The Interior — SkateboardingGrades 3–5

Unit 6 · First Tricks

Start with the story. Then go through each chapter, one lesson at a time. Each lesson has three short checks. Each chapter ends with a review. The unit ends with a wrap-up.

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6Unit

First Tricks

How To

Every skater's first tricks are small ones. You press the tail and the front wheels lift. You swing the board side to side and it creeps forward. You find the spot where the board balances on two wheels. These moves are the building blocks for almost everything that comes later.

In this unit you will learn the kickturn, the tic-tac and the manual on flat ground. Then you will move to a small ramp. You will learn ramp words, the drop-in, carving, and pumping for speed. Each trick starts with safety gear and a smooth, dry place, with a grown-up nearby.

You will also learn why the tricks work. The board is a lever that turns around its back wheels. Gravity pulls you down a ramp. Friction slows you a little, and your legs can add energy back. By the end, you will be able to explain each trick's steps and the science under it.

When it happened
Step 1

Put on a buckled helmet, wrist guards, pads and flat shoes

Step 2

Practice falling small on soft grass: get low, slide, roll

Step 3

Learn the kickturn standing still on grass or carpet

Step 4

Try kickturns while rolling slowly on smooth, flat ground

Step 5

Move forward with tic-tacs, small kickturns side to side

Step 6

Find the balance point and hold a manual on the back wheels

Step 7

On a small ramp with a coach, practice knee slides and rolling fakie

Step 8

Set up on the coping and drop in, chest over the front foot

Step 9

Carve long, smooth turns on your toe side and heel side

Step 10

Pump a small halfpipe to gain speed without pushing

Chapter

Kickturns, Tic-Tacs and Manuals

Tricks
Big questionHow can a small, gentle press on the tail turn into your first real tricks?
The story

Too Hard, Then Just Right

A beginner learns that the tail needs a gentle press, not a stomp.

Maya buckles her helmet and checks the strap under her chin. One finger fits, no more. Her wrist guards are snug. Her dad sits on a bench at the edge of the empty school blacktop. The ground is smooth and dry, and no cars come near.

Maya has watched videos of kickturns. The rider presses the back of the board, the front wheels lift, and the board swings around. It looks easy. She puts her back foot on the tail and stomps down hard.

The board shoots forward out from under her. Maya drops low and lands on her knee pads. She slides a little and stops. Her hands stay tucked in. Nothing hurts, but her heart is pounding.

Her dad brings the board back. "What happened?" he asks. Maya thinks. "I pushed way too hard," she says. "All my weight went to the back. The board had nowhere to go but out."

This time she stands on the board in the grass first. She presses the tail gently, like pressing a doorbell. The front wheels rise just a few centimeters. She turns her shoulders, and the board turns with her. She sets the wheels down softly and grins.

Talk about itWhy did a gentle press work better for Maya than a hard stomp?
Section 1

Ready to Practice

11.1

Gear That Fits

Main ideaA buckled helmet that fits, wrist guards, pads and flat shoes protect you while you learn new tricks.

Before any trick, put on a . It should sit low on your forehead, not tipped back. Buckle the strap every time. Only about one finger should fit between the strap and your chin. A helmet that wobbles cannot do its job.

Next come . When people fall, they often reach out with their hands. That is why wrist injuries are among the most common skateboarding injuries. Wrist guards have hard plastic pieces that help keep the wrist from bending too far.

Knee pads and elbow pads let you slide when you fall instead of scraping. Wear flat shoes with flat rubber bottoms. Flat soles grip the board. Open sandals, boots with heels, and bare feet are not safe on a board.

Words to know
helmet
a hard hat with soft padding inside that protects your head; buckle it every time
wrist guards
pads with hard plastic pieces that protect your wrists if you fall
Check yourself

1. How should a helmet strap fit?

2. Why are wrist guards important?

3. Which shoes are best for skating?

11.2

A Good Practice Spot

Main ideaLearn on ground that is smooth, dry and flat, far from cars, with a grown-up nearby.

Small wheels stop fast when they hit a pebble or a crack. A smooth, flat surface lets the wheels roll evenly. Good spots include an empty blacktop, a quiet basketball court, or the flat part of a skatepark. Sweep away sticks and stones first.

Water makes the ground slippery and can ruin the small metal parts inside the wheels. So skate only when the ground is dry. Stay far from streets, driveways and parking lots, where cars move. A hill is never a place to learn.

Doctors say children ages 6 to 10 should have a grown-up watching when they skate. Children under 5 should not ride skateboards at all. A grown-up can help you choose a safe spot and can help if you fall.

Words to know
surface
the top layer of the ground you ride on, such as blacktop or concrete
supervise
to watch and help someone so they stay safe
Check yourself

1. Which place is best for learning a trick?

2. Why should you not skate on wet ground?

3. What do children's doctors say about skaters ages 6 to 10?

11.3

How to Fall Small

Main ideaFalling is part of learning; crouch low, land on your pads, and roll instead of catching yourself with straight arms.

Every skater falls, even the best ones. Falling is part of learning. What matters is falling small. When you feel the board slipping, bend your knees and get low. A low fall is a short fall.

Next, land on the parts with pads. Drop to your knee pads and forward. Or tuck your chin and onto your shoulder and side. Keep your arms bent and close to your body. Never catch yourself with stiff, straight arms. Locked arms send the whole force into your wrists.

Practice falling on grass before you need it. Stand up, crouch, and drop to your knees. Then try rolling sideways. If a fall makes you scared, that is normal. Take a breath and try a smaller step next.

Words to know
slide
in a fall, to land on your knee pads and skid forward to a stop
roll
in a fall, to tuck and turn your body so it lands on your shoulder and side
Check yourself

1. What is the first thing to do when the board slips?

2. Why should you never catch yourself with locked straight arms?

3. Where is a good place to practice falling?

11.4

A Board Your Size

Main ideaA board that fits your feet is easier to balance and control.

Skateboards come in different widths. Width is measured across the middle of the board. Small riders often use a narrow . Grown-ups often use a wider one. A deck that fits lets your feet sit across it over the bolts.

Skate shops use names for kid sizes. A mini deck is about 7 inches wide. A mid deck is about 7.5 inches wide. A full-size deck is about 7.75 inches or wider. These are typical sizes, not rules. Your feet matter more than your age.

The must fit the deck too. The truck’s axle should be about as wide as the deck. Then the wheels sit right under the edges. Ask a grown-up or a skate shop to help you choose. Stand on the board on carpet first and see how it feels.

Words to know
deck
the flat board you stand on
trucks
the metal parts under the deck that hold the wheels and help the board turn
Check yourself

1. What should a deck that fits let your feet do?

2. How wide should the truck's axle be?

3. What matters more than your age when choosing a deck?

Section 2

The Kickturn

11.5

Tail, Nose and Bolts

Main ideaKnowing the tail, the nose, the bolts and your front and back foot helps you follow any trick's steps.

The flat board you stand on is the deck. The back end curves up. That end is the . The front end curves up too. That end is the . On many boards the nose is a little longer than the tail.

Look at the top of the deck. You will see four small screw heads near each end. These are the . They hold the trucks and wheels to the deck. Bolts show you where to put your feet.

Some riders stand with the left foot forward. That is called regular. Others put the right foot forward. That is called goofy. Both are normal. So trick steps say front foot and back foot. Your back foot works the tail.

Words to know
tail
the back end of the deck, which curves up
nose
the front end of the deck, which also curves up
bolts
the screws on top of the deck that hold the trucks on; they show where your feet go
Check yourself

1. What is the tail of a skateboard?

2. A rider stands with the right foot forward. What is that stance called?

3. Why do trick steps say front foot and back foot instead of left and right?

11.6

Kickturn on the Grass

Main ideaA kickturn means pressing the tail to lift the front wheels, turning, and setting the wheels back down.

A is a turn on the back wheels. Start on grass or carpet so the board cannot roll. First, put the ball of your back foot on the tail. Put your front foot just behind the front bolts. Bend your knees.

Next, press the tail down gently. The front wheels lift off the ground. Lift them only a little, about the height of your shoe sole. Then turn your head and shoulders the way you want to go. Your hips and feet follow, and the board pivots on its back wheels.

Last, let the front wheels down softly. Your weight goes back to the middle of the board. Try a small quarter turn first. Then turn a little farther each time. Practice turning both toward your toes and toward your heels.

Words to know
kickturn
a turn made by pressing the tail, lifting the front wheels, and swinging the board on its back wheels
pivot
to turn around one point that stays in place
Check yourself

1. Where does the back foot go for a kickturn?

2. What leads the turn in a kickturn?

3. Why start kickturns on grass or carpet?

11.7

Kickturns While Rolling

Main ideaOnce kickturns feel easy standing still, try them while rolling slowly, and keep the tail press gentle.

When kickturns feel easy on grass, move to smooth, flat ground. Have a grown-up nearby. Give one small push and roll slowly. Place your feet the same way as before. Then press, turn and set down.

One common problem is pressing the tail too hard. The front wheels fly up and the board shoots out. The fix is a softer press, just enough to lift the wheels a little. Another problem is the front foot too far forward. Then the tail will not go down. Slide the front foot back toward the middle.

Moving makes a kickturn feel different. The board wants to keep rolling straight. So keep your knees bent and your weight centered over the board. Start with quarter turns. Later try a half turn, so you roll back the other way.

Words to know
centered
with your weight balanced over the middle of the board
quarter turn
turning one fourth of the way around, like turning from facing a wall to facing the next wall
Check yourself

1. What usually happens if you press the tail too hard?

2. The tail will not go down. What is a good fix?

3. What should you do before kickturning while rolling?

Section 3

Tic-Tacs and Manuals

11.8

Tic-Tac to Move Forward

Main ideaA tic-tac is a string of small kickturns from side to side that moves the board forward without pushing.

A uses small kickturns to move forward. Stand with your feet in kickturn position on flat ground. Press the tail just enough to lift the front wheels a little. Swing the nose a small way toward your toes. Set it down.

Next, lift the front wheels again. Swing the nose a small way toward your heels. Set it down. Then go back toward your toes. Each small swing moves the board forward a bit. The name comes from the tick-tock sound and motion.

Your shoulders and arms do a lot of the work. Twist your upper body one way, and the board swings the other way. Keep the swings small and even. Big swings make the board zigzag. Tic-tacs help you learn to control the tail.

Words to know
tic-tac
small kickturns from side to side, done one after another to move forward
toe side
the side of the board where your toes point
Check yourself

1. What is a tic-tac?

2. What happens if your tic-tac swings are too big?

3. What helps swing the board in a tic-tac?

11.9

Balancing on the Back Wheels

Main ideaA manual is rolling on only the back wheels, finding the balance point and holding it.

A is like a wheelie on a bike. You roll on only the back wheels. First, practice on grass. Put your back foot on the tail and your front foot behind the front bolts. Shift your weight back slowly until the front wheels lift. Find the spot where they stay up without the tail touching.

That spot is the . Hold your arms out to the sides. Bend your knees a little. Small moves of your hips keep you there. Then let your weight move forward again, and the nose drops back down.

Next, try it rolling slowly on flat ground. If the tail scrapes the ground, you leaned too far back. Ease your weight forward a little. If the front wheels drop fast, you need a bit more weight on the back. Count how long you hold it.

Words to know
manual
a trick where you roll on only the back wheels, with the nose up and the tail not touching
balance point
the exact spot where your weight keeps the board steady without tipping either way
Check yourself

1. In a manual, which wheels are touching the ground?

2. Your tail scrapes the ground in a manual. What should you do?

3. What is the balance point?

Section 4

Why It Works and How to Practice

11.10

The Tail Is a Lever

Main ideaThe board works like a lever: press the tail down, the back wheels act as the pivot, and the nose goes up.

A is a bar that turns around a point. A seesaw is a lever. When you press down on the tail, the board turns around its back wheels. That turning point is called the . The tail goes down, and the nose goes up.

The tail is short. The rest of the board is long. So a small drop of the tail moves the nose up much farther than the tail moves down. That is why a small, gentle press is all the movement you need. A big stomp lifts the nose much too far.

Early boards were flat, with no tail. Larry Stevenson got a patent for a kicktail in 1971. A kicktail is a tail bent up. It gives your foot a place to press and lifts the nose more easily. Almost every board now has a kicktail and a bent nose.

Words to know
lever
a bar that turns around one point; pushing one end moves the other end
fulcrum
the point a lever turns around; on a skateboard, the back wheels
kicktail
a tail bent upward so your foot can press it
Check yourself

1. When you press the tail, what is the fulcrum?

2. Why does a small press on the tail lift the nose a lot?

3. Who got a patent for the kicktail in 1971?

11.11

A Little Every Day

Main ideaShort practice on many days builds a trick better than one very long practice.

Your body learns a trick by doing it many times. Each try teaches your muscles and brain a little more. Short practice on many days works better than one very long day. Ten or fifteen minutes is a good start.

Plan each practice. First, warm up by rolling slowly and doing easy kickturns. Next, work on one new skill, like the manual. Then end with something you already do well. Ending on a good try helps you feel ready for next time.

Rest is part of practice too. Tired legs wobble, and wobbly legs fall more. Stop when you feel tired or upset. Sleep also helps your brain store what you practiced. Tomorrow the trick may feel easier.

Words to know
practice
doing a skill again and again to get better at it
warm up
easy moves at the start that get your body ready
Check yourself

1. Which plan helps you learn a trick best?

2. What is a good way to end a practice?

3. Why is rest part of practice?

Chapter review

Kickturns, Tic-Tacs and Manuals

0 / 8

1. What should you always do with your helmet strap?

2. In a kickturn, what lifts off the ground?

3. Which trick uses small kickturns from side to side to move forward?

4. Maya stomped hard on the tail and the board shot out. What would help?

5. What is a manual?

6. In the tail-as-lever idea, what goes up when the tail goes down?

7. What is the safe order for learning a kickturn?

8. What is the safest way to fall?

Chapter

Dropping In and Carving

Tricks
Big questionHow do you go from standing at the top of a ramp to riding it smoothly, without pushing at all?
The story

The Longest Minute

A rider waits at the top of a small ramp, then finds the courage to lean forward.

Jordan stands on the flat top of a small quarter pipe at the skatepark. The ramp is only about as tall as his waist. From up here it looks much taller. His coach, Ms. Rivera, stands on the ramp below him, ready to hold out a hand.

His tail sits on the metal edge at the top. His back foot holds the board steady. The front of the board sticks out over the curved wall, front wheels in the air. All he has to do is put his front foot down and lean.

He waits. A minute goes by. Then another. Other skaters roll past on the flat ground. Jordan's legs feel shaky. "It is okay to take your time," Ms. Rivera says. "Fear is your body telling you to pay attention."

She reminds him of the plan. "Front foot on the front bolts. Chest over your front foot. Lean more than feels right. Keep your knees bent." Jordan has practiced each part on a smaller ramp. He knows the steps.

He takes a slow breath. He places his front foot on the bolts and pushes his weight forward. The front wheels slap onto the ramp. The board rolls down the curve, and Jordan rides all the way across the flat ground. He turns around, smiling, and walks back up to try again.

Talk about itWhat helped Jordan finally lean forward and drop in?
Section 1

Getting to Know Ramps

12.1

Words for Ramps

Main ideaA ramp has a flat top called the deck, a metal edge called the coping, a curved wall called the transition, and a flat bottom.

A quarter pipe is a ramp shaped like one side of a U. At the top is a flat platform where you stand. Skaters call it the deck, just like the top of a board. Along its front edge runs a metal pipe or bar. That edge is the .

Below the coping the wall curves down to the ground. The curved part is the . Skaters often shorten it to tranny. The curve is what lets a board roll smoothly from going down to going across.

At the bottom is the flat ground, called the flat bottom. A halfpipe is two quarter pipes facing each other, joined by flat bottom. On a halfpipe you can ride back and forth from one wall to the other.

Words to know
coping
the metal pipe or edge along the top of a ramp
transition
the curved part of a ramp between the flat ground and the top
halfpipe
two curved ramps facing each other, like a U
Check yourself

1. What is the coping?

2. What do skaters call the curved part of a ramp?

3. What is a halfpipe?

12.2

Start Small with a Coach

Main ideaLearn ramp skills on a small, low ramp with a coach or grown-up nearby and all your pads on.

Ramps add height, and height adds speed. So the first ramp should be small and low. Many skateparks have a little quarter pipe for beginners. Choose a ramp with a smooth curve and no cracks.

Wear your helmet, wrist guards, knee pads and elbow pads. On a ramp, knee pads are extra important. If you fall, you can drop to your knees and slide down the curve. This is called a knee slide. Practice it on the ramp before you try anything else.

Have a coach or a grown-up with you. They can hold your hand for your first tries. Watch which way other skaters are going. Wait your turn so no one rolls into you. Skateparks run on taking turns.

Words to know
knee slide
a safe way to fall on a ramp by dropping onto your knee pads and sliding down
coach
a person who teaches a skill and helps you practice it safely
Check yourself

1. Why should your first ramp be small and low?

2. What is a knee slide?

3. Why do skaters wait their turn at a skatepark?

12.3

Rolling Up and Back Down

Main ideaRolling a little way up a ramp and back down backward, called fakie, teaches the feel of the curve.

Before dropping in from the top, learn the ramp from the bottom. Roll slowly toward the ramp across the flat bottom. Keep your knees bent and your weight over the middle of the board. Let the board roll a little way up the curve.

Near the top of your roll, the board slows and stops for a moment. Then gravity pulls it back down. Stay in the same stance and roll down backward. Riding backward in your normal stance is called . Keep your eyes looking down the ramp.

Each time, roll a little higher. Your body learns how the curve pushes up on the wheels. If you feel the board wobble, bend your knees more. Rolling fakie on a small ramp is a step toward dropping in.

Words to know
fakie
rolling backward while standing in your normal stance
gravity
the pull that brings everything down toward the ground
Check yourself

1. What is fakie?

2. What pulls the board back down the ramp after it stops?

3. The board wobbles as you roll up the ramp. What helps?

Section 2

The Drop-In

12.4

Setting Up on the Coping

Main ideaTo set up a drop-in, the tail sits on the coping and the back foot holds it while the front of the board hangs over the ramp.

A is starting a ramp from the top. First, stand on the deck of the ramp, back from the edge. Set the board so the tail rests on top of the coping. The back wheels sit on the deck side of the coping. The front of the board sticks out over the curve.

Next, put your back foot on the tail. Press down to hold the board still. Now the front wheels float in the air over the ramp. Your front foot stays on the deck for now. You are in the .

Check the ramp below you. Wait until no one is rolling there. Ask your coach to stand on the ramp and hold out a hand. Take a breath. Your back foot keeps the board locked in place until you are ready.

Words to know
drop-in
starting a ramp by rolling down it from the top
setup
the starting position for a drop-in, with the tail on the coping and the back foot holding it
Check yourself

1. In the drop-in setup, where is the tail?

2. Which foot holds the board still in the setup?

3. What should you check before dropping in?

12.5

Lean Forward and Commit

Main ideaTo drop in, put the front foot on the bolts, lean your chest over it, and commit with bent knees.

From the setup, place your front foot on the front bolts. Keep your back foot on the tail. Now comes the key move. Lean forward and push your weight onto your front foot. The front wheels drop onto the ramp.

Lean your chest out over your front foot, toward the bottom of the ramp. It will feel like too much. That is right. Keep both knees bent so you can soak up the curve. Let both feet press the board flat onto the ramp. Look ahead at the flat bottom, not at your feet.

To means to go all the way once you start. Halfway leaning is what causes falls. Ride down the curve and across the flat bottom. Then stop or roll up the other side. With a coach’s hand, the first tries feel much safer.

Words to know
commit
to go all the way with a move once you start it
front bolts
the bolts near the nose, where the front foot goes for a drop-in
Check yourself

1. Where does the front foot go for a drop-in?

2. What does commit mean in a drop-in?

3. Where should you look as you drop in?

12.6

Why Leaning Back Slips Out

Main ideaLeaning back on a drop-in leaves your weight behind the board, so the board slips out ahead of you.

Many new riders lean back on their first drop-in. It feels safer to keep your body away from the slope. But the board does not wait. Gravity pulls it down the ramp right away. If your weight is back, the board rolls out ahead of you.

Then your feet go forward and your body falls back. You land on your back or bottom. This is a very common drop-in fall. It happens because your weight was not over the board.

The fix is to lean forward, with your chest over your front foot. Your body should stay at a right angle to the ramp, like a pole stuck straight into it. Then your weight stays over the wheels and rides down with the board. If you do fall, try to drop to your knees and slide.

Words to know
slip out
when the board rolls away ahead of your body and you fall
lean
to tilt your body in one direction
Check yourself

1. What usually happens if you lean back on a drop-in?

2. How should your body sit on the ramp during a drop-in?

3. What pulls the board down the ramp as soon as the front wheels touch?

12.7

When You Feel Scared

Main ideaFear is a normal signal, and breaking a trick into smaller steps helps you get ready.

Most skaters feel scared before their first drop-in. Your heart beats fast. Your legs may shake. This is your body telling you to pay attention. It does not mean you cannot do it.

Break the trick into smaller steps. Practice the setup without dropping in. Practice knee slides on the ramp. Roll fakie higher and higher. Try your first drop-in on the smallest ramp you can find, with a coach holding your hand.

Take slow, deep breaths before you go. Say the steps out loud: front foot, lean, knees bent. It is fine to wait, and it is fine to come back another day. Every skater learns at their own pace.

Words to know
fear
a strong feeling that warns you to be careful
step
one small part of a bigger skill, practiced on its own
Check yourself

1. What does fear before a drop-in mean?

2. Which is a good small step toward a drop-in?

3. What can you say out loud before you drop in?

Section 3

Carving

12.8

Toe Side and Heel Side

Main ideaPressing your toes turns the board toward the toe side; pressing your heels turns it toward the heel side.

You can steer a board without lifting any wheels. Press down with your toes, and the deck tilts. The board turns toward your toe side. Press down with your heels, and the board turns toward your .

This works because of the trucks. When the deck tilts, the trucks tip and point the wheels in a new direction. Inside each truck are rubber rings called . They squish when you lean, then push the board back to level.

Soft wheels grip the ground well in turns. Wheel softness is measured on a scale called durometer A. Lower numbers are softer. Soft wheels are good for cruising and carving on rough ground.

Words to know
heel side
the side of the board behind your heels
bushings
rubber rings inside the trucks that squish when you lean and help you turn
trucks
the metal parts under the deck that hold the wheels and let the board turn
Check yourself

1. You press down with your toes. Which way does the board turn?

2. What do bushings do?

3. On the durometer A scale, what does a lower number mean?

12.9

Long, Smooth Carves

Main ideaA carve is a long, smooth turn made by leaning on your toes or heels while you roll.

A is a long, curving turn. It looks like the letter S drawn on the ground. Start on smooth, flat ground with a grown-up nearby. Push to a slow, steady speed. Put your feet over the bolts with your knees bent.

First, look where you want to go. Turn your head and shoulders that way. Then press gently on your toes for a toe side carve. Hold the lean through the whole turn. Next, shift to your heels for a heel side carve. Linking them makes the S.

A common problem is leaning too hard and too fast. The board turns sharply and you may tip. Lean a little at a time instead. Another problem is stiff legs. Keep your knees soft so your body can move with the board.

Words to know
carve
a long, smooth turn made by leaning on your toes or heels while you roll
link
to join two moves one right after the other
Check yourself

1. What is a carve?

2. What should you do first when you start a carve?

3. You lean too hard and almost tip. What is the fix?

Section 4

Pumping for Speed

12.10

How to Pump a Ramp

Main ideaPumping means crouching high on the wall and standing up through the curve, which adds speed without pushing.

On a halfpipe you cannot push with your foot. Instead, you . Pumping means bending and straightening your legs at the right times. Start by rolling back and forth on a small halfpipe, going a little way up each wall.

Near the top of each wall, bend low in a crouch. As you roll down into the curve, push your legs down and stand up tall. Press into the ramp through the bottom of the curve. Then crouch again as you roll up the next wall.

Crouch high, stand in the curve, crouch high again. Each time you do it right, you roll a little higher. If you stand up too early or too late, nothing changes. Watch a skilled rider and notice when their knees bend and straighten.

Words to know
pump
to bend and straighten your legs at the right times on a ramp to gain speed
crouch
to bend your knees low, close to the board
Check yourself

1. What does pumping a ramp mean?

2. When should you stand up tall while pumping?

3. When should you crouch while pumping?

12.11

Why Pumping Adds Speed

Main ideaFriction takes away a little energy on every trip, and pumping puts energy back from your muscles.

When you roll up a ramp, you slow down. Your motion energy turns into stored energy, because you are higher. When you roll back down, the stored energy turns back into motion energy. On a halfpipe, the two keep trading back and forth.

If that were all, you would roll back and forth forever. But takes a little energy away on every trip. The wheels rub the ramp, and the bearings rub inside. Some energy becomes heat and sound. So without pumping, each trip goes a little lower.

Pumping puts energy back. When you stand up in the curve, your legs push hard against the ramp. That push comes from your muscles. It adds a little energy each time. Add more than friction takes, and you roll higher and faster.

Words to know
friction
a force that slows things down when two surfaces rub together
stored energy
energy that something has because it is high up; also called potential energy
motion energy
energy that something has because it is moving; also called kinetic energy
Check yourself

1. As you roll up a ramp, what does your motion energy turn into?

2. Without pumping, why does each trip go a little lower?

3. Where does the extra energy from pumping come from?

Chapter review

Dropping In and Carving

0 / 8

1. What is the metal edge at the top of a ramp called?

2. In the drop-in setup, what does the back foot do?

3. Jordan waited a long time before dropping in. What did his coach say fear means?

4. What often causes a fall on a drop-in?

5. What is the right order for a drop-in?

6. To carve toward your heel side, what do you press?

7. What does pumping let you do on a halfpipe?

8. What is a safe way to fall on a ramp?

Unit wrap-up

First Tricks

Twelve words, twelve meanings

0 / 12

Tap a word, then tap its meaning. A right pair locks in green.

Words
Meanings
Unit test

Fifteen questions across the unit

0 / 15

1. Which gear helps prevent one of the most common skateboarding injuries?

2. Which foot presses the tail in a kickturn?

3. A goofy rider and a regular rider both learn a kickturn. Which is true?

4. What happens when you press the tail far too hard?

5. What moves the board forward in a tic-tac?

6. In a manual, what keeps you on the back wheels without the tail scraping?

7. When you press the tail, the board turns around which part?

8. What did Larry Stevenson's 1971 patent cover?

9. Why does practice work better in short sessions on many days?

10. What is the curved part of a ramp called?

11. Rolling backward in your normal stance is called what?

12. Where should your chest be during a drop-in?

13. You press your toes while rolling. What happens?

14. On a halfpipe, why does each trip go lower if you do not pump?

15. When do you stand up tall while pumping?

Spiral review

Five questions from earlier units

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1. (Unit 5) Who goes faster at the bottom, rolling without pushing?

2. (Unit 4) Who first rode skateboards on California sidewalks in the late 1950s?

3. (Unit 5) In a foot brake, what does the back foot do?

4. (Unit 4) What did Larry Stevenson's 1971 patent cover?

5. (Unit 5) Which shows an unbalanced force?

Write it

Teach a younger student either the kickturn or the drop-in. Explain the safety gear, where each foot goes, the steps in order, one common problem and its fix, and the science that makes it work (the tail as a lever, or gravity pulling the board down the ramp).

  • Say front foot and back foot, not left and right.
  • Use First, Next, Then and Last for the steps.
  • Name one problem, like pressing too hard or leaning back, and how to fix it.
  • Use one science word from the unit, such as lever, fulcrum, gravity or friction.
0 wordsSaved on this device as you type.

Practice rooms

Rooms already on the site that belong to this unit — cards, quizzes, a lab.

For the teacher

Every lesson keeps its own three checks; a lesson is ticked when all three are right. Chapter reviews, the unit test and its spiral review (five questions from earlier units in this band) score on the page. When the site is connected to your sheet, or the link carries ?dest=, each one also has a Send box: the first-try score, the standards, the supports used, the attempt number and the minutes go to your sheet as an IEP data point.

Print this page for a paper copy of the readings, the sources, the words and the questions; the answers print as dashed boxes under each question.

Fact-check notes for this course live in the handoff: quotes marked (paraphrased) were set that way on purpose.