces separately before putting them together
frontside
a turn in which your chest leads
backside
a turn in which your back leads
Check yourself
1. In a kickturn, which wheels does the board pivot on?
Why: Pressing the tail lifts the front wheels, so the board pivots on the back wheels.
2. Where does the back foot go for a kickturn?
Why: The back foot presses the tail; the front foot sits just behind the front bolts.
3. What is the usual fix when the board shoots forward during a kickturn?
Why: Pressing too hard tips you back; a lighter press keeps your weight centered.
Section 2
Fear and Confidence
34.4
Fear Is Information
Main ideaFear is a normal signal that a step may be too big; the answer is usually a smaller step, not ignoring the feeling.
Most adult beginners feel fear on a skateboard, and it makes sense. You are standing on wheels that move, and grown-ups know what a hard fall can cost. Fear is a normal protective signal. It speeds up your heart and makes your muscles tense. A little of it keeps you careful. Too much of it makes you stiff, and a stiff body balances poorly and falls harder.
When fear spikes, treat it as information: this step may be too big right now. Ask what would make the step smaller. You could go slower, lower, on a smoother surface, with a friend beside you, or back on grass. Choosing a smaller step is how skilled skaters learn too.
Your breath can help your body settle. Before a try, breathe in through your nose, then breathe out slowly through your mouth, longer than you breathed in. Many people find a slow breath out helps their shoulders drop and their knees soften. Then commit to the small step you chose. Halfway attempts, like leaning back to bail out early, often cause more falls than a full, small try.
Words to know
fear
a normal protective feeling that signals possible danger and tenses the body
commit
to carry out a chosen move fully instead of bailing out halfway
bail
slang for leaving a trick or the board on purpose to avoid a fall
Check yourself
1. What does the reading say fear usually signals?
Why: Fear is information that the step may need to be smaller.
2. Why does too much fear make falls more likely?
Why: Tense, stiff muscles make balance harder and falls harder.
3. What does it mean to commit to a move?
Why: Committing means doing the small step fully, which is safer than a half try.
34.5
Building Real Confidence
Main ideaConfidence grows most from actually succeeding at small steps, which psychologists call mastery experiences.
In 1977 the psychologist Albert Bandura described , a person’s belief that they can succeed at a specific task. He found that the strongest source of that belief is , which means actually doing the task successfully yourself. Watching others, being encouraged and feeling calm also help, but doing it yourself counts most.
That explains why small steps work. Each small success, like holding a kickturn nose lift or rolling ten meters without stepping off, is evidence your mind can trust. Telling yourself to be brave is weaker than remembering that you did the smaller version five times yesterday. Confidence built this way is grounded in what you can actually do.
You can plan for mastery. Choose a step you can land about half the time or better, so you get real successes and still have something to work on. When you land it most of the time, raise the step a little. If you miss many times in a row, lower it again. That simple rule keeps you learning at the edge of your skill without leaping past it.
Words to know
self-efficacy
a person's belief that they can succeed at a specific task
mastery experience
actually succeeding at a task yourself; the strongest source of self-efficacy
confidence
trust in your ability, ideally based on what you have already done
Check yourself
1. What is self-efficacy?
Why: Bandura defined self-efficacy as belief in your ability to succeed at a task.
2. According to Bandura, what is the strongest source of self-efficacy?
Why: Mastery experience, doing it successfully yourself, counts most.
3. What should you do when you land a step most of the time?
Why: Raising the step a little keeps you learning at the edge of your skill.
34.6
Plateaus and Bad Days
Main ideaSlow weeks and bad days are a normal part of motor learning, and changing the practice often gets you moving again.
Progress on a board is uneven. One week you learn three new things; the next week nothing seems to change. A stretch with no visible improvement is called a . Plateaus are common in motor learning. Your body may be smoothing a skill in ways you cannot see yet, and a jump often follows.
Bad days happen too. Poor sleep, stress, cold weather or a crowded park can make skills you had yesterday feel shaky. That does not mean the skill is gone. On a bad day, lower the goal: practice the basics, film one clean run or just cruise. Leaving early on a bad day is a smart choice, not a failure.
To break a plateau, change one thing. Try the trick in your other direction, frontside instead of backside. Go back to a piece of it and practice that alone. Ask a more experienced skater to watch one try. Or rest for two or three days. A rested body often does better than a tired one that keeps repeating the same mistake.
Words to know
plateau
a period of practice with little visible improvement
variation
a small change in how a skill is practiced, such as direction, speed or place
rest day
a day off from practice that lets muscles and joints recover
Check yourself
1. What is a plateau in learning?
Why: A plateau is a stretch where progress seems to stop, which is common.
2. What does the reading suggest on a bad day?
Why: On a bad day, an easier goal or leaving early is a smart choice.
3. Which is one way to break a plateau?
Why: Changing one thing, such as direction, gives the body new information.
Section 3
Learning With Other People
34.7
Finding a Crew or a Lesson
Main ideaA lesson, a class or a friendly group of skaters can speed up learning and make it safer and more fun.
Many cities have skate schools, park-district classes or skatepark coaches who teach adults. A gives you a trained eye. A coach can see in one try that your back foot is too far forward or your shoulders turn late, problems that are hard to notice on your own. Before signing up, ask whether the coach teaches adult beginners and what gear they require.
A is slang for a group of skaters who ride together. In many places, groups organize sessions for adult beginners, for women and girls, for LGBTQ skaters or for parents and kids. They often meet at quiet times and welcome new people. A crew gives you people to learn from, a reason to show up and someone to call for help if you get hurt.
Programs that teach skating to people who have been left out have grown around the world. Skateistan, founded by Oliver Percovich in Kabul, Afghanistan, in 2007, teaches skateboarding along with education to children. You do not need to be good to join a session. Most skaters remember being a beginner and are glad to see someone learning.
Words to know
lesson
teaching from a coach who watches your skating and gives specific corrections
crew
slang for a group of skaters who ride together
session
a period of skating, often with a group, at one spot
Check yourself
1. What can a coach often see that is hard to notice on your own?
Why: A coach's trained eye catches foot and body positions in one try.
2. What does crew mean in skate slang?
Why: A crew is a group of skaters who ride together.
3. Who founded Skateistan in Kabul in 2007?
Why: Oliver Percovich founded Skateistan in Kabul, Afghanistan, in 2007.
34.8
A Beginner Beside Your Child
Main ideaLearning next to a child models safe habits and shows that making mistakes is part of getting better.
Children copy what adults do. A parent who buckles a helmet, checks the straps and wears wrist guards teaches safe habits without a speech. A parent who falls, laughs and tries again shows that mistakes are part of learning. Being a beginner next to your child can be one of the most useful things you do on a board.
Follow pediatric safety advice when skating with children. The advises that children under 5 should not ride skateboards, and that children 6 to 10 should be supervised by an adult. means a grown-up is close by and watching, not across the park on a phone. Children need the same gear as adults: a fitted helmet, wrist guards and knee pads.
When you learn the same trick, let each person go at their own pace. Children often learn balance quickly, and adults often plan and explain better, so you can help each other. Cheer for effort as well as results: the brave try, the good fall, the step that got smaller. Keep sessions short enough that both of you want to come back.
Words to know
American Academy of Pediatrics
a professional group of children's doctors in the United States that publishes health and safety advice
supervised
watched closely by a grown-up who is nearby and paying attention
modeling
teaching by showing a behavior so others can copy it
Check yourself
1. What does the American Academy of Pediatrics advise for children under 5?
Why: The AAP advises that children under 5 should not ride skateboards.
2. What does supervised mean for a child aged 6 to 10?
Why: Supervision means an adult nearby who is paying attention.
3. What do children learn when a parent falls, laughs and tries again?
Why: Modeling a calm restart shows that mistakes are a normal part of practice.
Section 4
Fitness and Tracking Progress
34.9
Skating for Fitness and Balance
Main ideaSkating works the legs, hips and core and trains balance, which helps adults move with more steadiness in daily life.
Pushing a board is a leg workout. Your back leg pushes against the ground over and over, and your front leg holds a bent-knee squat the whole time. Your hips and keep your trunk steady while the board moves under you. A steady cruise on a smooth path also raises your heart rate, much like brisk walking or easy cycling.
Skating is also . To stay on a moving board, your body keeps reading signals from your feet, your inner ear and your eyes, and making tiny corrections. The sense of where your body parts are without looking is called . Balance exercises are widely recommended for adults, especially as they age, because steadier balance is linked with fewer falls in daily life.
To get these benefits safely, build up slowly. Switch which foot pushes now and then so one leg does not do all the work; pushing with the front foot is called , and many skaters avoid it as a habit, so practice it only as a short exercise. Drink water, stop before your legs get shaky and stretch gently afterward.
Words to know
core muscles
the belly, back and hip muscles that keep the trunk steady
balance training
practice that improves the body's ability to stay steady
proprioception
the sense of where your body parts are and how they move, without looking
mongo
slang for pushing with the front foot instead of the back foot
Check yourself
1. What is proprioception?
Why: Proprioception tells your body where its parts are and how they move.
2. What does mongo mean?
Why: Mongo is slang for pushing with the front foot instead of the back foot.
3. Why are balance exercises widely recommended for adults?
Why: Better balance is linked with fewer falls as adults age.
34.10
Notes That Show Progress
Main ideaA simple skate log records what you practiced and how it went, so you can see progress you might otherwise miss.
Adults often feel they are not improving, because change comes slowly. A fixes that. After each session, write the date, how long you skated, what you worked on, and one number you can measure. Examples: how many kickturns you landed out of ten, or how far you rolled before stepping off.
Measuring makes progress visible. To measure a roll, count the sidewalk squares or mark a start and finish with chalk, then pace or tape the distance. Over a month, a log might show your longest roll growing from a few meters to more than twenty. Those numbers are mastery experiences on paper, and they can carry you through a plateau.
Keep the log short so you will actually use it: two or three lines on your phone or in a pocket notebook. Add how you felt and any pain or soreness. If the same ankle or wrist hurts after several sessions, the log shows the pattern, and that is a reason to rest or see a doctor.
Words to know
skate log
a short record of each session: date, time, practice, results and how you felt
measurable
able to be counted or measured, such as landings out of ten or meters rolled
pattern
something that happens again and again, which a log can reveal
Check yourself
1. Which entry is a measurable result for a skate log?
Why: A count like 6 out of 10 can be compared from session to session.
2. In the example log, how much did the longest roll grow from Week 1 to Week 4?
Why: 24 − 3 = 21 meters of growth over the four weeks.
3. Why does the reading suggest writing down pain or soreness?
Why: A repeated sore spot in the log is a signal to rest or get it checked.
34.11
Using Video Well
Main ideaA short phone video, watched frame by frame, shows what your body is doing so you can fix one thing at a time.
During a trick, you cannot see your own feet, knees and shoulders. A phone video can. Ask a friend to film, or set the phone on a bag at knee height a few meters away, and record from the side so your whole body and board are in view. Film two or three tries, then watch before you try again.
Most phones record about 30 or 60 per second, and slow-motion modes often record 120 or 240. A frame is one still picture in a video. Counting frames turns video into a timer. A move that takes 0.5 seconds fills 0.5 × 30 = 15 frames at 30 frames per second, but 0.5 × 240 = 120 frames in 240 slow motion. More frames let you see small details, like when your back foot leaves the tail.
When you watch, look for one thing only, and compare it with a video of a skilled skater doing the same move. Are your knees bent? Do your shoulders turn before the board? Is your weight over the board or behind it? Pick the single biggest difference and make that your goal for the next try. Delete what you do not need, and ask before filming other people at the park.
Words to know
frame
one still picture in a video; many frames shown quickly make motion
frames per second
how many still pictures a camera records each second, such as 30 or 240
slow motion
video recorded at a high frame rate and played back slower so quick moves can be studied
Check yourself
1. How many frames does a 0.5 second move fill at 30 frames per second?
Why: 0.5 × 30 = 15 frames.
2. Where does the reading suggest placing the camera?
Why: A side view at knee height shows the whole body and board.
3. What should you look for when watching your video?
Why: Fixing one thing at a time keeps practice focused.
Chapter review
Getting Better: Practice, Fear and Community
0 / 8
1. What is the first stage of motor learning, when you think through every step?
Why: Fitts and Posner called the first, thinking stage the cognitive stage.
2. Which plan uses distributed practice?
Why: Spreading the same time across several short sessions is distributed practice.
3. In a kickturn, what does the back foot do?
Why: The back foot presses the tail, and the board pivots on the back wheels.
4. In a kickturn, your chest leads the turn. What is that called?
Why: Frontside is toward the toe side; backside is toward the heel side.
5. What is the best response when fear spikes before a try?
Why: Fear signals the step may be too big; a smaller, committed try is safer.
6. What did Albert Bandura call the strongest source of self-efficacy?
Why: Succeeding at the task yourself counts most.
7. What does the American Academy of Pediatrics advise for children 6 to 10?
Why: The AAP advises adult supervision for children 6 to 10.
8. A move takes 0.5 seconds. How many frames does it fill at 120 frames per second?
Why: 0.5 × 120 = 60 frames.
Send it to your teacher
★
Unit wrap-up
Starting or Returning as an Adult
Twelve words, twelve meanings
0 / 12
Tap a word, then tap its meaning. A right pair locks in green.
Words
Meanings
Unit test
Fifteen questions across the unit
0 / 15
1. Why does an adult beginner need protection even more than a child?
Why: Slower healing means an adult injury usually costs more time.
2. How many fingers should fit between your eyebrows and the front of a fitted helmet?
Why: About two finger-widths keeps the forehead covered without blocking sight.
3. What does the splint in a wrist guard do?
Why: The palm-side splint protects the wrist in a fall on an outstretched hand.
4. About what durometer rating is a soft cruising wheel?
Why: Soft wheels are about 78A; hard park wheels are about 99A to 101A.
5. Which board is built mainly for smooth rolling and getting around?
Why: Cruisers have big, soft wheels for paths and streets.
6. Why does crouching low make a fall safer?
Why: A shorter drop gives a lower impact speed, as v = √(2gh) shows.
7. Which foot goes over the front bolts when you stand on a board?
Why: The front foot covers the front bolts and the back foot covers the back bolts.
8. Which stance has the right foot in front?
Why: Goofy is right foot forward; regular is left foot forward.
9. What is snaking at a skatepark?
Why: Snaking is slang for taking someone's turn.
10. Which stage of motor learning lets a skill run mostly on its own?
Why: In the autonomous stage the skill needs little conscious attention.
11. What is the most common mistake when first learning a kickturn?
Why: Too hard a press tips you back; a lighter press with bent knees fixes it.
12. What is the strongest source of self-efficacy, according to Albert Bandura?
Why: Mastery experience counts most.
13. What does the American Academy of Pediatrics advise for children under 5?
Why: The AAP advises that children under 5 should not ride skateboards.
14. A center of mass drops 0.5 m. Using v = √(2gh) with g = 9.8 m/s², about how fast does it land?
Why: 2 × 9.8 × 0.5 = 9.8, and the square root of 9.8 is about 3.13 m/s.
15. A trick takes 0.5 seconds. How many frames does it fill at 240 frames per second?
Why: 0.5 × 240 = 120 frames.
Send it to your teacher
Spiral review
Five questions from earlier units
0 / 5
1. (Unit 16) Which habit is part of good park etiquette?
Why: Taking turns and checking your path keeps a park safe for everyone.
2. (Unit 16) Who won women's street silver for Brazil at Tokyo 2020 at age 13?
Why: Rayssa Leal won women's street silver at Tokyo at 13.
3. (Unit 16) Who won the women's title at the first national championships in 1965?
Why: Patti McGee won the women's national title in Anaheim in 1965.
4. (Unit 16) Who was the first woman in the game Tony Hawk's Pro Skater?
Why: Elissa Steamer was the first woman in the 1999 game.
5. (Unit 16) Which of these lowers a barrier for a new skater?
Why: Loaner gear removes cost as a barrier to starting.
Send it to your teacher
Write it
Write a four-week plan for an adult starting to skate. Explain the gear and how to fit it, your falling drills and the physics of why crouching low helps, your weekly sessions and why they are short and frequent, and the small goals you will track.
Name each piece of gear and one fit check for it.
Show the impact-speed arithmetic for a tall fall and a crouched fall.
Use front foot and back foot, never left and right.
Give each week one measurable process goal.
Say how you will handle fear or a bad day.
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Practice rooms
Rooms already on the site that belong to this unit — cards, quizzes, a lab.
Every lesson keeps its own three checks; a lesson is ticked when all three are right. Chapter reviews, the unit test and its spiral review (five questions from earlier units in this band) score on the page. When the site is connected to your sheet, or the link carries ?dest=, each one also has a Send box: the first-try score, the standards, the supports used, the attempt number and the minutes go to your sheet as an IEP data point.
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Fact-check notes for this course live in the handoff: quotes marked (paraphrased) were set that way on purpose.