The Interior — SkateboardingAdult

Unit 17 · Starting or Returning as an Adult

Start with the story. Then go through each chapter, one lesson at a time. Each lesson has three short checks. Each chapter ends with a review. The unit ends with a wrap-up.

← Skateboarding, the whole course

17Unit

Starting or Returning as an Adult

How To

Plenty of people step on a skateboard for the first time at thirty, forty or sixty. Others return to it after twenty years away, often because a child or a friend got a board. Adults bring real strengths to learning: patience, planning and the ability to explain what they feel. They also bring bodies that heal more slowly and lives that an injury can interrupt. This unit is about starting, or starting again, in a way that respects both.

The first chapter covers what to do before the first real roll: protective gear and how to fit it, why wrist guards matter so much, a short warm-up, choosing a steady board and practicing falls on grass. It ends with where and when to skate and how to set small goals. The second chapter covers how adults actually learn a movement, how to work with fear instead of against it, how to learn with a coach, a crew or a child, and how to track progress with notes and video.

By the end you will be able to fit a helmet and pads, plan a warm-up, choose a board for your goals, fall small, find your stance, break a trick like the kickturn into steps and design a weekly practice plan you can keep. You will also be able to explain the science behind those choices, from impact speed to the stages of motor learning.

When it happened
1963

Larry Stevenson's Makaha begins selling skateboards in California

1965

First National Skateboard Championships in Anaheim; Patti McGee is women's champion

1967

Fitts and Posner describe three stages of learning a physical skill

1971

Larry Stevenson is granted a patent for a kicktail design

early 1970s

Frank Nasworthy's urethane Cadillac Wheels give a smoother, grippier ride

1976

Carlsbad Skatepark and Skateboard City open as early purpose-built parks

1977

Albert Bandura publishes his theory of self-efficacy

2002

The Tony Hawk Foundation forms to help communities build public skateparks

2007

Oliver Percovich founds Skateistan in Kabul, Afghanistan

2016

The IOC adds skateboarding to the Olympic Games

2021

Skateboarding debuts at the Tokyo 2020 Olympics, held a year late

Chapter

Starting Safely at Any Age

Safety
Big questionWhat does a grown-up need to know and do before the first real roll on a skateboard?
The story

Saturday on the Grass

A forty-year-old buys a board and spends the first hour not rolling at all.

Dana turned forty in the spring. On a Saturday in September she walked into a skate shop with her phone in her hand and a list on it. The list said: board, helmet, wrist guards, knee pads. The clerk asked what kind of skating she wanted to do. She said she wanted to roll to the park with her nephew without falling on her face.

The clerk set two boards on the counter. One was a narrow street deck with small, hard wheels. The other was a little wider, with bigger, softer wheels. He told her to stand on each one on the shop carpet. The wider board felt calmer under her feet. She bought it, along with a helmet that he fitted with her, adjusting the straps until it did not slide when she shook her head.

At the park she did not go near the concrete. She put the board on the grass beside the path, where the wheels could barely turn. She buckled her helmet, pulled on her wrist guards and knee pads, and stood on the board with her knees bent. Then she practiced the thing she was most afraid of. She stepped off and fell on purpose, rolling onto her side and her shoulder instead of reaching out with straight arms.

By the tenth fall she was laughing. A teenager on the path stopped and said that was exactly how his first coach had made him start. Dana wrote two lines in her phone before she drove home: fell ten times, nothing hurt; next week, roll on the path. It was a small goal. She knew she could meet it.

Talk about itWhy might Dana have started with falling instead of rolling, and what did that choice protect?
Section 1

Why Protection Matters More Now

33.1

Healing Takes Longer

Main ideaAdult bodies usually heal more slowly than children's, so preventing an injury is worth more than toughing one out.

A child who breaks a wrist often heals in a few weeks and is back on the playground. An adult with the same break usually needs longer. As people age, bones rebuild more slowly, and muscles, tendons and ligaments take longer to recover after a strain. An adult also has work, family and bills that an injury can interrupt. That is why a grown-up learner treats as part of the board, not an extra.

Many adult beginners carry an old injury, such as a weak ankle, a sore knee or a back that tightens up. That does not rule out skating. It means you start with the gear on, the speed low and the sessions short. If you have a health condition, a recent surgery or a balance problem, a talk with your doctor or a physical therapist before you start is a smart first step.

The goal is , which means lowering the chance and the size of harm, not removing it completely. You lower the chance of a fall by choosing smooth ground and slow speeds. You lower the size of a fall by wearing a helmet, wrist guards and pads, and by learning how to fall. Both kinds of choices together let you practice often, and practicing often is how adults get better.

Words to know
protective gear
equipment worn to lower injury in a fall, such as a helmet, wrist guards, knee pads and elbow pads
risk reduction
making harm less likely and less serious, without pretending it can be removed completely
physical therapist
a licensed health professional who helps people recover movement and strength after injury
Check yourself

1. Why does protection matter more for an adult beginner than for a child?

2. What does risk reduction mean?

3. Which choice lowers the size of a fall rather than the chance of one?

33.2

A Helmet That Fits

Main ideaA helmet protects you only if it is made for the job, sits level on your forehead and is buckled snug every time.

A helmet works by spreading out and slowing down the hit to your head. Inside the hard shell is a foam that crushes or compresses when it strikes the ground. That crushing turns a sharp blow into a slightly longer, gentler stop for your skull. In the United States, look for a sticker showing the helmet meets a safety standard. The U.S. Consumer Product Safety Commission sets the standard for bicycle helmets, and ASTM F1492 is a standard written for skateboarding helmets. Some helmets are certified for both.

Fit matters as much as the label. First, set the helmet level, with its front edge about two finger-widths above your eyebrows. Next, adjust the side straps so they meet in a V just below each earlobe. Then buckle the chin strap so only one or two fingers fit between it and your chin. Finally, shake your head and open your mouth wide. A helmet that fits stays put and pulls down a little when you yawn.

A common mistake is wearing the helmet tipped back, which leaves the forehead bare. Another is leaving the chin strap loose or unbuckled, which lets the helmet fly off in a fall. Many helmets are built to protect against one hard crash. After a hard hit, follow the maker’s instructions, which usually say to replace it even if you see no crack.

Words to know
liner
the foam layer inside a helmet that crushes or compresses to soften a hit
certified
tested and shown to meet a written safety standard
chin strap
the strap under the jaw that keeps a helmet on during a fall
Check yourself

1. Where should the front edge of a fitted helmet sit?

2. What does the foam liner inside a helmet do?

3. What should you usually do after a helmet takes a hard hit?

33.3

Wrists, Knees and Elbows

Main ideaWrist injuries are among the most common skateboarding injuries, and wrist guards help prevent them.

When people fall forward, they reach out with their hands. Doctors even have a name for this: a fall on an outstretched hand. The whole body’s weight lands on two small joints, and the wrist bones or the end of the forearm can crack. Studies of skateboarding injuries keep finding the same thing. Wrist injuries are among the most common, and help prevent them.

A skate wrist guard has a stiff , a plastic or metal strip, on the palm side. When your hand hits the ground, the splint lets your palm slide and stops the wrist from bending too far back. To put one on, slide your hand in with the splint under your palm, then close the straps snug but not tight enough to tingle. If your fingers go cold or numb, loosen them.

Knee pads and elbow pads have a hard plastic cap over a soft cushion. The cap is made to slide on the ground instead of grabbing, so the force spreads out over a longer distance. On a ramp, skaters drop to their knee pads and slide down on purpose. Buy pads that stay in place when you squat and stand up. A pad that slips down your shin protects nothing.

Words to know
wrist guards
gloves or sleeves with a stiff splint on the palm side that protect the wrist in a fall
splint
a stiff strip that keeps a joint from bending too far
knee pads
pads with a hard sliding cap and a soft cushion that protect the knees
Check yourself

1. Why are wrist injuries so common in skateboarding?

2. Which side of the hand does the stiff splint of a wrist guard go on?

3. Why do knee pads have a hard plastic cap?

Section 2

Warm Up and Choose a Board

33.4

Ten Minutes Before You Roll

Main ideaA short, active warm-up gets the legs, hips and ankles ready for the bending and balancing that skating demands.

Skating asks a lot from body parts many adults rarely use hard. Your ankles tip the board, your knees stay bent, your hips turn and your core muscles hold you upright. Cold muscles and stiff joints react more slowly. A is light, moving exercise that raises your heart rate and muscle temperature before the real activity starts.

Many coaches and sports-medicine sources favor a , meaning exercises that move through a range of motion instead of long holds. Try this ten-minute plan. First, walk briskly or march in place for two minutes. Next, do ten slow ankle circles each way on each foot. Then do ten leg swings forward and back on each leg, holding a fence. After that, do ten easy squats and ten walking lunges. Finish with ten slow trunk turns, hands on hips.

Keep each move gentle and smooth, not bouncy. If something pinches or hurts sharply, skip that move today. Save long, still stretches for after skating, when muscles are warm and you are cooling down. A warm-up also gives your mind a few minutes to arrive, so you start the session calm and paying attention.

Words to know
warm-up
light, moving exercise that raises heart rate and muscle temperature before activity
dynamic warm-up
a warm-up made of controlled movements through a range of motion rather than long holds
core muscles
the muscles of the belly, back and hips that keep the trunk steady
Check yourself

1. What is a dynamic warm-up?

2. When does the reading suggest doing long, still stretches?

3. What should you do if a warm-up move causes sharp pain?

33.5

A Board That Feels Calm

Main ideaA wider deck and softer, larger wheels give a beginning adult a steadier, smoother ride.

Stand on two boards side by side and you can feel the difference. A deck about 8.25 to 8.75 inches wide, roughly 21 to 22 centimeters, gives larger adult feet more room than a narrow deck around 7.75 inches. More room means your feet can sit across the board with your heels and toes near the edges. That makes it easier to keep your weight centered and to feel the board tip under you. These widths are typical ranges, not rules.

Wheels change the ride even more. Wheel hardness is measured on the A scale. Soft cruising wheels are often about 78A to 87A, and hard park and street wheels are often about 99A to 101A. Soft wheels squish slightly as they roll. They grip better and roll over small cracks and pebbles instead of stopping dead. Larger wheels, around 54 to 60 millimeters across or more, also roll over bumps more easily than small ones.

, the metal parts that hold the wheels, can be loosened or tightened with the big center nut called the . Looser trucks turn easily but can feel wobbly. Tighter trucks feel steadier but turn less. For a first board, a shop can set the trucks to a medium feel, and you can adjust a quarter turn at a time as you learn.

Words to know
durometer
a scale that measures how hard a wheel is; skate wheels are usually rated on the A scale
trucks
the metal parts under the deck that hold the wheels and let the board turn
kingpin
the large bolt and nut in the center of a truck that sets how loose or tight it turns
deck
the flat board you stand on, most often made of seven plies of maple
Check yourself

1. What does the durometer scale measure on a skateboard wheel?

2. Why do softer wheels help a beginner on a rough path?

3. What happens when you loosen the kingpin nut on a truck?

33.6

Cruiser or Standard Board

Main ideaA cruiser is built for smooth rolling and getting around; a standard popsicle board is built for tricks and parks.

Most skate shops sell two main kinds of boards for beginners. A usually has big, soft wheels, a shorter or wider shape and sometimes only a small tail. It is made for rolling on paths and streets, carving gentle turns and getting from place to place. A board, the standard trick board, is shaped like a long ice-pop stick, with a raised nose and tail of nearly the same size.

The raised tail is called a . Larry Stevenson received a patent for a kicktail design in 1971, and kicktails made tricks like the kickturn and the ollie possible. If your goal is to ride a skatepark someday, learn kickturns or try an ollie, a popsicle board with medium-soft wheels is a good middle path. If your goal is to cruise, exercise and ride with family on paths, a cruiser may suit you better.

Before you buy, stand on each board on carpet or grass in your skate shoes. Bend your knees and rock gently from toe side to heel side. Notice which one feels steadier and which one you would rather step onto again. Flat-soled shoes help you feel the board, so wear them for the test. Your answer is more useful than any chart.

Words to know
cruiser
a board with large, soft wheels made for smooth rolling and getting around
popsicle
the standard trick board shape, with a raised nose and tail of nearly equal size
kicktail
the raised, angled tail of a board, used to lift the front wheels
Check yourself

1. What is a cruiser mainly made for?

2. Who received a patent for a kicktail design in 1971?

3. What is the best test before buying a first board?

33.7

Trucks That Fit the Deck

Main ideaTrucks should be about as wide as the deck, and the riser pads, bolts and bearings must match the setup.

A common first-board mistake is trucks that do not fit the deck. Each truck has an , the distance across its axle, and makers list it on a size chart, often in inches. Pick trucks whose axle width is close to your deck width, within about a quarter inch. Then the wheels sit right under the deck’s edges. Trucks much narrower than the deck make the board feel tippy and leave the edges hanging. Trucks much wider leave the wheels sticking out, where they catch on ledges and your shoes.

Bigger wheels need a little more room. A is a thin plastic spacer between the truck and the deck. With wheels around 56 millimeters or larger, many riders add a riser of about an eighth of an inch to help prevent wheel bite. Risers also change the bolts you need. Typical mounting bolts are 7/8 inch with no riser, 1 inch with an eighth-inch riser and about 1 1/4 inches with a quarter-inch riser. Bolts that are too short leave only a few threads holding the nut.

Almost every skateboard wheel takes the same standard , size 608, with two bearings in each wheel and eight on the board. Mount the trucks with the kingpins facing each other, toward the middle of the board. Tighten the axle nuts until the wheel stops wobbling, then back off just enough that it spins freely. A shop can assemble a first board for you, and watching how they do it is a good lesson in itself.

Before every ride, check the setup. Every bolt and nut should be snug, the wheels should spin and not wobble, and the trucks should turn evenly to both sides. Then put on a helmet that fits and is buckled, plus wrist guards and pads. A quick spin of each wheel by hand, and a push on each truck, take less than a minute.

Words to know
axle width
the distance across a truck's axle; it should be close to the deck's width
riser pad
a thin plastic spacer between the truck and the deck that lifts the deck away from the wheels
bearing
the ring of steel balls inside a wheel that lets it spin; skateboards use the standard 608 size
Check yourself

1. How close should a truck's axle width be to the deck's width?

2. Why might a rider with 58 mm wheels add a riser pad?

3. How many standard 608 bearings does a complete skateboard use?

Section 3

Learn to Fall Before You Roll

33.8

The Shape of a Small Fall

Main ideaCrouching low and rolling spreads a fall out, while locked straight arms send all the force into the wrists.

Every skater falls. The difference between a scrape and a broken wrist is often how you go down. A small fall has three parts. First, get low by bending your knees and dropping your hips, so you have less distance to fall. Next, tuck your chin and keep your arms bent and close. Then turn so a large, padded part of your body takes the ground, such as the side of your thigh, your hip, your back or your shoulder, and with the motion.

The physics explains why this works. Your , the balance point of your body, sits around your belly button. Falling from a lower height means you hit the ground at a lower speed. A long, rolling stop also spreads the force over more time and more body area. A locked arm does the opposite. It stops you in a fraction of a second, all on one small joint.

If you are falling forward on a ramp with knee pads, you can drop to your knees and slide. That move is called a . On flat ground, run it out when you can: if the board shoots away and you land on your feet, take a few running steps instead of trying to stop at once.

Words to know
center of mass
the point where a body's weight is balanced; for a standing adult, near the belly button
roll
to turn with a fall so a wide, padded part of the body takes the ground and the motion continues
knee slide
dropping onto knee pads and sliding down a ramp to stop safely
run it out
landing on your feet and taking running steps when the board shoots away
Check yourself

1. What is the first part of a small fall?

2. Using v = √(2gh), about how fast does a center of mass dropping 0.5 m land?

3. Why is landing on a locked straight arm risky?

33.9

Falling Drills on Grass

Main ideaPracticing falls on soft grass, in full gear and at no speed, teaches your body the right move before you need it.

Grass is a good first classroom. The wheels barely turn, so the board stays mostly still, and the ground is softer than concrete. Put on your helmet, wrist guards and knee pads first, because the drills are practice for real falls. Pick a flat patch with no rocks, sprinklers or holes, and check it with your feet.

Drill one, the sit-down: from standing, bend your knees deeply, reach your hips back and sit to one side, then roll onto your back with your chin tucked. Drill two, the side roll: crouch, turn your shoulder down and roll over your shoulder and across your back, not over your head. Drill three, the knee drop: kneel onto both knee pads, then let your forearms come down bent, with your wrist guards sliding forward. Do five of each, slowly at first.

Next, add the board. Stand on it on the grass with your knees bent, then step off forward, backward and to each side, landing on your feet. Finally, lean until you lose balance on purpose and use one of the three drills. A common problem is freezing and going stiff. If that happens, make the next try smaller: lower, slower and with a breath out as you go down.

Words to know
drill
a short movement practiced many times until it becomes automatic
side roll
a fall in which you turn your shoulder down and roll across your back, not your head
step off
leaving the board on purpose by stepping onto the ground with your feet
Check yourself

1. Why is grass a good place to practice falling?

2. In the side roll, what should you roll over?

3. What helps if you freeze and go stiff during a drill?

33.10

Finding Your Stance

Main ideaRegular and goofy are both normal; your front foot goes over the front bolts and your back foot over the back bolts.

Your is which foot you put in front. means the left foot is in front; means the right foot is in front. Neither is better. To find yours, stand with your feet together and have a friend give you a gentle, surprise nudge from behind. The foot you step forward with to catch yourself is often your front foot. You can also notice which foot you would put forward to slide across a smooth floor in socks.

Now set the board on the grass. Each truck is held on by four that show on top of the deck. Put your front foot over the front bolts, turned slightly toward the nose, and your back foot over the back bolts or just ahead of the tail, turned across the board. Your feet should be about shoulder-width apart. Bend your knees, keep your back straight and look ahead, not down at your feet.

Rock gently from your toes to your heels. Feel the board tip toward the and then toward the . That tipping is how a board turns once it rolls. If the board feels jumpy, move your feet closer to the bolts and bend your knees more. If one stance feels very wrong after a few minutes, switch and try the other.

Words to know
stance
which foot a skater keeps in front
regular
riding with the left foot in front
goofy
riding with the right foot in front
bolts
the four bolts on top of the deck over each truck; a guide for where to put your feet
toe side
the edge of the board under your toes
heel side
the edge of the board under your heels
Check yourself

1. What does goofy stance mean?

2. Where does your back foot go when you first stand on the board?

3. What makes a rolling board turn?

Section 4

Where, When and How Much

33.11

Quiet Times at the Park

Main ideaGoing when a skatepark is less crowded and learning its unwritten rules make the first visits calmer and safer.

Before a skatepark, practice on smooth, dry ground away from cars: an empty tennis court, a basketball court where skating is allowed, or a smooth path in a park. Check posted rules first. When you are ready for a skatepark, timing helps. Many parks are quieter on weekday mornings and early afternoons, when school is in session, and busiest after school and on weekend afternoons. Visit once without a board to see when your local park is calm.

Skateparks run on , the unwritten rules people follow. Skaters take turns at each ramp or obstacle. Watch who is next and wait, then go when the space is clear. Cutting in front of someone’s turn is called , and people notice. Do not sit or stand in a landing zone, the area where people come down from a trick. Keep your board under control, and if it shoots away, call out so others can step aside.

A beginner belongs at the park. Pick a flat corner or a low, gentle bank and stay out of the main lines, the paths skaters ride through the park. Many skaters are glad to give a tip if you ask between their turns. Wearing pads at a park is normal and common among adults, so leave them on.

Words to know
etiquette
the unwritten rules of polite, safe behavior in a shared place
snaking
slang for cutting in front of someone else's turn at a skatepark
landing zone
the area where skaters come down after a trick or drop
line
the path a skater rides through a park, linking ramps and obstacles
Check yourself

1. What does snaking mean at a skatepark?

2. When are many skateparks quieter?

3. Why should you not stand in a landing zone?

33.12

Small Goals, Steady Wins

Main ideaSmall, specific goals for each session keep an adult learner safe, motivated and able to see progress.

A goal like learn to skate is too big to measure. A names a small action you control, such as five slow falls on grass, or stand on the board on the path for one minute with knees bent. You can meet it in one session, and meeting it builds confidence for the next step. Big goals are fine as a direction. Small goals are the steps toward them.

Here is one beginner ladder. Step 1: falling drills on grass. Step 2: stand on the board on smooth pavement, holding a fence or a friend’s shoulder. Step 3: roll slowly while someone walks beside you. Step 4: push with your back foot, then put it on the board over the back bolts. Step 5: stop by dragging the sole of your back foot lightly along the ground, called a . Step 6: make gentle turns by leaning to the toe side and heel side.

End each session while you still have energy. Many adult injuries come late in a session, when legs are tired and attention fades. Ten more minutes is rarely worth a sprained ankle. Write down what you did and the next small goal, so you start the next session knowing exactly what to work on.

Words to know
process goal
a small, specific action you control and can complete in one session
foot brake
stopping by dragging the sole of the back foot lightly along the ground
progression
a planned order of skills, each a little harder than the last
Check yourself

1. Which of these is a process goal?

2. Which foot drags on the ground in a foot brake?

3. Why does the reading advise ending a session while you still have energy?

Chapter review

Starting Safely at Any Age

0 / 8

1. Why should an adult beginner treat protective gear as part of the board?

2. What is the chin-strap fit for a helmet?

3. Which injuries are among the most common in skateboarding?

4. Which board setup gives a beginning adult the steadiest ride?

5. In a small fall, what do you do right after getting low?

6. Where should your front foot go when you stand on the board?

7. A center of mass drops 1.0 m in a straight fall. Using v = √(2gh), about how fast does it land?

8. Which goal fits a first week of adult skating?

Chapter

Getting Better: Practice, Fear and Community

Learning
Big questionHow does an adult keep improving on a skateboard, week after week, without getting hurt or giving up?
The story

Two Kickturns, One Afternoon

A father and his ten-year-old daughter learn the same trick side by side and cheer for each other.

Marcus had skated a little as a teenager and then stopped for twenty years. His daughter Aisha, who was ten, got a board for her birthday and asked him to come along. On a Sunday afternoon they carried both boards to a quiet corner of the skatepark, buckled their helmets and checked each other's straps.

They had watched a short video about the kickturn the night before: press the tail, lift the front wheels, turn, set them down. Marcus thought his old skills would come right back. On his first try he pressed the tail too hard. The board shot forward, and he stepped off and ran it out, laughing at himself. Aisha pressed so gently that the front wheels never left the ground.

So they slowed it down. They put the boards on the grass beside the flat area, where the wheels could not roll. Marcus pressed the tail just enough to lift the nose a few centimeters and held it there for a count of three. Aisha copied him. Then they practiced turning their shoulders first and letting the board follow, a quarter of the way around, then back.

By late afternoon both of them could do small kickturns on the flat ground, rolling slowly. Aisha's turns were smoother. Marcus's were a little bigger. Each time one of them landed a turn, the other clapped. On the walk home Aisha asked if they could come back on Wednesday. Marcus said yes, and that this time he would bring a notebook.

Talk about itWhat did Marcus and Aisha change when the trick did not work, and why did it help?
Section 1

How Adults Learn a Movement

34.1

Three Stages of Learning

Main ideaLearning a movement usually moves from thinking through every step, to refining it, to doing it without thinking.

In 1967 the psychologists Paul Fitts and Michael Posner described three stages that people pass through when they learn a physical skill. Researchers still use their model. It fits skateboarding well. When you first try to push, you think about every part: where the front foot goes, how the back foot reaches the ground, when to bring it back. That first stage is the , the thinking stage. Movements are slow and errors are frequent.

With practice you reach the . You no longer think about each step. Instead, you notice errors and correct them, such as pushing with your toes pointed the wrong way or forgetting to bend your knees. Your pushes become smoother, but they can still fall apart when you are tired or distracted.

The last stage is the , when a skill runs mostly on its own. A skater in this stage can push across a park while watching for other riders, without thinking about the feet. Adults can reach this stage at any age. It takes many repetitions, and progress rarely comes in a straight line.

Words to know
motor learning
the process of gaining and improving physical skills through practice
cognitive stage
the first stage of learning a skill, when you think through every step
associative stage
the middle stage, when you notice and fix errors and the skill gets smoother
autonomous stage
the stage when a skill runs mostly automatically, freeing attention for other things
Check yourself

1. Who described the three stages of motor learning in 1967?

2. In which stage do you notice and fix errors as a skill gets smoother?

3. What can a skater in the autonomous stage do?

34.2

Short, Frequent Sessions

Main ideaSpreading practice across several short sessions usually builds skill better than one long session.

Imagine two learners who each skate two hours a week. One skates for two hours on Saturday. The other skates for thirty minutes on four different days. Research on learning has found again and again that spreading practice out, called , usually leads to better long-term learning than packing it into one block. Packing practice together is called .

Short sessions help adults for another reason too. Fatigue makes balance worse and reactions slower, and tired learners fall more. Thirty focused minutes, including a warm-up, often end before your legs get shaky. The rest days in between give sore muscles time to recover.

To use this, plan three to five short sessions a week if your schedule allows. Start each one by repeating something you can already do, then work on one new step, then finish with something easy and fun. Even ten minutes of standing and rocking on the board in a driveway counts as a session.

Words to know
distributed practice
practice spread across several shorter sessions with breaks between them
massed practice
practice packed into one long session with few breaks
fatigue
tiredness that makes muscles weaker and reactions slower
Check yourself

1. What is distributed practice?

2. Why does fatigue matter for adult skaters?

3. How does the reading suggest ending each session?

34.3

Breaking a Trick Into Steps

Main ideaAny trick can be split into small pieces, practiced first on grass and then rolling slowly, like the kickturn.

A is a turn made by pressing down the tail, lifting the front wheels and pivoting on the back wheels. Larry Stevenson’s kicktail patent of 1971 helped make it a basic move. Trying the whole kickturn at once often fails, as it did for Marcus. Breaking it into pieces is called , and it works for almost every trick.

Piece one, on grass or carpet: place your back foot on the tail and your front foot just behind the front bolts. Press the tail lightly until the nose lifts a few centimeters, then hold it for a count of three. Keep your weight centered between your feet. Piece two, still on grass: lift the nose, turn your head and shoulders the way you want to go, and let the front of the board swing a little that way before setting it down. If your chest leads the turn, it is ; if your back leads, it is .

Piece three: on smooth flat ground, roll very slowly and try a small, quarter turn. Then build toward bigger turns. The most common problem is pressing too hard, so the board shoots forward and you fall back. The fix is a lighter press and bent knees, with your weight staying over the board. If the nose will not lift, slide your back foot farther onto the tail.

Words to know
kickturn
a turn made by pressing the tail, lifting the front wheels and pivoting on the back wheels
part practice
learning a skill by practicing its pieces separately before putting them together
frontside
a turn in which your chest leads
backside
a turn in which your back leads
Check yourself

1. In a kickturn, which wheels does the board pivot on?

2. Where does the back foot go for a kickturn?

3. What is the usual fix when the board shoots forward during a kickturn?

Section 2

Fear and Confidence

34.4

Fear Is Information

Main ideaFear is a normal signal that a step may be too big; the answer is usually a smaller step, not ignoring the feeling.

Most adult beginners feel fear on a skateboard, and it makes sense. You are standing on wheels that move, and grown-ups know what a hard fall can cost. Fear is a normal protective signal. It speeds up your heart and makes your muscles tense. A little of it keeps you careful. Too much of it makes you stiff, and a stiff body balances poorly and falls harder.

When fear spikes, treat it as information: this step may be too big right now. Ask what would make the step smaller. You could go slower, lower, on a smoother surface, with a friend beside you, or back on grass. Choosing a smaller step is how skilled skaters learn too.

Your breath can help your body settle. Before a try, breathe in through your nose, then breathe out slowly through your mouth, longer than you breathed in. Many people find a slow breath out helps their shoulders drop and their knees soften. Then commit to the small step you chose. Halfway attempts, like leaning back to bail out early, often cause more falls than a full, small try.

Words to know
fear
a normal protective feeling that signals possible danger and tenses the body
commit
to carry out a chosen move fully instead of bailing out halfway
bail
slang for leaving a trick or the board on purpose to avoid a fall
Check yourself

1. What does the reading say fear usually signals?

2. Why does too much fear make falls more likely?

3. What does it mean to commit to a move?

34.5

Building Real Confidence

Main ideaConfidence grows most from actually succeeding at small steps, which psychologists call mastery experiences.

In 1977 the psychologist Albert Bandura described , a person’s belief that they can succeed at a specific task. He found that the strongest source of that belief is , which means actually doing the task successfully yourself. Watching others, being encouraged and feeling calm also help, but doing it yourself counts most.

That explains why small steps work. Each small success, like holding a kickturn nose lift or rolling ten meters without stepping off, is evidence your mind can trust. Telling yourself to be brave is weaker than remembering that you did the smaller version five times yesterday. Confidence built this way is grounded in what you can actually do.

You can plan for mastery. Choose a step you can land about half the time or better, so you get real successes and still have something to work on. When you land it most of the time, raise the step a little. If you miss many times in a row, lower it again. That simple rule keeps you learning at the edge of your skill without leaping past it.

Words to know
self-efficacy
a person's belief that they can succeed at a specific task
mastery experience
actually succeeding at a task yourself; the strongest source of self-efficacy
confidence
trust in your ability, ideally based on what you have already done
Check yourself

1. What is self-efficacy?

2. According to Bandura, what is the strongest source of self-efficacy?

3. What should you do when you land a step most of the time?

34.6

Plateaus and Bad Days

Main ideaSlow weeks and bad days are a normal part of motor learning, and changing the practice often gets you moving again.

Progress on a board is uneven. One week you learn three new things; the next week nothing seems to change. A stretch with no visible improvement is called a . Plateaus are common in motor learning. Your body may be smoothing a skill in ways you cannot see yet, and a jump often follows.

Bad days happen too. Poor sleep, stress, cold weather or a crowded park can make skills you had yesterday feel shaky. That does not mean the skill is gone. On a bad day, lower the goal: practice the basics, film one clean run or just cruise. Leaving early on a bad day is a smart choice, not a failure.

To break a plateau, change one thing. Try the trick in your other direction, frontside instead of backside. Go back to a piece of it and practice that alone. Ask a more experienced skater to watch one try. Or rest for two or three days. A rested body often does better than a tired one that keeps repeating the same mistake.

Words to know
plateau
a period of practice with little visible improvement
variation
a small change in how a skill is practiced, such as direction, speed or place
rest day
a day off from practice that lets muscles and joints recover
Check yourself

1. What is a plateau in learning?

2. What does the reading suggest on a bad day?

3. Which is one way to break a plateau?

Section 3

Learning With Other People

34.7

Finding a Crew or a Lesson

Main ideaA lesson, a class or a friendly group of skaters can speed up learning and make it safer and more fun.

Many cities have skate schools, park-district classes or skatepark coaches who teach adults. A gives you a trained eye. A coach can see in one try that your back foot is too far forward or your shoulders turn late, problems that are hard to notice on your own. Before signing up, ask whether the coach teaches adult beginners and what gear they require.

A is slang for a group of skaters who ride together. In many places, groups organize sessions for adult beginners, for women and girls, for LGBTQ skaters or for parents and kids. They often meet at quiet times and welcome new people. A crew gives you people to learn from, a reason to show up and someone to call for help if you get hurt.

Programs that teach skating to people who have been left out have grown around the world. Skateistan, founded by Oliver Percovich in Kabul, Afghanistan, in 2007, teaches skateboarding along with education to children. You do not need to be good to join a session. Most skaters remember being a beginner and are glad to see someone learning.

Words to know
lesson
teaching from a coach who watches your skating and gives specific corrections
crew
slang for a group of skaters who ride together
session
a period of skating, often with a group, at one spot
Check yourself

1. What can a coach often see that is hard to notice on your own?

2. What does crew mean in skate slang?

3. Who founded Skateistan in Kabul in 2007?

34.8

A Beginner Beside Your Child

Main ideaLearning next to a child models safe habits and shows that making mistakes is part of getting better.

Children copy what adults do. A parent who buckles a helmet, checks the straps and wears wrist guards teaches safe habits without a speech. A parent who falls, laughs and tries again shows that mistakes are part of learning. Being a beginner next to your child can be one of the most useful things you do on a board.

Follow pediatric safety advice when skating with children. The advises that children under 5 should not ride skateboards, and that children 6 to 10 should be supervised by an adult. means a grown-up is close by and watching, not across the park on a phone. Children need the same gear as adults: a fitted helmet, wrist guards and knee pads.

When you learn the same trick, let each person go at their own pace. Children often learn balance quickly, and adults often plan and explain better, so you can help each other. Cheer for effort as well as results: the brave try, the good fall, the step that got smaller. Keep sessions short enough that both of you want to come back.

Words to know
American Academy of Pediatrics
a professional group of children's doctors in the United States that publishes health and safety advice
supervised
watched closely by a grown-up who is nearby and paying attention
modeling
teaching by showing a behavior so others can copy it
Check yourself

1. What does the American Academy of Pediatrics advise for children under 5?

2. What does supervised mean for a child aged 6 to 10?

3. What do children learn when a parent falls, laughs and tries again?

Section 4

Fitness and Tracking Progress

34.9

Skating for Fitness and Balance

Main ideaSkating works the legs, hips and core and trains balance, which helps adults move with more steadiness in daily life.

Pushing a board is a leg workout. Your back leg pushes against the ground over and over, and your front leg holds a bent-knee squat the whole time. Your hips and keep your trunk steady while the board moves under you. A steady cruise on a smooth path also raises your heart rate, much like brisk walking or easy cycling.

Skating is also . To stay on a moving board, your body keeps reading signals from your feet, your inner ear and your eyes, and making tiny corrections. The sense of where your body parts are without looking is called . Balance exercises are widely recommended for adults, especially as they age, because steadier balance is linked with fewer falls in daily life.

To get these benefits safely, build up slowly. Switch which foot pushes now and then so one leg does not do all the work; pushing with the front foot is called , and many skaters avoid it as a habit, so practice it only as a short exercise. Drink water, stop before your legs get shaky and stretch gently afterward.

Words to know
core muscles
the belly, back and hip muscles that keep the trunk steady
balance training
practice that improves the body's ability to stay steady
proprioception
the sense of where your body parts are and how they move, without looking
mongo
slang for pushing with the front foot instead of the back foot
Check yourself

1. What is proprioception?

2. What does mongo mean?

3. Why are balance exercises widely recommended for adults?

34.10

Notes That Show Progress

Main ideaA simple skate log records what you practiced and how it went, so you can see progress you might otherwise miss.

Adults often feel they are not improving, because change comes slowly. A fixes that. After each session, write the date, how long you skated, what you worked on, and one number you can measure. Examples: how many kickturns you landed out of ten, or how far you rolled before stepping off.

Measuring makes progress visible. To measure a roll, count the sidewalk squares or mark a start and finish with chalk, then pace or tape the distance. Over a month, a log might show your longest roll growing from a few meters to more than twenty. Those numbers are mastery experiences on paper, and they can carry you through a plateau.

Keep the log short so you will actually use it: two or three lines on your phone or in a pocket notebook. Add how you felt and any pain or soreness. If the same ankle or wrist hurts after several sessions, the log shows the pattern, and that is a reason to rest or see a doctor.

Words to know
skate log
a short record of each session: date, time, practice, results and how you felt
measurable
able to be counted or measured, such as landings out of ten or meters rolled
pattern
something that happens again and again, which a log can reveal
Check yourself

1. Which entry is a measurable result for a skate log?

2. In the example log, how much did the longest roll grow from Week 1 to Week 4?

3. Why does the reading suggest writing down pain or soreness?

34.11

Using Video Well

Main ideaA short phone video, watched frame by frame, shows what your body is doing so you can fix one thing at a time.

During a trick, you cannot see your own feet, knees and shoulders. A phone video can. Ask a friend to film, or set the phone on a bag at knee height a few meters away, and record from the side so your whole body and board are in view. Film two or three tries, then watch before you try again.

Most phones record about 30 or 60 per second, and slow-motion modes often record 120 or 240. A frame is one still picture in a video. Counting frames turns video into a timer. A move that takes 0.5 seconds fills 0.5 × 30 = 15 frames at 30 frames per second, but 0.5 × 240 = 120 frames in 240 slow motion. More frames let you see small details, like when your back foot leaves the tail.

When you watch, look for one thing only, and compare it with a video of a skilled skater doing the same move. Are your knees bent? Do your shoulders turn before the board? Is your weight over the board or behind it? Pick the single biggest difference and make that your goal for the next try. Delete what you do not need, and ask before filming other people at the park.

Words to know
frame
one still picture in a video; many frames shown quickly make motion
frames per second
how many still pictures a camera records each second, such as 30 or 240
slow motion
video recorded at a high frame rate and played back slower so quick moves can be studied
Check yourself

1. How many frames does a 0.5 second move fill at 30 frames per second?

2. Where does the reading suggest placing the camera?

3. What should you look for when watching your video?

Chapter review

Getting Better: Practice, Fear and Community

0 / 8

1. What is the first stage of motor learning, when you think through every step?

2. Which plan uses distributed practice?

3. In a kickturn, what does the back foot do?

4. In a kickturn, your chest leads the turn. What is that called?

5. What is the best response when fear spikes before a try?

6. What did Albert Bandura call the strongest source of self-efficacy?

7. What does the American Academy of Pediatrics advise for children 6 to 10?

8. A move takes 0.5 seconds. How many frames does it fill at 120 frames per second?

Unit wrap-up

Starting or Returning as an Adult

Twelve words, twelve meanings

0 / 12

Tap a word, then tap its meaning. A right pair locks in green.

Words
Meanings
Unit test

Fifteen questions across the unit

0 / 15

1. Why does an adult beginner need protection even more than a child?

2. How many fingers should fit between your eyebrows and the front of a fitted helmet?

3. What does the splint in a wrist guard do?

4. About what durometer rating is a soft cruising wheel?

5. Which board is built mainly for smooth rolling and getting around?

6. Why does crouching low make a fall safer?

7. Which foot goes over the front bolts when you stand on a board?

8. Which stance has the right foot in front?

9. What is snaking at a skatepark?

10. Which stage of motor learning lets a skill run mostly on its own?

11. What is the most common mistake when first learning a kickturn?

12. What is the strongest source of self-efficacy, according to Albert Bandura?

13. What does the American Academy of Pediatrics advise for children under 5?

14. A center of mass drops 0.5 m. Using v = √(2gh) with g = 9.8 m/s², about how fast does it land?

15. A trick takes 0.5 seconds. How many frames does it fill at 240 frames per second?

Spiral review

Five questions from earlier units

0 / 5

1. (Unit 16) Which habit is part of good park etiquette?

2. (Unit 16) Who won women's street silver for Brazil at Tokyo 2020 at age 13?

3. (Unit 16) Who won the women's title at the first national championships in 1965?

4. (Unit 16) Who was the first woman in the game Tony Hawk's Pro Skater?

5. (Unit 16) Which of these lowers a barrier for a new skater?

Write it

Write a four-week plan for an adult starting to skate. Explain the gear and how to fit it, your falling drills and the physics of why crouching low helps, your weekly sessions and why they are short and frequent, and the small goals you will track.

  • Name each piece of gear and one fit check for it.
  • Show the impact-speed arithmetic for a tall fall and a crouched fall.
  • Use front foot and back foot, never left and right.
  • Give each week one measurable process goal.
  • Say how you will handle fear or a bad day.
0 wordsSaved on this device as you type.

Practice rooms

Rooms already on the site that belong to this unit — cards, quizzes, a lab.

For the teacher

Every lesson keeps its own three checks; a lesson is ticked when all three are right. Chapter reviews, the unit test and its spiral review (five questions from earlier units in this band) score on the page. When the site is connected to your sheet, or the link carries ?dest=, each one also has a Send box: the first-try score, the standards, the supports used, the attempt number and the minutes go to your sheet as an IEP data point.

Print this page for a paper copy of the readings, the sources, the words and the questions; the answers print as dashed boxes under each question.

Fact-check notes for this course live in the handoff: quotes marked (paraphrased) were set that way on purpose.