Start with the story. Then go through each chapter, one lesson at a time. Each lesson has three short checks. Each chapter ends with a review. The unit ends with a wrap-up.
Watch a skater ollie and the board seems to jump up and stick to the shoes. Nothing is glued. In about half a second, a stomp on the tail, a lever, a push back from the ground, a dragging shoe, the pull of gravity and a soft landing all work together. Each of those has a name in physics, and each can be measured with a ruler, a phone camera and a calculator.
This unit takes the ollie apart one piece at a time. You will see the board as a lever that turns around its rear wheels, and work out torque in newton-meters. You will learn why the kicktail, patented in 1971, changed what skaters could do, and how Newton's third law explains the pop. Then you will follow the grip tape's friction, the order of the moves, the parabola the body traces in the air, and the arithmetic of hang time and landing.
By the end you will be able to explain each step of an ollie and the force behind it, practice the motion safely starting on grass or carpet, and work out how long a jump lasts and why bent knees make a landing gentler. Regular or goofy, first try or hundredth, the same physics is at work under every board.
When it happened
1687
Isaac Newton publishes Principia, setting out the laws of motion
1729
Andrew Motte's English translation of Principia is published
c. 1959
Store-made skateboards first go on sale, mostly with flat decks
1963
Larry Stevenson starts the Makaha skateboard company in California
1965
First National Skateboard Championships in Anaheim, California
1971
Larry Stevenson is granted a U.S. patent for the kicktail
Early 1970s
Frank Nasworthy's urethane wheels give boards a smoother, grippier ride
Late 1970s
Alan "Ollie" Gelfand does the no-hands aerial on transition that takes his name
Early 1980s
Rodney Mullen brings the ollie to flat ground
1984
Powell Peralta's The Bones Brigade Video Show spreads tricks on video
15
Chapter
Levers and Torque
Torque
Big questionHow can one quick stomp on the tail lift the whole front of a skateboard into the air?
The story
The Ruler on the Desk
A tapped ruler leaps off a desk, and a seventh grader sees a skateboard in it.
Mr. Okafor sets a wooden ruler on the edge of his desk. About a third of it sticks out past the edge. A pink eraser sits on the far end, resting on the desk. He asks the class to guess what will happen when he taps the end that hangs in the air.
He brings his finger down fast on the overhanging end. The ruler tips over the edge of the desk like a seesaw. The far end jumps up, and the eraser flies toward the ceiling. It lands in the front row, and a student named Dani catches it.
Dani turns the eraser over in her hand. She skates every weekend at the park near her house. "That is an ollie," she says. "The desk edge is like my back wheels. The part you tapped is my tail." Mr. Okafor writes two words on the board: lever and torque.
He taps the ruler again, this time close to the desk edge. The far end barely moves, and the eraser only wobbles. Then he taps the very tip of the overhang. The eraser flies higher than before. The class starts to argue about why the same tap works so differently in different places.
Dani grabs her board from her locker and sets it on the carpet. She presses the tail down slowly with her hand. The nose rises while the back wheels stay on the floor. "Same thing," she says. "Now we just need to figure out the numbers."
Talk about itWhy did tapping the very tip of the ruler send the eraser higher than tapping near the desk edge?
Section 1
The Board Is a Lever
15.1
What a Lever Does
Main ideaA lever is a stiff bar that turns around a fixed point, so a push on one side moves the other side.
A playground seesaw is the easiest lever to picture. It is a long, stiff board resting on a bar in the middle. When one rider pushes down, the board turns around the bar, and the other rider goes up. A is any stiff bar that turns around one fixed point. Crowbars, scissors and bottle openers are levers too.
The fixed point a lever turns around is the . On a seesaw the fulcrum is the bar in the middle. On Mr. Okafor’s ruler it was the edge of the desk. Every part of the lever swings around the fulcrum at the same time. When one end goes down, the other end must go up.
A lever has two other parts worth naming. The is the push you put in. The load is the thing being moved, such as the eraser or the other rider. Scientists study levers because they change how a push works. A small push in the right spot can move a heavy load, or a short motion can become a long one.
Words to know
lever
a stiff bar that turns around one fixed point
fulcrum
the fixed point a lever turns around; also called the pivot
effort
the push or pull a person puts into a lever
Check yourself
1. What is a fulcrum?
Why: The fulcrum is the fixed point, like the bar under a seesaw, that the lever turns around.
2. On Mr. Okafor's ruler, what acted as the fulcrum?
Why: The ruler turned around the edge of the desk, so the edge was the fulcrum.
3. When one end of a stiff lever goes down, what does the other end do?
Why: A stiff lever turns as one piece around the fulcrum, so the far end rises.
15.2
Finding the Pivot on a Board
Main ideaWhen the tail is pressed down, a skateboard turns around its rear wheels, so the rear wheels are the fulcrum.
Set a skateboard on a carpet or on grass, where it cannot roll away. Put your hand on the , the short end that bends up behind the back wheels. Press down slowly. The tail sinks, the back wheels stay on the floor, and the at the front lifts into the air.
The board just acted like Mr. Okafor’s ruler. It turned around the place where the rear wheels touch the ground. That makes the rear wheels the fulcrum, or , of the skateboard lever. The tail is on one side of the pivot. The rest of the board, with the front wheels and the nose, is on the other side.
This is the first thing that happens in an , the jump where a skater and board rise together with no hands. The back foot presses the tail, the board turns around the rear wheels, and the nose comes up. Everything else in the ollie builds on this simple lever.
Words to know
tail
the back end of the deck, behind the rear wheels, usually bent upward
nose
the front end of the deck, ahead of the front wheels
pivot
the point something turns around; on a board pressed at the tail, the rear wheels
ollie
a jump in which the skater and board leave the ground together without using hands
Check yourself
1. When you press the tail down, which part of the board stays on the ground and acts as the pivot?
Why: The board turns around the rear wheels, so they stay down and act as the pivot.
2. Why should you test this on carpet or grass first?
Why: On carpet or grass the wheels do not roll, so the board stays put while you study it.
3. What is an ollie?
Why: An ollie is a no-hands jump in which the board rises with the skater.
15.3
Small Push, Big Swing
Main ideaPoints far from the pivot move farther than points close to it, so a short drop of the tail makes a big rise of the nose.
Watch two dots on a turning lever. One dot is near the fulcrum, and one is far away. Both dots turn through the same angle at the same time. But the far dot travels a much longer path. On a lever, the farther a point is from the pivot, the farther it moves.
A skateboard uses this. The tail is short, and the nose is far from the rear wheels. Here is a worked example with example lengths. Say the tail tip is 0.15 m behind the rear wheels and the nose tip is 0.53 m in front of them. The nose is 0.53 ÷ 0.15, or about 3.5 times, as far from the pivot.
For small turns, each point moves in proportion to its distance from the pivot. So if the tail tip drops 5 cm, the nose tip rises about 5 × 3.5 = 17.5 cm. A short stomp at the back becomes a big lift at the front. That lift is the of the two distances at work, and it is why the ollie starts with the tail.
Words to know
ratio
how many times bigger one number is than another, found by dividing
proportion
a relationship where one amount grows by the same factor as another
Check yourself
1. On a turning lever, which point moves farthest?
Why: All points turn through the same angle, so the point farthest from the fulcrum travels the longest path.
2. In the worked example, the nose tip is 0.53 m from the pivot and the tail tip is 0.15 m. About how many times farther is the nose?
Why: 0.53 ÷ 0.15 is about 3.5, so the nose is about 3.5 times as far from the pivot.
3. If the tail tip drops 5 cm and the ratio is 3.5, about how far does the nose tip rise?
Why: 5 cm × 3.5 = 17.5 cm, because the nose moves in proportion to its distance from the pivot.
Section 2
Torque, the Turning Force
15.4
What Torque Means
Main ideaTorque is how strongly a force turns something, and it equals the force times its distance from the pivot.
Try to open a heavy door by pushing right next to the hinges. It barely moves. Push the same door near the handle, far from the hinges, and it swings open easily. The push was the same size both times. What changed was the distance between your push and the turning point.
That turning effect has a name: . Torque tells how strongly a force makes something rotate around a pivot. It depends on two things: the size of the force and how far from the pivot the force acts. That distance is called the . A bigger force or a longer lever arm both give more torque.
Scientists write the rule as torque = force × lever arm. Force is measured in newtons (N), and the lever arm in meters (m). So torque is measured in , written N·m. A push of 20 N on a door handle 0.8 m from the hinges gives a torque of 20 × 0.8 = 16 N·m. The same push 0.1 m from the hinges gives only 20 × 0.1 = 2 N·m.
Words to know
torque
the turning effect of a force; force times its distance from the pivot
lever arm
the distance from the pivot to the place where a force pushes, measured straight across
newton-meters
the unit of torque, written N·m: newtons of force times meters of lever arm
Check yourself
1. What two things does torque depend on?
Why: Torque = force × lever arm, so it depends on the force and how far from the pivot it acts.
2. A 20 N push acts 0.8 m from a door's hinges. What is the torque?
Why: Torque = 20 N × 0.8 m = 16 N·m.
3. Why does pushing a door near the hinges barely move it?
Why: Near the hinges the lever arm is short, so the same force makes only a small torque.
15.5
Tail Tip or Bolts?
Main ideaThe same stomp makes far more torque on the tip of the tail than near the rear bolts, because the lever arm is longer.
A skater’s back foot can stand in different places. The are the screw heads on top of the deck that hold each truck on. The rear bolts sit just a few centimeters from the rear wheels. The tail tip is much farther back. Where the back foot presses changes how much torque it makes around the rear wheels.
Here is a worked example with example numbers. Say the back foot stomps down with 400 N, about the weight of a 41 kg person, because 41 kg × 9.8 m/s² is about 400 N. Near the bolts, the lever arm might be 0.03 m. Torque = 400 N × 0.03 m = 12 N·m. On the tail tip, the lever arm might be 0.15 m. Torque = 400 N × 0.15 m = 60 N·m.
The same foot and the same stomp give five times the torque on the tail tip, because 60 ÷ 12 = 5. That is why skaters put the ball of the back foot on the end of the tail for an ollie. A skater who stands on the rear bolts and stomps will feel the board barely tip, just like the door pushed near its hinges.
Words to know
bolts
the screw heads on top of the deck that hold the trucks on; a common way to describe where to stand
ball of the foot
the padded part of the sole just behind the toes
Check yourself
1. A 400 N stomp lands 0.15 m from the rear wheels. What torque does it make?
Why: Torque = 400 N × 0.15 m = 60 N·m.
2. Where should the back foot press for the biggest torque in an ollie?
Why: The tail tip has the longest lever arm from the rear wheels, so it gives the most torque.
3. Why is a stomp near the rear bolts weak for an ollie?
Why: The rear bolts are only a few centimeters from the rear wheels, so the lever arm and the torque are small.
15.6
Torques That Fight
Main ideaThe front foot makes a torque the other way, so it must go light at the pop or the nose will not rise.
A seesaw balances when the torques on its two sides are equal. A 300 N child sitting 2 m from the middle makes 300 × 2 = 600 N·m. A 400 N child sitting 1.5 m from the middle makes 400 × 1.5 = 600 N·m. The torques are equal and opposite, so the seesaw stays level. If one side’s torque gets bigger, that side goes down.
A skateboard works the same way, with the rear wheels as the middle. The back foot on the tail turns the board one way. The front foot, standing ahead of the rear wheels, turns it the other way. Say the front foot presses 200 N at a spot 0.30 m from the rear wheels, just behind the front bolts. That is 200 × 0.30 = 60 N·m against the tail.
That 60 N·m exactly cancels the 60 N·m stomp from the last lesson, and the nose would not rise at all. So in an ollie the front foot must go light at the moment the back foot snaps. The skater does this by starting to jump and lifting the front knee. The tail’s torque then wins, and the nose swings up.
Words to know
balance
when the torques on both sides of a pivot are equal, so nothing turns
opposing torque
a torque that tries to turn something the other way
Check yourself
1. A 400 N child sits 1.5 m from the middle of a seesaw. What torque does that child make?
Why: Torque = 400 N × 1.5 m = 600 N·m.
2. Why must the front foot go light at the moment of the pop?
Why: The front foot's torque works against the tail. If it presses hard, it cancels the tail's torque and the nose stays down.
3. How does a skater make the front foot light at the pop?
Why: Starting the jump and lifting the front knee takes weight off the front foot, so the tail's torque wins.
Section 3
The Kicktail
15.7
Flat Boards Came First
Main ideaEarly skateboards were mostly flat, and the upturned kicktail later gave skaters a lever they could press.
The first skateboards of the late 1950s were often homemade: a plank with roller-skate wheels nailed or bolted underneath. Store-made boards appeared around 1959. Companies such as Makaha, started by Larry Stevenson in 1963, and Hobie sold boards in the 1960s. Most of these early decks were flat from end to end.
On a flat board, the back end is still a lever, but it is hard to use. The tail sits low and flat, so it has little room to swing down before it touches the ground. Skaters of the 1960s did tricks such as handstands, walking the board and spinning on the back wheels. They did not do ollies.
Larry Stevenson was granted a U.S. patent for a in 1971. A kicktail is a tail that bends upward at the back of the deck. It gave the back foot a clear place to press and turned the end of the board into a handy lever. Today most decks turn up at both ends, with a kicked nose as well as a kicked tail.
Words to know
kicktail
a tail that bends upward at the back of the deck so the foot can press it like a lever
deck
the flat board a skater stands on
patent
a government record that names an inventor and protects an invention for a set time
Check yourself
1. Who was granted a patent for the kicktail in 1971?
Why: Larry Stevenson, who started Makaha in 1963, was granted the kicktail patent in 1971.
2. What shape were most skateboard decks in the early 1960s?
Why: Most early decks were flat; the kicktail came later.
3. What is a kicktail?
Why: A kicktail is the upturned back end of the deck that the foot can press like a lever.
15.8
Why the Angle Helps
Main ideaAn upturned tail starts higher, so the board can turn farther before the tail hits the ground, and the foot finds it easily.
Look at a board from the side. The deck rides a few centimeters above the ground on its trucks and wheels. On a flat board, the tail tip starts at that same low height. When the tail is pressed, the tip touches the ground after only a small turn. The nose cannot rise very high before the turning stops.
A kicktail bends upward, so its tip starts several centimeters higher. Pressed down, it has farther to travel before it meets the ground. That means the board turns through a bigger angle, and the nose climbs higher. The upturned shape also lets the tip strike the ground hard and fast, which makes the , the sharp crack that starts an ollie.
The angle helps the foot too. A skater can feel the bend under the shoe without looking down. That makes it easy to put the ball of the back foot in the same spot every time. Doing a move the same way again and again is how a skater builds , the feel for a motion that comes from practice.
Words to know
pop
the sharp strike of the tail on the ground that starts an ollie, and the crack it makes
muscle memory
the feel for a motion that the body learns by repeating it many times
Check yourself
1. Why can a kicked tail make the nose rise higher than a flat tail?
Why: The raised tip has farther to travel down, so the board turns through a bigger angle.
2. What is the pop in an ollie?
Why: The pop is the tail tip striking the ground hard, with the crack that starts the ollie.
3. How does the bend of the kicktail help a skater build muscle memory?
Why: Feeling the bend lets the foot find the same place each time, and repetition builds muscle memory.
15.9
Practicing the Pop Standing Still
Main ideaA skater can learn the pop safely on grass or carpet, where the board cannot roll, before trying it while moving.
Before practicing, buckle a helmet that fits snugly, wear flat shoes, and use wrist guards. Set the board on grass or a carpet so it cannot roll. Stand with the back foot’s ball on the tail and the front foot just behind the front bolts. Both feet point across the board. Regular skaters have the left foot in front, and goofy skaters have the right foot in front. Both are normal.
First, bend your knees into a low crouch. Next, snap the back foot down hard on the tail, as if stomping a bug. At the same moment, start a small jump and let the front foot go light. The tail should tap the ground with a crack, and the nose should flick up. Then let the board settle and step back onto it over the bolts.
Two problems are common. If the nose barely lifts, your back foot is probably too close to the bolts, so slide it back toward the end of the tail. If the board shoots out in front of you, you are pushing the tail forward instead of straight down, so aim the stomp at the ground. Practice ten pops at a time, and rest when your legs feel tired.
Words to know
regular
riding with the left foot in front
goofy
riding with the right foot in front
crouch
a low stance with knees bent, ready to spring
Check yourself
1. Where does the back foot go to practice the pop?
Why: The ball of the back foot goes on the tail so the stomp has a long lever arm.
2. The board shoots out in front of you when you pop. What is the likely fix?
Why: The board shoots forward when the tail is pushed forward instead of down, so aim the stomp at the ground.
3. Why practice the pop on grass or carpet first?
Why: Grass and carpet keep the board from rolling, so you can learn the motion before moving.
Section 4
Push and Push Back
15.10
The Ground Pushes Back
Main ideaWhen the tail strikes the ground, the ground pushes back up on the tail just as hard; that push is what pops the board.
Push your palm against a wall. You can feel the wall pressing back on your hand. Isaac Newton described this in his book , published in 1687. His third law of motion says that forces come in pairs. When one object pushes on a second object, the second pushes back on the first with an equal force in the opposite direction.
In an ollie, the tail tip slams down onto the ground. The tail pushes down on the ground. At that same instant, the ground pushes up on the tail with a force just as big. This upward push is called a . It lasts only a tiny moment, but it is large, because the tail hits fast and the hard ground does not give.
That quick upward shove at the very back of the board is the pop. It bounces the tail up off the ground and helps send the whole board upward. A soft surface, like thick grass, pushes back weakly because it squishes. That is why the pop sounds dull and feels weak on grass, and sharp on smooth concrete.
Words to know
Newton's third law
when one object pushes on another, the second pushes back with an equal force in the opposite direction
reaction force
the push back from the second object in a pair of forces
Principia
Isaac Newton's 1687 book that set out his laws of motion
Check yourself
1. When the tail pushes down on the ground, what does the ground do?
Why: By Newton's third law, the ground pushes back up on the tail with a force equal in size and opposite in direction.
2. In what year was Newton's Principia published?
Why: Principia was published in 1687; Motte's English translation came in 1729.
3. Why is the pop weaker on thick grass than on concrete?
Why: Soft grass gives way, so its push back on the tail is weaker than hard concrete's.
15.11
Getting Out of the Way
Main ideaThe skater must jump and pull the knees up so the board has room to rise; the board cannot lift a rider standing on it.
A skateboard has no glue on its top. If a rider stays heavy and stiff on the deck, the board cannot rise, because the rider’s weight pins it to the ground. So in an ollie the skater jumps. The jump starts almost at the same moment as the pop. The legs push the body up, then pull the knees toward the chest.
Pulling the knees up clears a space under the feet. The popped board rises into that space. Watched from the side, it looks as if the board is stuck to the shoes. Really, the board is flying up on its own, and the feet are staying just above it and guiding it.
This also explains a common problem. Some beginners pop the tail well but keep their legs straight. The nose comes up, then slams back down under their weight. The fix is to practice the jump on its own: crouch, spring up and tuck the knees high. Then add the pop. Falling is part of learning; if you lose the board, crouch low and roll instead of catching yourself with stiff, straight arms.
Words to know
weight
the pull of gravity on a body, found by mass × 9.8 m/s² near Earth's surface
tuck
pulling the knees up toward the chest in the air
Check yourself
1. Why can't the board rise if the rider stays stiff and heavy?
Why: The board has nothing holding it to the feet, and a heavy rider's weight keeps it down.
2. What does tucking the knees do in an ollie?
Why: Pulling the knees up leaves room for the popped board to rise beneath the feet.
3. If you lose the board during practice, what is the safer way to fall?
Why: Crouching low and rolling spreads out the fall; stiff straight arms are how wrists get hurt.
Chapter review
Levers and Torque
0 / 8
1. When a skater presses the tail, what part of the board acts as the fulcrum?
Why: The board turns around the rear wheels, so they are the fulcrum.
2. What is the rule for torque?
Why: Torque equals the force times its distance from the pivot, the lever arm.
3. A 300 N stomp lands 0.15 m from the rear wheels. What is the torque?
Why: Torque = 300 N × 0.15 m = 45 N·m.
4. What does Newton's third law say happens when the tail hits the ground?
Why: Forces come in equal, opposite pairs, so the ground pushes up on the tail as hard as the tail pushes down.
5. Why does a short drop of the tail make a big rise at the nose?
Why: Points farther from the pivot move farther, and the nose is several times farther from the rear wheels than the tail tip.
6. In what year was Larry Stevenson granted the kicktail patent?
Why: Stevenson founded Makaha in 1963 and was granted the kicktail patent in 1971.
7. What would happen if the front foot pressed hard at the moment of the pop?
Why: The front foot makes a torque the other way; pressing hard can cancel the tail's torque.
8. Why must the skater jump during an ollie?
Why: The board cannot lift a heavy rider, so the skater jumps and tucks to clear space for it.
Send it to your teacher
16
Chapter
Friction, Timing and Hang Time
Motion
Big questionHow do friction, timing and gravity work together to carry a skater and board up and back down in about half a second?
The story
One Hundred Eighteen Frames
A slow-motion video shows what eyes are too slow to see.
Jordan sets a phone on a backpack at the edge of the school's smooth, empty basketball court. The phone is set to record slow motion at 240 frames per second. That means it takes 240 pictures every second. Maya buckles her helmet, rolls slowly past the phone and does an ollie about 30 centimeters high, the length of a school ruler.
At normal speed the ollie is over in a blink. The board snaps up, Maya rises with it, and they come down together with a soft clack. Jordan says it looks like the board is stuck to her shoes. Maya laughs and says her feet are not glued to anything.
They sit on the bench and play the clip one frame at a time. First the tail hits the ground, and a tiny puff of dust jumps up. Then the nose rises. Then something surprising: the side of Maya's front shoe slides forward along the black grip tape, all the way up toward the nose. The board follows the shoe upward and tips level.
Jordan counts the frames from the moment the tail leaves the ground to the moment the wheels touch down again. The count is 118 frames. He divides 118 by 240 on his calculator and gets about 0.49 seconds. "Half a second," Maya says. "It feels a lot longer than that when I am up there."
On the last frames Maya's knees are bent deep, almost like she is sitting in a chair. Jordan asks why she lands like that. She shrugs and says it just feels softer. Their science teacher, reading over their shoulders, says that feeling has a reason, and so does every frame they just watched.
Talk about itIn the video, what made the board rise level instead of only tipping up at the nose?
Section 1
Grip Tape and Friction
16.1
What Grip Tape Does
Main ideaGrip tape is a rough sheet on top of the deck that makes strong friction with a skater's shoes.
Rub your fingertip across the top of a skateboard. It feels like coarse sandpaper. That rough layer is : a sheet covered in tiny, hard grains, with a sticky back that glues it to the deck. Most grip tape is black, and skaters often cut and file its edges to match the board’s shape.
Grip tape is there for . Friction is a force that acts where two surfaces touch and resists them sliding past each other. The hard grains dig into the rubber sole of a shoe. That makes the shoe much harder to slide than it would be on smooth, painted wood.
There are two kinds of friction to know. The first, , holds two surfaces still against each other, like a shoe planted while the skater rolls. Kinetic friction acts while surfaces are already sliding, like a shoe dragging along the board. Grip tape makes both kinds strong, so a foot can stay put, or it can pull the board along while it slides.
Words to know
grip tape
a rough, sandpaper-like sheet glued to the top of the deck so shoes do not slip
friction
a force where two surfaces touch that resists them sliding past each other
static friction
friction that holds two touching surfaces still against each other
kinetic friction
friction that acts while two surfaces are sliding past each other
Check yourself
1. What is friction?
Why: Friction acts where two surfaces touch and resists them sliding past each other.
2. Which kind of friction acts when a shoe is dragging along the grip tape?
Why: Kinetic friction acts while two surfaces are already sliding past each other.
3. Why does a shoe slide less on grip tape than on smooth wood?
Why: The tiny hard grains bite into the rubber, which makes the friction much stronger.
16.2
The Front Foot Drags the Board
Main ideaAs the front shoe slides toward the nose, friction from the grip tape pulls the board up and forward with it.
After the pop, the nose is pointing up and the back of the board is low. Now the front foot goes to work. The skater slides the outside edge of the front shoe, the little-toe side, forward along the grip tape toward the nose. This motion is called the , and it is what Maya’s slow-motion video showed.
Friction always acts against the sliding between two surfaces. The shoe moves forward and up along the board, so friction on the board points forward and up too. The rough grip tape lets the shoe drag the board along with it. The board rises with the foot, and its back end lifts off the ground to follow.
Kinetic friction can be estimated with f = μN. Here f is the friction force, N is how hard the surfaces press together, and μ (the Greek letter mu) is the , a number for how grippy the pair of surfaces is. As a worked example, say a rubber sole on grip tape has μ = 0.9, an example value, and the shoe presses in with 150 N. Then f = 0.9 × 150 N = 135 N of drag on the board.
Words to know
slide
in an ollie, dragging the side of the front shoe up the grip tape toward the nose
coefficient of friction
a number, written μ, that tells how grippy two surfaces are together
normal force
how hard two surfaces press straight into each other, written N in f = μN
Check yourself
1. Which part of the front shoe slides along the grip tape in an ollie?
Why: The skater drags the outside edge of the front shoe, the little-toe side, up toward the nose.
2. A shoe presses into the grip tape with 150 N, and μ = 0.9 in this example. What is the friction force?
Why: f = μN = 0.9 × 150 N = 135 N.
3. Why does the board rise along with the sliding front shoe?
Why: Friction acts against the sliding, so on the board it points forward and up with the shoe.
16.3
Leveling Out
Main ideaAt the top of the slide, the front foot pushes forward and a little down to bring the board level under both feet.
If the board only tipped nose-up, it would fall back down tail-first. The slide fixes this. As the front shoe reaches the bend of the nose, the skater pushes it forward and slightly down. That push makes a torque that turns the nose down and lifts the tail. The board swings level, which skaters call .
Meanwhile, the back foot rises with the tucked knee. It stays lightly over the tail as the tail climbs. Now the board is flat in the air, with both feet just above it. This is the top of the ollie, the moment that looks like magic in photos.
Two problems show up here. If the board stays nose-up and lands on its tail, the front foot did not slide far enough, so drag it all the way to the bend of the nose. If the nose dips first and the board lands front wheels first, the front foot pushed down too early or too hard. Grip tape also matters: worn-smooth or wet grip loses its friction, so the slide cannot pull the board. Replace worn grip, and skate only when the ground is dry.
Words to know
leveling out
bringing the board flat in the air by pushing the front foot forward at the top of the slide
nose-up
tilted so the front of the board is higher than the back
Check yourself
1. What does the front foot do to level out the board?
Why: At the top of the slide, pushing forward and slightly down turns the nose down and the tail up.
2. Your board keeps landing on its tail, nose-up. What is the likely fix?
Why: Landing nose-up means the slide stopped short; dragging the front foot to the nose levels the board.
3. Why does wet or worn grip tape make ollies harder?
Why: The slide works by friction; smooth or wet grip cannot pull the board up and forward.
Section 2
The Order of an Ollie
16.4
Crouch and Pop
Main ideaAn ollie begins with a low crouch that stores up spring in the legs, then a sharp pop of the tail.
An ollie has six parts in order: crouch, pop, slide, jump, level, land. Some of them overlap, but learning them in order helps. Before trying a rolling ollie, practice the whole motion standing still on grass or carpet. Wear a buckled helmet, flat shoes and wrist guards, and then move to smooth, dry, flat ground away from cars, rolling at a slow walking speed.
Step 1 is the crouch. With the ball of the back foot on the tail and the front foot just behind the front bolts, bend both knees deeply. Keep your shoulders over the board and in line with it, and look ahead. A deeper crouch lets the legs push for longer on the way up, so the jump has more power.
Step 2 is the pop. Snap the back foot straight down on the tail so the tip cracks against the ground. Think about a quick, hard snap, not a slow press. A fast strike makes a big, short reaction force from the ground. That is what bounces the tail up and starts the board rising.
Words to know
stance
how a skater stands on the board: where the feet go and how the body is set
rolling ollie
an ollie done while the board is moving forward
Check yourself
1. What are the six parts of an ollie, in order?
Why: The order is crouch, pop, slide, jump, level, land.
2. Why does a deeper crouch help the ollie?
Why: Bending lower gives the legs more distance to push through, which powers the jump.
3. What kind of motion makes a good pop?
Why: A fast snap down makes a large, short push back from the ground that bounces the tail up.
16.5
Slide and Jump
Main ideaRight after the pop, the front foot slides toward the nose while the skater jumps and tucks, almost all at once.
Step 3 is the slide. As soon as the tail cracks, the front shoe starts dragging forward along the grip tape. The outside edge of the shoe leads the way toward the nose. Your slow-motion video, if you film one, will show the slide starting just a few frames after the pop.
Step 4 is the jump. In real time it happens almost together with the pop and slide. Spring up out of the crouch and pull both knees toward your chest. The back foot rises with the climbing tail. The front foot keeps sliding as the knees come up. The pop, the slide and the jump overlap, and that is why they feel like one move once you know them.
A useful drill is to practice these steps with the board still on carpet or grass. Say each word aloud as you do it: pop, slide, jump. Start slow and small. When the order feels natural, try it rolling slowly. Feeling nervous before your first rolling ollie is normal. It is your body asking you to take smaller steps, so go back to standing still whenever you need to.
Words to know
overlap
when two steps happen partly at the same time
drill
a short practice of one part of a skill, repeated
Check yourself
1. When does the jump happen in an ollie?
Why: In real time the jump overlaps with the pop and the slide.
2. What does the back foot do during the jump?
Why: As the knees tuck, the back foot lifts and rides up with the tail.
3. What does nervousness before a rolling ollie tell you?
Why: Fear is a normal signal; going back to smaller steps, like standing-still practice, helps.
16.6
Level and Land
Main ideaThe front foot levels the board, then both feet come down over the bolts with bent knees.
Step 5 is the level. At the top of the jump the front foot pushes forward at the nose, and the board flattens under both feet. The skater keeps the knees tucked and the eyes on the board’s bolts. This is the highest point of the ollie.
Step 6 is the land. Gravity brings the skater and board back down together. Set both feet down over the bolts, not on the tail or the nose. Feet over the bolts press straight down on the trucks, so the board stays level and rolls away smoothly. Bend your knees deeply as the wheels touch, and keep your shoulders over the board.
Many first landings end with a foot off the board. That is normal. If you are falling, step off, crouch low and let your knee pads take the slide, or roll onto your side. Do not reach out with straight arms. Each try teaches the feet a bit more about where the board will be, so the landings get steadier with practice.
Words to know
land
to come back down onto the board with both feet
trucks
the metal parts under the deck that hold the wheels and let the board turn
Check yourself
1. Where should both feet land after an ollie?
Why: Feet over the bolts press straight down on the trucks, so the board stays level.
2. What brings the skater and board back down?
Why: Gravity pulls the skater and board back toward the ground.
3. Which is a safe way to fall when a landing goes wrong?
Why: Crouching, sliding on pads or rolling spreads out the fall; straight arms put the wrists at risk.
Section 3
The Path Through the Air
16.7
The Center of Mass
Main ideaA body's center of mass is its balance point, and in the air it follows a path that arms and legs cannot change.
Balance a ruler on one finger. There is one spot where it stays level. That spot is the ruler’s , the point where its mass acts as if it were all gathered together. A standing person’s center of mass is usually inside the body, a little below the belly button.
When a skater crouches, the center of mass drops lower. When the skater springs up, it rises. Once the skater and board leave the ground, gravity is the main force acting on them. From that moment, the path of the center of mass is set. Waving the arms or tucking the knees cannot make it go higher or come down later.
Tucking still matters, though. Pulling the knees up raises the feet closer to the center of mass. So the feet and board rise more than the center of mass does. A skater whose center of mass rises 30 cm can lift the board even higher by tucking well. That is why good ollies look so tall.
Words to know
center of mass
the balance point of an object, where its mass acts as if it were all gathered
gravity
the pull of Earth that makes things fall, speeding them up by 9.8 m/s every second
Check yourself
1. What is the center of mass?
Why: The center of mass is the balance point of an object.
2. Once a skater is in the air, can waving the arms make the center of mass go higher?
Why: In the air, gravity sets the path of the center of mass; moving limbs cannot change it.
3. Why can the board rise higher than the skater's center of mass?
Why: Tucking lifts the feet closer to the center of mass, so the feet and board climb farther.
16.8
A Curve Called a Parabola
Main ideaIn the air the center of mass rises, slows, stops at the top and falls along a curve called a parabola.
Toss a ball gently forward and watch its path. It climbs, curves over the top and comes back down in a smooth arch. That shape is a . Any object moving freely through the air, with gravity as the only big force, follows a parabola. A skater’s center of mass does too during an ollie.
Gravity changes the up-and-down speed by 9.8 m/s every second. On the way up, the skater slows down until, at the top, the up-and-down speed is zero for an instant. That top point is the . On the way down, the skater speeds up again. The trip down mirrors the trip up, so the rise and the fall take the same time.
Here is a worked example. A skater leaves the ground moving upward at about 2.4 m/s. Height after time t is 2.4t − 4.9t², in meters. After 0.10 s: 2.4 × 0.10 − 4.9 × 0.01 = 0.24 − 0.049 ≈ 0.19 m. After 0.25 s: 0.60 − 0.306 ≈ 0.29 m, which is the peak. With the speed rounded to 2.4 m/s, the peak lands just under 0.30 m. The table shows the full curve.
Words to know
parabola
the smooth arch-shaped path of an object moving freely under gravity
peak
the highest point of a jump, where the up-and-down speed is zero for an instant
Check yourself
1. What is the shape of the path of a skater's center of mass in an ollie?
Why: Anything moving freely with gravity as the only big force follows a parabola.
2. What is true of the up-and-down speed at the peak?
Why: At the peak the skater has stopped rising and not yet started falling, so the up-and-down speed is zero.
3. In the worked example, about how high is the center of mass after 0.10 s?
Main ideaThe skater and board keep the same forward speed in the air, so a rolling ollie lands back on the board.
In a rolling ollie the board and skater are moving forward before the pop. Newton’s first law says an object keeps moving at the same speed in the same direction unless a force changes it. That tendency to keep moving is called . In the air, nothing pushes the skater or board forward or backward much, so both keep their forward speed.
That is why the board stays under the feet. The skater and board started with the same forward speed, and they keep it together. Here is a worked example. If they roll at 3 m/s, an example speed, and stay in the air 0.49 s, they both travel 3 × 0.49 ≈ 1.5 m forward. They land together, about 1.5 m down the court.
Put the up-and-down motion together with the steady forward motion, and you get the parabola. The forward part stays the same, and the up-and-down part rises and falls. Air pushes back a little on both, but at slow skating speeds that push is small. A skater who leans back or pushes the tail forward during the pop changes the board’s speed, and the board rolls away ahead.
Words to know
inertia
the tendency of an object to keep moving the same way, or stay still, unless a force acts
Newton's first law
an object keeps its speed and direction unless an outside force changes it
Check yourself
1. What is inertia?
Why: Inertia is the tendency to keep the same motion unless a force changes it.
2. A skater rolls at 3 m/s and stays in the air 0.49 s. About how far forward does the skater travel?
Why: Distance = speed × time = 3 × 0.49 ≈ 1.5 m.
3. Why does a rolling ollie land back on the board?
Why: By inertia, both keep the forward speed they shared before the pop.
Section 4
Hang Time and Landing
16.10
Higher Jumps, Longer Hang Time
Main ideaHang time grows with jump height, but slowly: four times the height gives only twice the time.
A skater’s is how long a skater stays in the air during a jump. It depends only on how high the center of mass rises. For a jump that rises a height h and lands at the same level, hang time = 2√(2h ÷ g), where g = 9.8 m/s². The 2 out front is there because the trip down takes as long as the trip up.
The table shows worked results for five heights. Notice how hang time grows. Going from 0.10 m to 0.40 m is four times as high, but the time only goes from 0.29 s to 0.57 s, about twice as long. That happens because of the . Gravity speeds up a falling object every moment, so each extra centimeter of height adds less extra time.
This is why even big ollies are short. A very high ollie of 0.50 m gives about 0.64 s in the air. Pros look as if they float, partly because tucking lifts the board higher than the center of mass. But physics keeps every flat-ground ollie well under one second.
Words to know
hang time
how long a skater stays in the air during a jump
square root
the number that, multiplied by itself, gives the starting number; √9 = 3
Check yourself
1. What does hang time depend on?
Why: For a jump that lands at the same level, hang time depends only on the height of the rise.
2. In the table, a jump four times as high stays in the air about how much longer?
Why: 0.10 m gives 0.29 s and 0.40 m gives 0.57 s, about twice as long, because of the square root.
3. Why is there a 2 in front of the square root in the hang time rule?
Why: The square-root part gives the time to rise; the fall takes the same time, so the total is doubled.
16.11
Working Out a 30 cm Ollie
Main ideaA 30 cm ollie keeps a rider in the air about half a second, which matches the slow-motion frame count.
Let’s work out the hang time of a 30 cm ollie step by step. First change centimeters to meters: 30 cm = 0.30 m. Next find 2h: 2 × 0.30 = 0.60. Then divide by g: 0.60 ÷ 9.8 ≈ 0.0612. The square root of 0.0612 is about 0.247. That is the time to rise, in seconds.
Finally, double it for the trip down: 2 × 0.247 ≈ 0.49 s. So a rider whose center of mass rises 30 cm stays in the air about half a second. About 0.25 s goes to rising and about 0.25 s goes to falling.
This matches the story’s video. At 240 , 0.49 s fills 0.49 × 240 ≈ 118 frames. The frame count, 118 ÷ 240 ≈ 0.49 s, and the hang time rule give the same answer. Checking a calculation against a real measurement like this is how scientists test whether a rule works.
Words to know
frames per second
how many pictures a camera takes each second; slow motion uses many
worked example
a problem solved step by step, showing each piece of arithmetic
Check yourself
1. In the 30 cm ollie, what is 0.60 ÷ 9.8, to three decimal places?
Why: 0.60 ÷ 9.8 ≈ 0.0612, which rounds to 0.061.
2. About how long does a rider whose center of mass rises 30 cm stay in the air?
Why: 2 × √(0.60 ÷ 9.8) ≈ 2 × 0.247 ≈ 0.49 s. The 0.25 s is only the rise.
3. How many frames does 0.49 s fill at 240 frames per second?
Why: 0.49 × 240 ≈ 118 frames.
16.12
Bend Your Knees
Main ideaBending the knees on landing stretches out the stopping time, which makes the force on the body much smaller.
Jump off a low step and land with stiff legs, and you feel a jolt. Land with bent knees, and it feels soft. The difference is time. To stop a falling body, a force has to take away its downward speed. If the stopping happens quickly, the force must be large. If it takes longer, the force can be small.
From a 0.30 m rise, a skater comes down at about √(2 × 9.8 × 0.30) = √5.88 ≈ 2.4 m/s. Take a 50 kg skater as a worked example. Stiff legs might stop the fall in 0.05 s. The slowing is 2.4 ÷ 0.05 = 48 m/s², so by F = ma the force is 50 × 48 = 2,400 N. Bent knees might stretch the stop to 0.25 s: 2.4 ÷ 0.25 = 9.6 m/s², and 50 × 9.6 = 480 N.
These are the extra forces needed to stop the fall, on top of the skater’s own weight. Bending the knees cut the force to one fifth, because the stop took five times as long. This is the same idea behind knee pads, helmets and the soft foam inside them: each one makes a hit last longer, so the force is smaller. To a landing means to spread it out over time.
Words to know
absorb
to soak up a hit by spreading it over a longer time, so the force is smaller
F = ma
Newton's second law: force equals mass times acceleration
Check yourself
1. Why does bending the knees on landing lower the force on the body?
Why: A longer stopping time means less slowing each second, so by F = ma the force is smaller.
2. A 50 kg skater landing at 2.4 m/s stops in 0.25 s. What is the extra force?
Why: Slowing = 2.4 ÷ 0.25 = 9.6 m/s²; force = 50 × 9.6 = 480 N.
3. What do knee pads, helmet foam and bent knees have in common?
Why: Each one spreads a hit over more time, which lowers the force.
Chapter review
Friction, Timing and Hang Time
0 / 8
1. What is the job of grip tape in an ollie?
Why: Grip tape's friction lets the sliding front shoe pull the board upward and level it.
2. What is the order of an ollie?
Why: Crouch, pop, slide, jump, level, land; the pop, slide and jump overlap in real time.
3. Kinetic friction is f = μN. If μ = 0.8 (an example value) and N = 100 N, what is f?
Why: f = 0.8 × 100 N = 80 N.
4. What path does a skater's center of mass follow in the air?
Why: With gravity as the only big force, the center of mass moves in a parabola.
5. A rider's center of mass rises 0.30 m. About how long is the hang time?
Why: 2√(2 × 0.30 ÷ 9.8) ≈ 2 × 0.247 ≈ 0.49 s.
6. Why does the board stay under a skater during a rolling ollie?
Why: Inertia keeps both moving forward at the speed they shared before the pop.
7. Landing with stiff legs instead of bent knees makes the landing force...
Why: A shorter stop means faster slowing, so by F = ma the force is larger.
8. What does the front foot do to level the board at the top of the ollie?
Why: Pushing forward at the nose turns the nose down and the tail up, so the board flattens.
Send it to your teacher
★
Unit wrap-up
The Physics of the Ollie
Twelve words, twelve meanings
0 / 12
Tap a word, then tap its meaning. A right pair locks in green.
Words
Meanings
Unit test
Fifteen questions across the unit
0 / 15
1. What acts as the pivot when a skater presses down on the tail?
Why: The board turns around the rear wheels when the tail is pressed, so they are the pivot.
2. A 400 N stomp lands 0.12 m from the rear wheels. What torque does it make?
Why: Torque = 400 N × 0.12 m = 48 N·m.
3. Why does a skater put the ball of the back foot on the end of the tail?
Why: The tail tip is farthest from the rear wheels, so the same stomp makes the most torque there.
4. What did Larry Stevenson patent in 1971?
Why: Stevenson was granted a U.S. patent for the kicktail in 1971.
5. Which law of motion explains the pop, when the ground pushes back on the tail?
Why: Newton's third law says forces come in equal, opposite pairs, so the ground pushes back up on the tail.
6. Why must the front foot go light at the moment of the pop?
Why: The front foot presses on the other side of the pivot, so its torque can cancel the tail's.
7. In an ollie, what does friction from the grip tape do?
Why: Friction on the board points the way the shoe slides, so it pulls the board along with the foot.
8. Which part of an ollie comes right after the pop?
Why: The order is crouch, pop, slide, jump, level, land.
9. A skater's center of mass in the air follows what kind of path?
Why: Moving freely with gravity as the only big force, the center of mass traces a parabola.
10. Can a skater in the air make the center of mass go higher by tucking the knees?
Why: The center of mass follows a set path, but tucking raises the feet toward it, so the board rises higher.
11. Using hang time = 2√(2h ÷ g), about how long does a 0.30 m rise last?
Why: 2 × √(0.60 ÷ 9.8) ≈ 2 × 0.247 ≈ 0.49 s.
12. Why does a rolling skater land back on the board after an ollie?
Why: Newton's first law: both keep the forward speed they had before the pop.
13. A 50 kg skater landing at 2.4 m/s stops in 0.05 s with stiff legs. What is the extra force?
Why: Slowing = 2.4 ÷ 0.05 = 48 m/s²; force = 50 × 48 = 2,400 N.
14. Where is the safest place to first practice the ollie motion?
Why: On grass or carpet the board cannot roll, so the motion can be learned before moving.
15. Why does a kicked tail let the nose rise higher than a flat tail?
Why: A raised tip has farther to travel down, so the board turns through a bigger angle and the nose climbs higher.
Send it to your teacher
Spiral review
Five questions from earlier units
0 / 5
1. (Unit 7) In an ollie, what lets the front foot drag the board upward?
Why: Grip tape is rough, so friction lets the shoe pull the board up as it slides.
2. (Unit 7) Which skatepark opened in Port Orange, Florida, in 1976?
Why: Skateboard City opened in Port Orange in 1976, the same year as Carlsbad in California.
3. (Unit 7) Which skater rode for the Bones Brigade?
Why: Steve Caballero was a member of Powell Peralta's Bones Brigade.
4. (Unit 7) As a skater rolls down a pool wall, what happens to their energy?
Why: Height energy becomes motion energy on the way down.
5. (Unit 7) Who sold urethane wheels through Cadillac Wheels in the early 1970s?
Why: Frank Nasworthy's Cadillac Wheels brought urethane wheels to skateboarding.
Send it to your teacher
Write it
Explain how an ollie works, step by step, to someone who has never seen one. For each of the six steps, name what the front foot and back foot do and the physics behind it. Include one worked calculation from the unit, such as torque on the tail or the hang time of a 30 cm ollie, showing every step.
Use the order crouch, pop, slide, jump, level, land.
Say front foot and back foot so both regular and goofy skaters can follow.
Name a force for each step: torque, the ground's push back, friction or gravity.
Write out every step of your arithmetic with units.
Mention one way to practice safely.
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