Start with the story. Then go through each chapter, one lesson at a time. Each lesson has three short checks. Each chapter ends with a review. The unit ends with a wrap-up.
Walk into almost any skatepark and you will hear it: the long, rough scrape of metal trucks on a steel-capped ledge, or the hiss of a deck sliding across a waxed rail. Grinds and slides began on the rounded coping of empty pools in the late 1970s. After skaters learned to ollie on flat ground in the early 1980s, they carried those tricks to curbs, ledges and rails everywhere.
This unit has two halves. The first teaches the tricks step by step, starting on a low painted curb or flat bar with a helmet, wrist guards and knee pads: the 50-50, the 5-0, the boardslide, the noseslide and the tailslide, plus how to approach, where to look and how to bail. The second half explains the physics underneath every grind: the friction force, the normal force, how fast a grind slows and how far it goes.
By the end, you will be able to explain each trick's steps with front foot and back foot, and use f = μN, a = μg and d = v²/(2μg) to predict how far a board will slide. You will also see why a little wax or a little more speed can make a grind go so much farther.
When it happened
1687
Isaac Newton publishes the Principia, with his laws of motion
1699
Guillaume Amontons reports that sliding friction grows with the load
1729
Andrew Motte's English translation of the Principia is published
1971
Larry Stevenson is granted a patent for the kicktail
Early 1970s
Frank Nasworthy's urethane Cadillac Wheels give boards grip and speed
1976
Carlsbad Skatepark and Skateboard City open as the drought empties pools
Late 1970s
Skaters grind the coping of empty backyard pools; Alan Gelfand's ollie appears
Early 1980s
Rodney Mullen brings the ollie to flat ground, opening curbs and ledges
1981
Thrasher magazine begins publishing
1990
Skaters begin building Burnside skatepark under a bridge in Portland, Oregon
21
Chapter
Grinds and Slides Step by Step
Tricks
Big questionHow does a skater go from rolling past a curb to sliding along it with control?
The story
The First Scrape
A skater waxes a painted curb and hears her trucks grind for the very first time.
Marisol kneels beside the low painted curb at the edge of the skatepark's flat area. The curb is about as tall as her shoe is long. She pulls a small block of skate wax from her pocket and rubs it along the top edge in short strokes. A thin, shiny film builds up on the yellow paint. She tests it with a fingertip. It feels slick, almost greasy.
She buckles her helmet and checks that it sits low on her forehead, two fingers above her eyebrows. Wrist guards, knee pads, flat shoes. For weeks she has practiced her ollie on the open concrete until she could pop it while rolling every time. Today she wants to put that ollie on top of the curb.
She pushes off slowly and rides beside the curb, close and almost parallel, the way her coach showed her. On the first three tries she only ollies up onto the curb top and rolls off again. Her coach nods and says that is exactly the right first step. On the fourth try she aims her board at the edge itself, keeps her knees bent and looks at the far end of the curb instead of at her feet.
Both trucks land on the corner of the curb. For a moment she hears a long, rough scrape, metal on painted concrete, and feels a buzz come up through her shoes. Then the board slows and tips off the side. She steps off with both feet, jogs a few steps and laughs. It lasted barely a meter, but it was a grind. She walks back to the start, rubs on a little more wax and lines up again.
Talk about itMarisol practiced ollying onto the curb before she tried to grind it. Why might that smaller step help her feel ready?
Section 1
Getting Ready to Grind
21.1
Grinds, Slides and a Safe Start
Main ideaA grind rides on the trucks and a slide rides on the deck, and both start on something low with your gear on.
Skaters use two words for riding along an edge. In a , the metal trucks scrape along the edge. The axle and the hanger, the T-shaped metal part that holds the axle, take the contact. In a , the wooden underside of the deck rubs along the edge instead. Both tricks use a , a long edge like a curb or a concrete block, or a , a metal bar or pipe.
Start low. A painted curb at a skatepark or a flat bar a few inches off the ground is the right first obstacle. A flat bar is a straight metal rail that sits level, close to the ground, on short legs. If you fall from a low curb, you only drop a short way. Stairs, handrails and tall ledges come much later, at a skatepark, when a skater has years of control.
Before you try, put on a helmet that fits snugly and is buckled, plus wrist guards and knee pads. Wear flat-soled shoes that grip the grip tape. Pick a dry, smooth place away from cars and away from people walking. Most grinds and slides need a steady ollie while rolling, so practice that first. If your ollie gets you a few inches off flat ground every time, you are ready to begin.
Words to know
grind
a trick in which one or both metal trucks scrape along an edge or rail
slide
a trick in which the wooden underside of the deck rubs along an edge or rail
ledge
a long, raised edge such as a curb or concrete block that skaters grind or slide on
rail
a metal bar or pipe that skaters grind or slide on
Check yourself
1. What touches the edge in a grind?
Why: In a grind the trucks, the axle and hanger, scrape along the edge.
2. Which obstacle is the right first choice for learning to grind?
Why: A low painted curb is a short drop and is away from cars.
3. Which skill should be steady before you try most grinds?
Why: Most grinds start by ollying onto the edge, so a steady rolling ollie comes first.
21.2
Wax on the Edge
Main ideaSkate wax makes an edge slicker so the board slides farther, and a thin coat is enough.
New concrete and fresh paint can grab a board and stop it short. Skaters fix this with . Skate wax comes in small blocks sold for skating. Some skaters use plain paraffin, the kind of wax used in candles. Rub the block along the top corner of the ledge in short strokes, then rub it in with the side of the block until the edge looks shiny.
A thin coat works best. Too little and the trucks still catch. Too much and the edge gets so slick the board can shoot out from under you, or it builds up in sticky lumps. Try one run, then add a little more if the board stops short. Wax wears off as people skate, so a ledge may need a fresh coat after a session.
Wax only edges where skating is allowed, like the curbs and ledges at a skatepark. Wax leaves marks and can make a public step slippery for people walking. A good habit is to bring your own small block, wax just the edge you are using, and leave the area as clean as you found it. Wax also works on a flat bar, though metal rails are already smoother than concrete.
Words to know
wax
a slippery coating rubbed on an edge so a board slides along it more easily
paraffin
a plain, colorless wax, like candle wax, that some skaters use on edges
session
a stretch of time spent skating one spot or practicing one trick
Check yourself
1. Why do skaters put wax on a ledge?
Why: Wax makes the edge slick, so trucks and decks slide farther.
2. What can happen if a skater puts on far too much wax?
Why: Too much wax makes the edge overly slick or lumpy, so a thin coat is better.
3. Where is it right to wax an edge?
Why: Wax leaves marks and makes steps slippery, so wax only where skating is allowed.
21.3
Practice Without Rolling
Main ideaSetting the board on the edge while standing still lets you feel the balance point before you add speed.
Before rolling, learn what a grind feels like with the board still. Set your board on the curb so both trucks sit on the top corner and the wheels hang over the side you will ride from. Hold a friend’s shoulder or a fence. Step your back foot over the back bolts, then your front foot over the front bolts. The bolts are the screw heads that hold the trucks to the deck.
Now feel where your weight must go. Lean too far toward the ground side and the board tips off. Lean toward the top of the curb and the wheels drop onto it. Somewhere in the middle, with your knees bent and your shoulders level, the board balances on the edge. That middle spot is the feeling you are hunting for when you are moving.
Next, try a rolling drill that is not a grind at all. Ride slowly next to the curb, almost parallel, and ollie up onto the flat top of the curb. Roll along the top and off the end. This teaches you to judge the distance and the timing. When that feels easy ten times in a row, start aiming a little lower, so your trucks meet the edge itself.
Words to know
bolts
the screw heads on top of the deck that hold the trucks on; skaters place their feet over them
balance point
the spot where your weight sits so the board stays on the edge without tipping either way
drill
a small practice move repeated to build one part of a skill
Check yourself
1. In the standing drill, where do both trucks rest?
Why: The drill sets both trucks on the edge so you can feel the grind's balance.
2. Where should your front foot go in the standing drill?
Why: The reading places the front foot over the front bolts and the back foot over the back bolts.
3. Which rolling drill comes before aiming at the edge itself?
Why: Ollying onto the curb top teaches distance and timing before you aim at the edge.
Section 2
Grinding on the Trucks
21.4
The 50-50
Main ideaIn a 50-50, both trucks grind the edge at once with your weight centered between them.
The is the first grind most skaters learn. Both trucks grind the edge at the same time, so the weight is shared fifty-fifty. It came from pool skating in the late 1970s, when skaters ground the coping, the rounded edge at the top of a pool wall. On flat ground it is done on curbs, ledges and flat bars.
Here are the steps. First, roll toward the curb at a slow, steady speed, nearly parallel to it, with your feet in ollie position: back foot on the tail, front foot just behind the front bolts. Next, when your front wheels are close to the edge, ollie up and a little toward it. Then guide the board so both trucks land on the corner at once. Bend your knees as they land and keep your weight centered between the trucks.
Ride the edge with your shoulders lined up with the curb. At the end, let the board roll off the end and land with bent knees, rolling away. A common problem is landing with only the back truck on, which tips the nose down onto the top. The fix is to ollie a little higher and level the board in the air. Another is landing too far onto the top. Then come in closer to the edge before you pop.
Words to know
50-50
a grind with both trucks on the edge at the same time, weight shared evenly
coping
the rounded metal or concrete edge at the top of a ramp or pool wall
ollie position
back foot on the tail and front foot just behind the front bolts, ready to pop
Check yourself
1. What touches the edge in a 50-50?
Why: In a 50-50 both trucks grind at once, sharing the weight evenly.
2. Where did skaters first grind coping in the late 1970s?
Why: The 50-50 grew from pool skating, grinding the coping at the top of the wall.
3. Only your back truck keeps landing on the edge. What is the fix from the reading?
Why: Leveling the board in the air lets both trucks land at once.
21.5
The 5-0
Main ideaA 5-0 grinds on the back truck only, balanced like a manual with the nose up.
In a (say five-oh), only the back truck grinds. The nose stays up in the air and the front truck hangs above the edge. If you have practiced a , balancing on the back wheels while rolling on flat ground, you already know the feeling. A 5-0 is a manual done on an edge instead of on the ground.
The steps begin like a 50-50. Roll toward the curb nearly parallel at a slow, steady speed. Ollie up toward the edge, but keep a little more weight on the back foot as you land, so the back truck meets the corner first and the nose stays up. Your back foot sits over the back bolts, not on the very end of the tail. Your front foot stays light over the front bolts, steering the nose level.
The hard part is the balance. If you lean too far back, the tail drags on the curb and the board stops. If you lean too far forward, the front truck drops and the trick turns into a 50-50. Aim to keep the nose a few inches up and steady. At the end, press the front foot down a little as the board rolls off, so both trucks come down together on the ground.
Words to know
5-0
a grind on the back truck only, with the nose held up in the air
manual
balancing on the back wheels while rolling, with the nose up off the ground
tail drag
when the tail scrapes the surface because too much weight is on the back foot
Check yourself
1. Which part grinds in a 5-0?
Why: A 5-0 is a grind on the back truck with the nose up.
2. In a 5-0, the tail drags and the board stops. What happened?
Why: Too much weight on the back foot drops the tail onto the edge, which stops the board.
3. Which flat-ground trick feels most like a 5-0?
Why: A manual balances on the back wheels with the nose up, the same balance as a 5-0.
21.6
Angle and Speed
Main ideaCome in at a shallow angle and a steady, comfortable speed so the trucks lock on and carry to the end.
The is the path you ride toward the obstacle. For a 50-50 or 5-0, come in at a shallow angle, nearly parallel to the edge, but slightly toward it. A good picture is a door opened only a little. If you ride straight at the curb, the board will hit the edge and stop, or fly over the top. If you ride exactly parallel and far away, you cannot reach the edge when you pop.
Speed matters as much as angle. A friction force slows the board the whole time it grinds, so a board that arrives slowly stops partway. A board that arrives too fast is hard to steer onto the edge and hard to control at the end. Start at an easy rolling speed, a little faster than a brisk walk, and add a little speed on each try once you can land on the edge.
You can also choose a side. In a grind your chest and toes face the edge as you approach. In a grind your back and heels face it. Both are normal, and each skater may feel more comfortable on one side first. Pick one side, practice it until it feels steady, then learn the other.
Words to know
approach
the path and speed a skater uses riding toward an obstacle
speed
how fast the board is moving, measured in meters per second
frontside
a grind done with your chest and toes facing the edge as you approach
backside
a grind done with your back and heels facing the edge as you approach
Check yourself
1. What happens if you ride straight at the curb instead of at a shallow angle?
Why: A steep approach slams the board into the edge or carries it over the top.
2. Why does a board that arrives too slowly stop partway?
Why: Friction acts during the whole grind, so a slow board runs out of speed early.
3. In a frontside grind, what faces the edge as you approach?
Why: Frontside means you approach with your chest and toes toward the edge.
Section 3
Sliding on the Deck
21.7
The Boardslide
Main ideaIn a boardslide the board turns across the rail and the middle of the deck slides along it, between the trucks.
In a , the board sits across the rail, crosswise, with the rail between the two trucks. The middle of the deck’s underside slides along the metal. A low flat bar is the classic place to learn it, because the bar is narrow and slick. The board points across the bar while you slide along it.
Here are the steps. First, roll toward the flat bar nearly straight on, but just to one side of its end. Next, ollie and turn your shoulders and the board a quarter turn, so the board crosses over the bar. Then land with the bar under the middle of the deck, between your feet. Keep your knees bent and your weight right over the bar, with your head above it.
To come off, turn your shoulders back a quarter turn at the end of the bar, so the board points forward again, and roll away. A common problem is leaning away from the direction you are sliding. Your feet then shoot forward and you sit down. The fix is to keep your weight over the bar and your eyes on its end. Another is landing with a truck on the bar, which hangs up the board; ollie a little higher to clear it.
Words to know
boardslide
a slide with the board crosswise on a rail so the middle of the deck slides between the trucks
flat bar
a straight metal rail set level and low on short legs, used for learning grinds and slides
hang up
when a truck or wheel catches on an obstacle and stops the board suddenly
Check yourself
1. Which part of the board touches the rail in a boardslide?
Why: A boardslide has the rail under the middle of the deck.
2. How is the board turned compared to the rail in a boardslide?
Why: The board turns a quarter turn so it crosses the rail.
3. What usually happens if you lean away from the slide's direction?
Why: Leaning away lets the board run out from under your feet.
21.8
The Noseslide
Main ideaIn a noseslide, the board turns a quarter turn and only the nose slides on the ledge.
The is the front end of the deck, past the front truck. In a , you ollie up, turn the board a quarter turn, and set only the underside of the nose on the ledge. The rest of the board hangs off the ground side, and the back wheels stay in the air. A waxed ledge works better than a round rail for learning it, because the nose sits flat on top.
Here are the steps. First, roll toward the ledge nearly parallel at an easy speed. Next, pop an ollie and turn your shoulders and the board a quarter turn toward the ledge. Then press your front foot onto the nose so the nose lands on the top edge. Most of your weight should sit over the front foot. Keep your back foot light on the tail and your knees bent.
To come off, push lightly with the front foot and turn your shoulders back a quarter turn, so the board lines up with your path and rolls away. A common problem is not getting enough weight on the nose. The board then slips off right away. The fix is to lean forward over the front foot and look toward the end of the ledge. Another is turning too far, past a quarter turn, so you come off pointing the wrong way.
Words to know
nose
the front end of the deck, past the front truck
noseslide
a slide with the board turned a quarter turn so only the nose rests on the ledge
quarter turn
a turn of about 90 degrees, so the board points across your path
Check yourself
1. Which part of the board rests on the ledge in a noseslide?
Why: A noseslide sets only the underside of the nose on the ledge.
2. Where should most of your weight be during a noseslide?
Why: The nose carries the slide, so most weight goes over the front foot.
3. In a noseslide, the board slips off right away. What is the likely cause?
Why: Without enough weight on the nose, it will not stay on the ledge.
21.9
The Tailslide
Main ideaA tailslide sets the tail on the ledge with the board turned a quarter turn and the weight over the back foot.
The is the back end of the deck, past the back truck, the part you pop for an ollie. A is the back-end partner of the noseslide. You ollie, turn the board a quarter turn, and set the underside of the tail on the top edge of the ledge. The front of the board points out over the ground and the front wheels hang in the air.
Here are the steps. First, ride toward the ledge nearly parallel at an easy, steady speed. Next, ollie a little higher than usual, because the tail must reach the top of the ledge. Then turn your shoulders and the board a quarter turn and press the tail down onto the edge with your back foot. Keep most of your weight over the back foot, with your front foot steadying the board over the front bolts.
To come off, turn your shoulders back a quarter turn and let the board drop to the ground pointing forward, with knees bent. A common problem is the tail landing below the top of the ledge, against its side. The board then stops hard. The fix is to pop higher and keep the front knee bent so the board levels out. Many skaters find the tailslide harder than the noseslide, because the slide happens behind them, where they cannot see it as easily.
Words to know
tail
the back end of the deck, past the back truck, which you pop for an ollie
tailslide
a slide with the board turned a quarter turn so only the tail rests on the ledge
pop
the quick snap of the tail against the ground that lifts the board into an ollie
Check yourself
1. Which part rests on the ledge in a tailslide?
Why: A tailslide sets the underside of the tail on the ledge.
2. Which foot carries most of the weight in a tailslide?
Why: The tail is under the back foot, so most weight goes there.
3. Why does a tailslide often need a slightly higher ollie?
Why: If the pop is low, the tail hits the side of the ledge instead of the top.
Section 4
Eyes, Exits and Bails
21.10
Look Where You Want to Go
Main ideaKeeping your eyes on the end of the ledge keeps your shoulders, hips and weight lined up for the whole grind.
Your body tends to follow your eyes. If you stare down at your front foot during a grind, your head drops and your shoulders tip forward. That moves your weight off the balance point, and the board slides off early. Coaches tell skaters to look at the end of the ledge or rail instead, the spot where they plan to roll off.
Looking ahead also lines up your . For a 50-50 or 5-0, your shoulders should point along the ledge, the same direction as your path. For a boardslide, noseslide or tailslide, your shoulders turn with the board for the slide, then turn back for the exit. Your head and eyes lead the turn, and your shoulders and hips follow.
The is how you leave the obstacle. On a low curb, the simplest exit is rolling off the end and landing with bent knees, both feet over the bolts. Plan your exit before you start the trick, and look at that spot from the very beginning. A skater who knows where the trick ends rides it with more confidence than one who is only thinking about getting on.
Words to know
shoulders
the upper body's line, which skaters point along the path to keep the board on course
exit
the way a skater leaves an obstacle at the end of a grind or slide
balance
keeping your weight over the part of the board that is holding you up
Check yourself
1. Where should your eyes be during a grind?
Why: Looking at the end keeps the head up and the weight on the balance point.
2. In a 50-50, which way should your shoulders point?
Why: For truck grinds, the shoulders line up with the ledge and your path.
3. When should you plan your exit?
Why: Planning the exit first lets you look at it and ride the trick with confidence.
21.11
Bailing Safely
Main ideaA good bail means stepping off and running it out when you can, and falling low and rolling when you cannot.
To is to leave the board on purpose when a trick goes wrong. Every skater bails many times while learning a grind. The safest bail is a step-off: as soon as the board stops or tips, step both feet onto the ground on the side away from the obstacle and jog a few steps. The board may roll away, so check that no one is in its path.
Sometimes there is no time to step off. Then fall small. Bend your knees and get low, so you drop a short distance. Tuck your chin. Let your body roll onto the meaty side of your shoulder, your hip or your back instead of stopping all at once. Slide on your knee pads if you fall forward. Do not throw out locked, straight arms to catch yourself. Wrist injuries are among the most common skateboarding injuries, and wrist guards help prevent them.
Fear is a normal signal, not a weakness. If a trick scares you, make it smaller. Go back to the standing drill, lower the speed, or practice ollying onto the curb top again. A short practice session with many small, controlled tries builds a grind faster than a few big, scary ones. Stop when you are tired, because tired legs land badly.
Words to know
bail
to leave the board on purpose when a trick is going wrong
step-off
a bail where you put both feet on the ground and jog away from the board
fall small
to crouch low, tuck and roll so a fall is short and spread out
Check yourself
1. What is the safest bail when the board stops on a curb?
Why: A step-off puts you on your feet with no fall at all.
2. Why should you not catch a fall with locked, straight arms?
Why: Locked arms put all the force into the wrists, a very common injury.
3. A trick feels scary. What does the reading suggest?
Why: Breaking a trick into smaller steps is how fear becomes progress.
21.12
A Step-by-Step Practice Plan
Main ideaGrinds and slides come in a sensible order, each one building on the skills of the one before.
Grinds and slides build on each other, so the order you learn them matters. A common path starts with a steady rolling ollie, then ollying onto the curb top, then the 50-50. The 50-50 teaches you to land on an edge with your weight centered. Next comes the 5-0, which adds the manual’s balance on the back truck.
Slides usually come after you are comfortable on your trucks. A boardslide on a low flat bar teaches the quarter turn on and off. The noseslide and tailslide add turning plus putting most of your weight over one end. Each new trick reuses a skill you already have: the ollie, the quarter turn, a manual’s balance, or looking at the end of the obstacle.
Keep each practice short and focused. Choose one trick and one side, frontside or backside, for a session. Warm up with ollies on flat ground. Count your clean tries instead of your falls. When one trick works on a low curb most of the time, it is ready for a slightly longer or slightly higher ledge at the skatepark, one small change at a time.
Words to know
progression
learning skills in an order where each step builds on the one before
warm up
easy skating at the start of a session that gets your body ready
clean try
an attempt where you land the trick and ride away in control
Check yourself
1. Which trick does the plan put first among the grinds?
Why: The 50-50 teaches landing on an edge with centered weight, so it comes first.
2. What skill does the 5-0 add on top of the 50-50?
Why: The 5-0 balances on the back truck, like a manual.
3. What does the reading suggest you count during a session?
Why: Counting clean tries keeps the focus on progress.
Chapter review
Grinds and Slides Step by Step
0 / 8
1. What is the difference between a grind and a slide?
Why: Grinds scrape the metal trucks; slides rub the wooden deck.
2. Which trick uses the back truck only, with the nose up?
Why: The 5-0 grinds on the back truck with the nose held up.
3. Why does a skater rub a thin coat of wax on a curb?
Why: Wax makes the edge slicker, so the board keeps going.
4. In a boardslide, where is the rail?
Why: The board crosses the rail so the middle of the deck slides on it.
5. What is the best approach for a first 50-50?
Why: A shallow angle lets you reach the edge, and an easy speed keeps control.
6. Which foot carries most of the weight in a noseslide?
Why: The nose is under the front foot, so the weight goes there.
7. Where should your eyes be as you grind?
Why: Looking at the end keeps your weight and shoulders lined up.
8. What should you do with your arms in a fall?
Why: Rolling spreads the fall; locked arms send the force into the wrists.
Send it to your teacher
22
Chapter
The Science of Friction on a Rail
Friction
Big questionWhat decides how far a board slides along a ledge before friction stops it?
The story
Same Speed, Twice as Far
Two skaters hit the same ledge at the same speed, and one slides twice as far.
Deshawn and Ana take turns on a long, low concrete ledge at their neighborhood skatepark. They have both learned the 50-50. They want to know who can grind farther. A friend stands beside the ledge with a tape measure and a phone timer.
To make it fair, they mark a starting line on the ground with chalk and push the same number of times. The friend times each skater over the last two meters before the ledge. Both arrive at about 3 meters per second, a little faster than a jog. Deshawn grinds first and comes off after a little over a meter. Ana grinds the next section of the same ledge and slides about twice as far.
At first they argue about technique. Then Ana points at the edge. Her half of the ledge is shiny with wax. Deshawn's half is bare, rough concrete where the paint has worn away. They switch halves and try again. This time Deshawn goes twice as far, and Ana stops short.
Nothing about the skaters changed. Their speed was the same and their weight hardly mattered. What changed was the surface, and with it the friction between the trucks and the edge. The measuring tape showed a pattern a physicist would recognize: cut the friction in half, and the slide distance doubles.
Talk about itThe skaters switched halves of the ledge and the results switched too. What does that test tell you about the cause?
Section 1
The Friction Force
22.1
What Friction Does
Main ideaFriction is a force between two touching surfaces that pushes against the sliding, so it slows a grind.
When metal trucks scrape along a concrete edge, they slow down. The force doing this is , a force between two surfaces that are touching. Friction always points against the sliding. If the board slides forward along the ledge, friction on the trucks points backward. That backward push is what eventually stops every grind and slide.
Physicists split friction into two kinds. Static friction holds two surfaces still against each other, like the grip between your shoe and the grip tape. Kinetic friction acts while two surfaces slide past each other, like the trucks on a ledge. For most pairs of surfaces, kinetic friction is a bit weaker than the most static friction can give. That is why a stuck board is harder to start sliding than to keep sliding.
Friction comes from the surfaces themselves. Up close, even a smooth rail has tiny bumps and pits. As the truck slides, those bumps catch, scrape and break, and the surfaces briefly stick together. A rough surface catches more. A slick coating, like wax, fills the pits and lets the surfaces slip. Isaac Newton’s first law explains the rest: the board would keep moving if no force pushed against it.
Words to know
friction
a force between two touching surfaces that pushes against their sliding
static friction
friction that holds two surfaces still against each other
kinetic friction
friction that acts while two surfaces slide past each other
Check yourself
1. Which way does friction push on a board sliding forward along a ledge?
Why: Friction always points against the direction of sliding.
2. Which kind of friction acts on trucks grinding a ledge?
Why: Kinetic friction acts while surfaces slide past each other.
3. Why does wax lower friction?
Why: Wax smooths the tiny bumps and pits that catch and scrape.
22.2
The Normal Force
Main ideaThe normal force is the edge pushing up on the board; on a level ledge it equals the skater's weight.
When you stand on a board on a ledge, gravity pulls you down. The ledge pushes back up. That upward push is called the . Normal here means at a right angle, because the force points straight out of the surface. On a level ledge, with the skater not bouncing, the normal force exactly balances the weight.
Weight is the pull of gravity on a mass. It equals mass times g, where g is 9.8 meters per second squared near Earth’s surface. Weight is a force, so it is measured in newtons, written N. One newton is about the weight of a small apple. Mass is measured in kilograms and stays the same anywhere; weight would change on the Moon.
Here is a worked example. A skater and board together have a mass of 60 kilograms. Weight = m times g = 60 kg times 9.8 m/s squared = 588 N. On a level ledge, the normal force is also 588 N. If the skater pushes down hard or lands from an ollie, the normal force jumps above 588 N for a moment, and so does the friction.
Words to know
normal force
the push of a surface on an object, at a right angle to the surface
weight
the pull of gravity on a mass; weight = mass times g
newton
the SI unit of force, written N; about the weight of a small apple
mass
how much matter an object has, measured in kilograms
Check yourself
1. On a level ledge, what does the normal force equal?
Why: On a level surface the upward normal force balances the weight.
2. A skater and board have a mass of 50 kg. What is their weight?
Why: Weight = 50 kg times 9.8 m/s squared = 490 N.
3. In what unit is weight measured?
Why: Weight is a force, and force is measured in newtons.
22.3
Friction Equals Mu Times N
Main ideaKinetic friction force equals the coefficient of friction times the normal force: f = μN.
Experiments show a simple pattern for sliding friction. Press two surfaces together twice as hard and the friction roughly doubles. Scientists write this as f = μN. Here f is the friction force, N is the normal force, and μ, the Greek letter mu, is the . The coefficient is a plain number with no unit. It describes how grabby a pair of surfaces is.
The coefficient belongs to a pair of surfaces, not to one. Steel trucks on waxed steel have one value. The same trucks on rough concrete have a larger one. For example, a waxed metal rail might be around 0.2 and bare rough concrete around 0.5. These are example numbers, not fixed constants; real values change with wax, dirt, heat and wear.
Here is a worked example. The 60 kg skater from before grinds a ledge with an example coefficient μ = 0.30. The normal force is 588 N. Friction f = μN = 0.30 times 588 N = 176.4 N, about 176 N. That backward push is a little less than a third of the skater’s weight. Notice that the size of the trucks’ contact patch does not appear in the formula. For many surfaces, friction depends on the push, not on the area touching.
Words to know
coefficient of friction
a number with no unit, written μ, that tells how strongly two surfaces resist sliding
f = μN
the rule that kinetic friction force equals the coefficient of friction times the normal force
contact patch
the small area where two surfaces actually touch
Check yourself
1. In f = μN, what does N stand for?
Why: N is the normal force, the surface's push on the board.
2. With N = 600 N and μ = 0.25, what is the friction force?
Why: f = 0.25 times 600 N = 150 N.
3. Why is μ = 0.2 for a waxed rail only an example?
Why: The coefficient depends on the actual surfaces, so it is a typical value, not a constant.
Section 2
How Fast a Grind Slows
22.4
Slowing Equals Mu Times g
Main ideaOn a level rail, a grinding board slows at a = μg, so the skater's mass cancels out.
Newton’s second law says force equals mass times acceleration, F = ma. Acceleration is how fast speed changes, in meters per second, each second. When friction is the only push along the ledge, it causes a , a slowing down. Divide the friction force by the mass and you get how quickly the board loses speed.
Put the pieces together. Friction f = μN, and on a level ledge N = mg. So f = μmg. The slowing is a = f divided by m = μmg divided by m. The m on top and the m on the bottom cancel, leaving a = μg. A heavier skater pushes harder on the ledge and gets more friction, but also has more mass to slow down. The two effects cancel exactly.
Here is a worked example. With μ = 0.30, the slowing is a = 0.30 times 9.8 m/s squared = 2.94 m/s squared. Each second, the board loses about 2.94 meters per second of speed. A board that starts the grind at 3.0 m/s stops after t = 3.0 divided by 2.94, about 1.0 second. That matches what skaters see: a grind on a bare ledge lasts about a second unless they bring more speed.
Words to know
acceleration
how fast speed changes, measured in meters per second, each second (m/s squared)
deceleration
acceleration that slows an object down
F = ma
Newton's second law: net force equals mass times acceleration
Check yourself
1. On a level ledge, what does the slowing of a grind equal?
Why: a = μmg divided by m = μg, so mass cancels.
2. With μ = 0.20, what is the slowing?
Why: a = 0.20 times 9.8 = 1.96 m/s squared.
3. Why do a light and a heavy skater slow at the same rate on the same ledge?
Why: Friction and mass both double together, so the slowing stays the same.
22.5
How Far a Grind Goes
Main ideaA grind that starts at speed v slides a distance d = v² divided by (2μg) before it stops.
If you know how fast the board starts and how quickly it slows, you can find how far it goes. For steady slowing from speed v down to zero, the is d = v squared divided by 2a. On a level ledge, a = μg, so d = v squared divided by (2μg). Here v is the speed in meters per second as the grind starts.
Here is a worked example, step by step. A skater starts a 50-50 at v = 3.0 m/s on a ledge with an example μ = 0.30. First, square the speed: 3.0 times 3.0 = 9.0. Next, find the bottom: 2 times 0.30 times 9.8 = 5.88. Then divide: d = 9.0 divided by 5.88 = 1.53 meters. The board grinds about one and a half meters before friction stops it.
The formula also works backward. Suppose you want to grind a ledge 2.0 m long with an example μ = 0.25. Solve for v: v squared = 2 times μ times g times d = 2 times 0.25 times 9.8 times 2.0 = 9.8. So v = the square root of 9.8, about 3.1 m/s. Arrive slower than that and the board stops before the end.
Words to know
slide distance
how far a board travels along an edge before friction stops it
d = v²/(2μg)
the slide distance on a level edge for starting speed v and coefficient μ
square
to multiply a number by itself; 3 squared is 9
Check yourself
1. Which formula gives the slide distance on a level ledge?
Why: The slide distance is v squared divided by 2μg.
2. A board starts at 2.0 m/s with μ = 0.20. How far does it slide? (2 times 0.20 times 9.8 = 3.92)
Why: d = 4.0 divided by 3.92 = about 1.02 m.
3. What is the first step in the worked example?
Why: The worked example starts by squaring v: 3.0 times 3.0 = 9.0.
22.6
Why Speed Carries a Grind
Main ideaSlide distance grows with the square of speed, so doubling your speed makes a grind go four times as far.
Look at the formula again: d = v squared divided by (2μg). The speed is squared. That means distance does not grow in step with speed. It grows much faster. Double the speed and the distance becomes 2 times 2 = 4 times as long. Triple the speed and it becomes 3 times 3 = 9 times as long.
Here is a worked example with μ = 0.30, so 2μg = 5.88. At 1.0 m/s, d = 1.0 divided by 5.88 = 0.17 m. At 2.0 m/s, d = 4.0 divided by 5.88 = 0.68 m. At 4.0 m/s, d = 16 divided by 5.88 = 2.72 m. Going from 2 to 4 m/s, the speed doubled and the distance went from 0.68 m to 2.72 m, four times as far.
This is why skaters say speed is your friend on a long ledge, and why the same idea also calls for care. More speed carries a grind farther, but it also means more energy to manage if the trick goes wrong. A safe plan adds a little speed at a time. If your grind keeps stopping halfway, a small increase in speed often fixes it, because a small change in speed makes a bigger change in distance.
Words to know
squared relationship
a pattern where one amount grows with the square of another, so doubling one makes the other four times bigger
speed
how fast something moves, in meters per second
energy
the ability to do work; a moving board has energy that friction must use up to stop it
Check yourself
1. If you double your speed onto a ledge, how much farther does the grind go?
Why: Distance depends on v squared, and 2 squared is 4.
2. In the chart, how far does the board go at 4.0 m/s?
Why: d = 16 divided by 5.88 = 2.72 m.
3. Your grind keeps stopping halfway. What small change does the reading suggest?
Why: Because distance grows with speed squared, a little more speed carries the grind much farther.
Section 3
Surfaces, Wax, Heat and Wear
22.7
Wax Halves the Mu
Main ideaLowering the coefficient of friction makes a grind go farther; halving μ doubles the slide distance.
In the formula d = v squared divided by (2μg), μ sits on the bottom. When the bottom gets smaller, the answer gets bigger. Cut μ in half and the distance doubles. This is the pattern Deshawn and Ana measured: same speed, same ledge, but the waxed half let the trucks slide about twice as far.
Here is a worked example. Both skaters arrive at 3.0 m/s, so v squared = 9.0. On bare concrete, with an example μ = 0.40, the bottom is 2 times 0.40 times 9.8 = 7.84, so d = 9.0 divided by 7.84 = 1.15 m. On the waxed half, with an example μ = 0.20, the bottom is 2 times 0.20 times 9.8 = 3.92, so d = 9.0 divided by 3.92 = 2.30 m. Half the μ, twice the distance.
Wax lowers μ by putting a soft, slippery layer between the metal truck and the hard edge. The truck glides over the wax instead of catching on bumps in the concrete or paint. As skaters grind, the wax gets scraped away and pushed off the ends, so μ creeps back up. That is why the first grinds after waxing feel fast and later ones slow down.
Words to know
wax
a soft, slippery coating that lowers the coefficient of friction on an edge
coefficient of friction
the number μ that tells how strongly two surfaces resist sliding; smaller means slicker
inverse relationship
a pattern where one amount gets bigger as another gets smaller
Check yourself
1. If wax cuts μ in half, what happens to the slide distance at the same speed?
Why: μ is on the bottom of d = v²/(2μg), so halving μ doubles d.
2. In the worked example, how far does the board go on the waxed half?
Why: d = 9.0 divided by 3.92 = 2.30 m.
3. Why do later grinds after waxing feel slower?
Why: Grinding wears off the wax, raising the friction again.
22.8
Metal, Concrete and Paint
Main ideaDifferent edges have different friction: smooth metal is usually slick, bare concrete grabs, and paint changes as it wears.
Skateparks build edges from a few materials, and each grinds differently. Many ledges have a , a strip of steel angle iron along the top corner. Steel is smooth and hard, so trucks slide along it well, and the steel protects the concrete from chipping. Round steel rails and flat bars are also slick, especially after a little wax.
Bare concrete is rougher. Its surface has sand and small stones in it, which catch the trucks and raise the coefficient of friction. Fresh concrete can feel sticky until skaters wear it smooth and wax it. Concrete also crumbles at the corner over time, so a bare edge can get chipped, which makes the board hang up.
Paint changes over time. A newly painted curb can feel slick at first because the paint fills the rough pits in the concrete. As skaters grind it, the paint wears through in patches, and those bare spots grab. For example, a skater may feel the board slow suddenly when the trucks reach a chipped patch. Checking an edge with your hand before skating it is a smart habit.
Words to know
ledge cap
a steel strip along the top corner of a ledge that protects it and helps boards slide
angle iron
a long piece of steel bent into an L shape, often used as a ledge cap
concrete
a building material made of cement, sand and small stones that hardens like stone
Check yourself
1. Why do many skatepark ledges have a steel cap?
Why: A steel cap slides well and keeps the corner from crumbling.
2. Why does bare concrete usually grab trucks more than steel?
Why: Concrete's rough surface raises the coefficient of friction.
3. Why might a board slow suddenly on an old painted curb?
Why: Worn patches of bare concrete grab more than the painted parts.
22.9
Heat and Wear
Main ideaFriction turns the board's motion energy into heat and wears away the metal, wood and wax it rubs.
A moving board carries , the energy of motion, equal to one half times mass times speed squared: KE = ½mv². When friction stops a grind, that energy does not vanish. It turns into in the trucks and the edge, and a little into sound. That is the rough scraping noise of a grind. Rub your hands together fast and you feel the same effect.
Here is a worked example. A 60 kg skater starts a grind at 3.0 m/s. KE = 0.5 times 60 times 3.0 squared = 0.5 times 60 times 9.0 = 270 joules. A joule is the SI unit of energy. Friction does work equal to force times distance: 176.4 N times 1.53 m = about 270 joules. The two numbers match, because friction used up all the kinetic energy.
Friction also causes , the slow loss of material from rubbing. Trucks are usually made of aluminum, which is softer than steel, so grinding steel rails shaves tiny amounts off the hangers over time. Slides wear the wood under the nose, tail and middle of the deck. Wax wears off ledges. A worn deck can get thin or chipped, so checking your board for cracks is part of grinding safely.
Words to know
kinetic energy
the energy of motion; KE = ½mv²
heat
energy that flows as warmth; friction turns motion energy into heat
joule
the SI unit of energy, written J
wear
the slow loss of material from surfaces that rub together
Check yourself
1. What happens to a board's kinetic energy when friction stops a grind?
Why: Friction changes motion energy into heat, with a little sound.
2. What is the kinetic energy of a 40 kg skater moving at 2.0 m/s?
Why: KE = 0.5 times 40 times 2.0 squared = 0.5 times 40 times 4.0 = 80 J.
3. Why do aluminum hangers wear down on steel rails?
Why: The softer metal loses material when the two rub.
Section 4
Putting the Numbers to Work
22.10
Will It Reach the End?
Main ideaComparing the slide distance to the ledge's length tells you whether a grind will make it to the end.
A skater wants to 50-50 a ledge 2.0 m long. The ledge is waxed steel, with an example μ = 0.25. She arrives at 2.5 m/s. Will she reach the end? First, square the speed: 2.5 times 2.5 = 6.25. Next, find the bottom: 2 times 0.25 times 9.8 = 4.9. Then divide: d = 6.25 divided by 4.9 = 1.28 m. That is short of 2.0 m, so the board stops about 0.7 m before the end.
What speed would carry her all the way? Use the formula backward: v squared = 2μgd = 2 times 0.25 times 9.8 times 2.0 = 9.8. The square root of 9.8 is about 3.13. She needs about 3.1 m/s as she starts the grind. That is only about 0.6 m/s more than before, yet it carries her 0.7 m farther.
She has two choices. She can bring a little more speed, or she can lower μ with fresh wax. If wax brings μ down to 0.20, then at 2.5 m/s the bottom becomes 2 times 0.20 times 9.8 = 3.92, and d = 6.25 divided by 3.92 = 1.59 m. Wax helps, but here it is not quite enough on its own. A small speed increase is the stronger fix.
Words to know
worked example
a problem solved step by step to show how a method works
square root
the number that, multiplied by itself, gives a certain value; the square root of 9 is 3
solve backward
to rearrange a formula to find a starting value, such as the speed needed for a distance
Check yourself
1. At 2.5 m/s with μ = 0.25, how far does the board grind?
Why: d = 6.25 divided by 4.9 = about 1.28 m.
2. About what speed is needed to grind the full 2.0 m with μ = 0.25?
Why: v squared = 2 times 0.25 times 9.8 times 2.0 = 9.8, and the square root is about 3.1.
3. In this example, which fix helps more on its own?
Why: Wax raises the grind to 1.59 m, but about 3.1 m/s carries the board the full 2.0 m.
22.11
Where the Model Stops
Main ideaThe formula is a good first model, but real grinds also depend on landing, slope, balance and changing friction.
Every physics formula is a , a simplified picture that matches reality in some ways. The formula d = v squared divided by (2μg) assumes a level edge, a steady μ and a board that slides the whole way. Real grinds break those rules in small ways. Knowing where a model stops helps you use it well.
Landing on the edge is one example. When the trucks hit the ledge after an ollie, the normal force spikes above the skater’s weight for a split second. Friction spikes with it, so the board loses extra speed right at the start. Balance is another. If the skater leans and the board tips, the grind ends early, no matter what the formula says.
Slope changes the math too. On a gently sloped flat bar at a skatepark, gravity pulls the board along the slope and partly cancels friction, so the board slows less. On a sloped edge going up, gravity adds to the slowing. The coefficient also changes along a real edge as wax thins and paint wears. Even so, the main ideas hold: more speed and less friction mean a longer grind.
Words to know
model
a simplified picture or formula that matches how something works in some ways
slope
a surface that tilts up or down instead of being level
assumption
something a model takes as true to keep the math simple
Check yourself
1. What is a model in physics?
Why: A model simplifies the real situation to make it easier to predict.
2. Why does a board lose extra speed when the trucks first land on the ledge?
Why: A hard landing pushes harder on the edge for a moment, raising f = μN.
3. Which assumption does d = v²/(2μg) make?
Why: The formula comes from a = μg, which is true on a level edge.
Chapter review
The Science of Friction on a Rail
0 / 8
1. Which way does kinetic friction push on a grinding board?
Why: Friction always opposes the sliding.
2. A skater and board have a mass of 70 kg. What is the normal force on a level ledge?
Why: N = mg = 70 times 9.8 = 686 N.
3. With N = 686 N and μ = 0.20, what is the friction force?
Why: f = μN = 0.20 times 686 = 137.2 N.
4. On a level ledge, the slowing of a grind is a = μg. What happened to mass?
Why: a = μmg divided by m, so mass cancels.
5. With μ = 0.40, what is the slowing?
Why: a = 0.40 times 9.8 = 3.92 m/s squared.
6. A board starts a grind at 3.0 m/s with μ = 0.30. How far does it go?
Why: d = 9.0 divided by 5.88 = about 1.53 m.
7. Which change makes a grind go four times as far?
Why: Distance depends on v squared, so doubling v gives 4 times the distance.
8. Where does the board's kinetic energy go during a grind?
Why: Friction turns motion energy into heat and a little sound.
Send it to your teacher
★
Unit wrap-up
Grinds and Slides
Twelve words, twelve meanings
0 / 12
Tap a word, then tap its meaning. A right pair locks in green.
Words
Meanings
Unit test
Fifteen questions across the unit
0 / 15
1. Which part of the board touches the edge in a 50-50?
Why: A 50-50 grinds on both trucks at once.
2. Which obstacle is right for a first grind?
Why: Start low and away from cars.
3. In a 5-0, the board stops because the tail drags. What is the fix?
Why: Tail drag comes from too much weight back, so move it a little forward.
4. Which trick sets only the tail on the ledge with the board turned a quarter turn?
Why: A tailslide rests the underside of the tail on the ledge.
5. Where should your eyes be during a grind?
Why: Your body follows your eyes, so look at where you will exit.
6. What is the safest bail when a grind stops short?
Why: Stepping off puts you on your feet without falling.
7. Why should you approach a ledge at a shallow angle?
Why: Riding straight at it slams the board into the edge or over the top.
8. What does μ stand for in f = μN?
Why: μ is the coefficient of friction, a number with no unit.
9. A 60 kg skater grinds with μ = 0.30. What is the friction force?
Why: N = 60 times 9.8 = 588 N; f = 0.30 times 588 = 176.4 N.
10. On a level rail, what is the slowing of a grind with μ = 0.30?
Why: a = μg = 0.30 times 9.8 = 2.94 m/s squared.
11. Why does a heavy skater slow at the same rate as a light skater on the same ledge?
Why: In a = μmg divided by m, mass cancels.
12. A board starts at 2.0 m/s with μ = 0.30 (2μg = 5.88). How far does it grind?
Why: d = 4.0 divided by 5.88 = about 0.68 m.
13. Two skaters arrive at the same speed. One edge has half the μ of the other. How do their grinds compare?
Why: μ is on the bottom of d = v²/(2μg), so halving μ doubles d.
14. What happens to the board's kinetic energy as friction stops a grind?
Why: Friction turns motion energy into heat and a little sound.
15. Why does a steel ledge cap usually give a longer grind than bare concrete?
Why: Concrete's sand and stones catch the trucks; smooth steel lets them slide.
Send it to your teacher
Spiral review
Five questions from earlier units
0 / 5
1. (Unit 10) Which change to boards came with early-1990s street skating?
Why: Street skaters used small wheels and narrow decks with matching nose and tail.
2. (Unit 10) In the air, why does pulling the arms in make a skater spin faster?
Why: With no outside twist, angular momentum is conserved; a tucked body spins faster.
3. (Unit 10) Which slogan did skaters use against city bans?
Why: Skateboarding Is Not a Crime spread on stickers and shirts in the 1980s and 1990s.
4. (Unit 10) A goofy skater rolls backward with the right foot still in front. What is this called?
Why: Fakie is rolling backward in your usual stance; goofy is right foot forward.
5. (Unit 10) Which video did Plan B release in 1992?
Why: Plan B released Questionable in 1992.
Send it to your teacher
Write it
Explain how to do a 50-50 on a low curb, step by step, using front foot and back foot. Then use a worked example with d = v²/(2μg) to show how far the grind would go at a speed you choose, and explain what would change with wax or more speed.
Start with safety and the right spot: gear on, a low curb, no cars.
Write each step in order with First, Next and Then.
Show every step of the arithmetic, with units.
Label your coefficient of friction as an example value.
End by comparing two cases, such as waxed and bare, or slow and fast.
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