The Interior — ScienceGrades 6–8

Unit 28 · Sound, Rhythm and Recorded Music

Start with the story. Then go through each chapter, one lesson at a time. Each lesson has three short checks. Each chapter ends with a review. The unit ends with a wrap-up.

← Science, the whole course

Drawn scene: a drum machine with a row of sixteen lit step pads, a spinning record on a turntable and an oscilloscope screen tracing a sound wave, under a night sky
28Unit

Sound, Rhythm and Recorded Music

Physical Science

Every beat you have ever nodded along to is science you can hear. A speaker cone shakes. The air passes the shake along. Your eardrum copies it, and your brain finds the pulse. In this unit you will follow that path, and you will use three of this site's instruments to do it: the Drum Machine, the Turntables and the Oscilloscope.

First you will find out what sound is: vibration, waves, pitch and loudness, and how the ear works. Then you will measure rhythm with numbers, in beats per minute and in the sixteen steps of a bar. Then you will see how people learned to keep sound, from grooves in a record to lists of numbers in a sampler. Last, you will design a beat for a purpose and test it like a scientist.

By the end, you will be able to explain why a kick drum sounds low and a hi-hat sounds high, what a DJ is really doing when they scratch, why a 1987 drum machine sounds gritty, and how to show with evidence that your own beat does what you planned.

How we figured it out
1660

Robert Boyle hears a watch grow faint as he pumps the air out of a jar

1787

Ernst Chladni makes sand patterns on vibrating plates, showing sound's shapes

1815

Johann Maelzel patents the metronome, a machine that keeps a steady tempo

1860

Scott de Martinville's phonautograph traces a singer's voice on paper

1877

Thomas Edison records and plays back a voice on tinfoil

1897

Amos Dolbear shows that crickets chirp faster when it is warmer

1948

Long-playing records at 33 and one third rpm go on sale

1973

Bronx block parties give rise to hip hop DJing

About 1975

Grand Wizzard Theodore helps turn scratching into a technique

Early 1980s

Chicago DJs build house music on drum machines at clubs like the Warehouse

1982

The compact disc brings digital sound, 44,100 samples a second, to homes

1987

A 12-bit, 26.04 kHz sampling drum machine shapes the sound of hip hop

Chapter

What Sound Is

Sound Waves
Big questionHow does a shake in one place turn into a sound you hear somewhere else?
The story

The Bass You Can Feel

At a summer block party, a soda can starts to shiver before you even hear the song.

It is a hot Saturday on a Chicago side street. Someone has set up two big speakers on a folding table. Kids are on the curb, grown-ups are at the grill, and a DJ is looking through a crate of records. A can of soda sits on the table next to the speakers.

The DJ drops the needle. The first thing you notice is not the music. It is the feeling. A low thump hits your chest. The table buzzes under your hand. The soda can shivers, and tiny rings dance across the top of the drink.

Walk to the end of the block and the song is still there, only softer. The high sounds, like the tss of the cymbals, seem to fade first. The deep thump carries farther. Nothing flew from the speaker to your ear. No wind blew. Yet something traveled a whole block and made your body feel it.

That something is sound. In this chapter you will find out what is really moving when a speaker plays, why some sounds are high and some are low, why some are loud and some are soft, and how your ear turns all of it into music.

Talk about itThe soda can shivered, but no one touched it. What do you think reached the can from the speaker?
Section 1

Sound Starts With a Shake

61.1

Everything That Sounds Is Moving

Main ideaEvery sound starts with something vibrating, moving quickly back and forth.

Put two fingers on the front of your throat and hum. You can feel a buzz. Now stop humming. The buzz stops too. That buzz is a : a quick back-and-forth movement. Your vocal folds, two small flaps inside your throat, are shaking many times each second.

Every sound you have ever heard started this way. A drum skin shakes after the stick hits it. A guitar string shakes after it is plucked. A speaker has a cone that pushes out and pulls in. Even a clap makes your hands and the air between them shake for a moment.

Sometimes the shaking is too fast or too small to see. You can still find it. Sprinkle a little rice on a drum and tap the drum. The rice jumps. Put your hand on a speaker playing music. You feel it tremble. When the shaking stops, the sound stops. A is anything that vibrates and starts a sound.

Words to know
vibration
a quick back-and-forth movement
sound source
the object that vibrates and starts a sound, such as a drum skin or a speaker cone
Check yourself

1. What do all sounds have in common at the start?

2. Rice jumps on top of a drum when you tap it. What does this show?

3. You hum and feel a buzz in your throat. What is vibrating?

61.2

A Chain of Pushes

Main ideaSound travels as a wave: each bit of air pushes the next bit, but the air itself stays close to home.

When a speaker cone pushes out, it squeezes the air right in front of it. That squeezed air pushes on the air next to it. Then that air pushes the next air. The push passes along like a line of people bumping shoulders. This traveling push is a sound .

Here is the surprising part. The air near the speaker does not fly to your ear. Each bit of air moves forward a tiny bit, then springs back. What travels is the pattern of pushes, and the it carries. At the block party, no wind came from the speaker. Energy came.

A sound wave has places where air is squeezed together and places where it is spread apart. Scientists call the squeezed places . The spread-out places are called rarefactions. A speaker making a steady note sends out compression, spread, compression, spread, over and over, as long as it keeps vibrating.

Words to know
wave
a repeating disturbance that carries energy from place to place
energy
the ability to make something move or change
compression
a place in a sound wave where the particles are squeezed close together
Check yourself

1. When you hear a speaker across the room, what reached your ear?

2. What is a compression in a sound wave?

3. A leaf floats on a pond as a ripple passes. What would you predict?

61.3

No Air, No Sound

Main ideaSound needs a medium, such as air, water or a solid, to travel through; in empty space there is no sound.

If sound is a chain of pushes, it needs something to push. The material a wave travels through is called its . For the block party, the medium was air. But sound also travels through water and through solids like wood, metal and the ground.

In the 1600s, scientists built pumps that could pull most of the air out of a glass jar. Robert Boyle, working in England, put a ticking watch inside such a jar. As he pumped the air out, the ticking grew fainter. When he let air back in, the sound returned. With less medium, less sound got out.

Outer space is almost a perfect , a space with nearly no particles at all. So astronauts cannot talk to each other through empty space the way we talk in a room. They use radios. A radio sends light-like waves, which do not need a medium, and the receiver turns them back into sound inside the helmet.

Words to know
medium
the material a wave travels through, such as air, water or a solid
vacuum
a space with almost no particles in it, not even air
Check yourself

1. Why can't sound travel through empty space?

2. What did Boyle notice as he pumped air out of the jar?

3. Which of these is a medium sound can travel through?

Section 2

High and Low, Loud and Soft

61.4

Frequency Sets the Pitch

Main ideaThe faster something vibrates, the higher the pitch we hear.

Pluck a thick, loose guitar string and you hear a low note. Pluck a thin, tight one and you hear a high note. The difference is speed. The thin string vibrates back and forth many more times each second. How high or low a sound seems is its .

Scientists count vibrations per second. That count is the . It is measured in , written Hz. One hertz means one vibration each second. The A note that orchestras tune to is 440 Hz. The string making it moves back and forth 440 times in one second.

Double the frequency and you get the same note, only higher. Musicians call that jump an octave. The A above 440 Hz is 880 Hz. The A below is 220 Hz. On a drum machine, a deep kick drum is mostly low frequencies, and a tiny hi-hat is mostly very high ones.

Words to know
pitch
how high or low a sound seems to a listener
frequency
how many vibrations or waves happen each second
hertz
the unit for frequency; 1 hertz (Hz) means one vibration per second
Check yourself

1. A string vibrates faster than before. What happens to the pitch?

2. What does 440 Hz mean?

3. An A note is 220 Hz. What is the A one octave higher?

61.5

Amplitude Sets the Loudness

Main ideaA bigger vibration makes a wave with a bigger amplitude, and we hear it as louder.

Tap a drum softly, then hit it hard. The pitch stays about the same, but the hard hit is louder. When you hit harder, the drum skin moves farther from its resting place. It squeezes the air more. The size of the vibration is its .

Loudness is how strong a sound seems. More amplitude means more energy in the wave, and it seems louder. Loudness is often measured in , written dB. The scale is not a simple count. Every 10 dB step means the sound carries about ten times more energy.

So pitch and loudness are two different things. Pitch comes from how fast something vibrates. Loudness comes from how big the vibration is. A soft high note and a loud high note have the same frequency. On the oscilloscope, a louder sound draws taller waves. A higher sound draws waves packed closer together.

Words to know
amplitude
how far a vibration or wave moves from its resting place; bigger amplitude sounds louder
loudness
how strong a sound seems to a listener
decibel
a unit used to measure how loud a sound is, written dB
Check yourself

1. What changes when you hit a drum harder?

2. On an oscilloscope, a louder sound looks like what?

3. A sound goes from 60 dB to 70 dB. About how much more energy does it carry?

61.6

Wavelength and the Speed of Sound

Main ideaSound moves at a set speed in each material, and its wavelength is that speed divided by the frequency.

Sound is fast, but not instant. In air at room temperature it travels about 343 meters each second. That is why you see lightning before you hear thunder. The light arrives almost at once. The sound takes about three seconds to cover each kilometer.

Sound moves even faster through water and faster still through steel. In solids and liquids the particles are packed close, so they pass each push along quickly. Put your ear on a long metal railing while a friend taps the far end. You may hear the tap through the metal first, then through the air.

The distance from one compression to the next is the . You can find it with a simple rule: wavelength equals speed divided by frequency. A 440 Hz note in air has a wavelength of about 343 divided by 440, or about 0.78 meters. Low bass notes have long waves, several meters long. That is part of why they carry around corners and through walls.

Words to know
wavelength
the distance from one compression to the next, or from one wave top to the next
speed of sound
how fast sound travels through a material; about 343 meters per second in room-temperature air
Check yourself

1. You see lightning, then hear thunder three seconds later. Why the wait?

2. Through which material does sound travel fastest?

3. A low note has a lower frequency than a high note. How do their wavelengths compare?

Section 3

How We Hear

61.7

From Eardrum to Brain

Main ideaThe ear turns air vibrations into nerve signals, and the brain turns those signals into the sounds we notice.

Your outer ear is shaped like a funnel. It gathers sound waves and sends them down a short tube to the , a thin skin stretched tight. When a sound wave arrives, the eardrum vibrates in the same pattern as the wave.

Behind the eardrum sit three tiny bones, the smallest in your body. They pass the vibration along and make it stronger. The last bone presses on the , a snail-shaped tube filled with fluid. Inside the cochlea are thousands of tiny hair cells. Different hair cells respond to different pitches.

When the hair cells bend, they send signals along a nerve to the brain. The brain does the rest. It tells a voice from a drum, finds the beat, and notices your name in a noisy room. Brains differ. Some people notice small sounds that others miss. Some people hear best with a quiet room or with headphones. Knowing what helps your own ears is useful science.

Words to know
eardrum
a thin, tight skin inside the ear that vibrates when sound waves reach it
cochlea
a snail-shaped, fluid-filled part of the inner ear where hair cells turn vibrations into nerve signals
hair cells
tiny cells in the cochlea that bend with vibrations and send signals to the brain
Check yourself

1. What does the eardrum do when a sound wave reaches it?

2. Where are the hair cells that turn vibrations into nerve signals?

3. Two students hear the same noisy room differently. What is the best explanation?

61.8

The Sounds We Can Hear

Main ideaPeople can hear roughly 20 to 20,000 hertz, and many animals hear sounds outside that range.

Your ears do not hear every vibration. A young person with typical hearing hears from about 20 Hz, a very deep rumble, up to about 20,000 Hz, a thin whine. This span is your . As people get older, the top of the range usually drops.

Sounds too high for us are called . Dogs can hear some of them, which is how a dog whistle works. Bats send out ultrasound and listen for echoes to find insects in the dark. Doctors use ultrasound to make pictures of the inside of the body.

Sounds too low for us are called infrasound. Elephants can use very low rumbles to stay in touch across long distances. Very low bass, near the bottom of our range, is often felt in the chest as much as it is heard. That is the thump you felt at the block party.

Words to know
hearing range
the span of frequencies a person or animal can hear
ultrasound
sound with a frequency too high for people to hear, above about 20,000 Hz
Check yourself

1. About what is the typical hearing range for a young person?

2. A dog comes running at a whistle you cannot hear. What is the whistle probably making?

3. How do some bats find insects in the dark?

61.9

Loud Enough to Hurt

Main ideaVery loud sound, or loud sound for a long time, can damage the hair cells in your ears for good.

Hair cells in the cochlea are delicate. A very loud sound, or a loud sound that goes on for hours, can bend and break them. Once they are gone, the body does not grow new ones. This is called . It can happen without any pain.

The U.S. government’s safety scientists say sound at 85 dB, about as loud as heavy city traffic, is safe for up to about eight hours a day. Each 3 dB louder cuts the safe time in half. At 100 dB, a level some headphones and concerts reach, the safe time is only about 15 minutes.

Protecting your hearing is simple. Turn it down. Take breaks. Step back from the speakers. Wear earplugs or ear defenders at loud events. Some people’s ears are extra sensitive to noise, and ear defenders help them stay comfortable. That is a smart tool, just like sunglasses on a bright day.

Words to know
decibel
a unit used to measure how loud a sound is, written dB
noise-induced hearing loss
lasting damage to hearing caused by very loud sound or loud sound over a long time
ear defenders
earmuffs or plugs that make sound quieter before it reaches your ears
Check yourself

1. Why is noise-induced hearing loss so serious?

2. A sound is 88 dB. By the 3 dB rule, how long is it safe?

3. Which is a good way to protect hearing at a loud concert?

61.10

Seeing Sound on a Screen

Main ideaAn oscilloscope draws a sound as a line over time, so you can see its frequency and its amplitude.

A microphone works like an ear. Its thin plate vibrates with the sound, and it turns those vibrations into a changing electrical signal. An draws that signal as a line moving across a screen. Time runs from left to right. Up and down shows the push and pull of the air.

Now you can read a sound like a graph. Taller waves mean bigger amplitude, so a louder sound. Waves packed closer together mean higher frequency, so a higher pitch. The time for one full wave is the . A 440 Hz note has a period of about 2.3 thousandths of a second.

Different sources draw different shapes. A flute draws a smooth, rounded wave. A buzzy synthesizer might draw a sawtooth. A hi-hat draws a fuzzy scribble, because it mixes many high frequencies at once. The shape of a wave is part of why a trumpet and a violin sound different, even when they play the same note.

Words to know
oscilloscope
a tool that draws a changing signal, such as a sound, as a line over time
period
the time it takes for one full wave to pass
waveform
the shape a sound makes when it is drawn over time
Check yourself

1. On an oscilloscope, what does the left-to-right direction show?

2. Waves on the screen get closer together. What changed?

3. Why does a hi-hat look like a fuzzy scribble?

Chapter review

What Sound Is

0 / 8

1. What starts every sound?

2. What moves from a speaker to your ear?

3. Why is outer space silent?

4. Which change raises the pitch of a sound?

5. Which change makes a sound louder?

6. About how fast does sound travel in room-temperature air?

7. Which part of the ear holds the hair cells?

8. A 10 dB rise means about how much more sound energy?

Chapter

Rhythm and Time

Patterns in Time
Big questionHow can a pattern in time, repeated over and over, make people want to move?
The story

The Warehouse and the Steady Kick

In Chicago in the late 1970s and early 1980s, a club and its DJ helped start a new kind of music built on a steady beat.

In the late 1970s, a club called the Warehouse opened on the West Side of Chicago. Its DJ was Frankie Knuckles. He did not just play records one after another. He blended them, stretched them and added beats so the dancing never had to stop.

Knuckles and other Chicago DJs began using drum machines under their records. A drum machine never gets tired and never speeds up by accident. It can play a kick drum on every beat, thump, thump, thump, thump, all night long. Dancers could lock onto that pulse and move together.

People started calling the music by the club's name. It became house music. From Chicago it spread to Detroit, to New York, to London and around the world. Much of the dance music on the radio today still stands on that steady kick.

Why does a steady beat feel so good? What is a beat, really, and how does a machine keep time so exactly? In this chapter you will measure rhythm with numbers: beats per minute, bars, and the sixteen steps of a drum machine.

Talk about itThink of a song that makes you tap your foot. What part of the song is your foot following?
Section 1

The Beat

62.1

A Beat Is a Repeating Event

Main ideaA beat is an event that repeats at an even spacing in time, like a clock's tick.

Listen to a clock. Tick, tick, tick. Each tick is an event, and the time between ticks is always the same. When something repeats at an even spacing, it has a . The steady feeling underneath the beat is called the .

Your body is full of beats. Your heart beats. You breathe in and out. When you walk, your feet land left, right, left, right at a fairly even pace. Music takes this idea and makes it something to share. Everyone can feel the same pulse and move with it.

A beat is a lot like a wave. Both repeat. A wave repeats in space and time, and a beat repeats in time. The time from one beat to the next is the beat’s period, the same idea you met with sound waves. A slow song has a long period between beats. A fast song has a short one.

Words to know
beat
an event that repeats at an even spacing in time
pulse
the steady feeling of the beat underneath music
Check yourself

1. What makes something a beat?

2. Which of these has a beat?

3. A song's beats come closer together. What happened to the period?

62.2

Tempo in Beats per Minute

Main ideaTempo is the speed of the beat, measured in beats per minute (BPM).

How fast is the beat? Musicians call the speed of the beat the . They measure it by counting how many beats fit in one minute. That unit is , or BPM. A clock that ticks once a second is at 60 BPM.

BPM makes the math simple. At 60 BPM, each beat lasts one second. At 120 BPM, twice as many beats fit in the minute, so each beat lasts half a second. You can always find the time for one beat: divide 60 seconds by the BPM.

Different kinds of music tend to use different tempos. Slow songs might sit near 70 BPM. Many hip hop tracks sit roughly between 85 and 100 BPM. House music is often around 120 to 130 BPM. The Drum Machine has a tempo control, so you can hear the same pattern slow and fast.

Words to know
tempo
the speed of the beat in a piece of music
beats per minute
the number of beats that fit into one minute, written BPM
Check yourself

1. What does BPM measure?

2. At 120 BPM, how long is one beat?

3. A song speeds up from 90 BPM to 120 BPM. What happens to each beat?

62.3

Measuring Tempo Yourself

Main ideaYou can measure a song's tempo by counting beats for a set time and scaling up to one minute.

You do not need a machine to find a tempo. You need a clock and your ears. Start a timer, tap along with the beat, and count taps for 15 seconds. Multiply by 4, because a minute holds four sets of 15 seconds. That is your of the BPM.

Any single count can be a little off. You might start tapping late or lose one beat. Scientists handle this by repeating a and comparing. Count three times. If you get 29, 30 and 30 in 15 seconds, the tempo is about 120 BPM. The results agree, so you can trust them more.

You can measure other rhythms the same way. Find your pulse on your wrist and count for 15 seconds. Count a friend’s steps as they walk. Count the chirps of a cricket on a summer night. Every repeating event has a tempo you can measure.

Words to know
estimate
a careful, close guess based on measuring or reasoning
measurement
a number found by comparing something to a standard unit, such as seconds or beats
Check yourself

1. You count 30 beats in 15 seconds. What is the tempo?

2. Why count more than once?

3. You count 20 heartbeats in 15 seconds. What is your heart rate?

Section 2

Cutting Time Into Steps

62.4

Bars and Counting to Four

Main ideaMusic groups beats into bars; most popular music counts four beats in each bar.

Beats are easier to follow in groups. Musicians gather them into , also called measures. In most pop, hip hop and house music, each bar has four beats. You count them: one, two, three, four, one, two, three, four.

The first beat of each bar, the one, often feels strongest. It is where a new idea tends to start. The pattern of how many beats are in each bar is the . Four beats per bar is written 4/4, and it is so common that people call it common time.

Not all music counts in four. A waltz counts in three: one, two, three. Some music from the Balkans and from India uses longer, uneven groups. Counting is a tool. Once you can count the bars, you can tell where you are in a song, just like a map tells you where you are on a street.

Words to know
bar
a group of beats that repeats in music; also called a measure
time signature
a sign that tells how many beats are in each bar, such as 4/4
Check yourself

1. In 4/4 time, how many beats are in each bar?

2. Which beat usually feels strongest in a bar?

3. A waltz is counted one, two, three. How many beats are in each bar?

62.5

Sixteen Steps in a Bar

Main ideaA drum machine cuts one bar of four beats into 16 equal steps, four steps for each beat.

A drum machine has a row of 16 buttons. Each one is a . Together they make one bar. Since the bar has four beats, each beat gets four steps. Steps 1, 5, 9 and 13 land right on the four beats. The steps in between fall on the quick counts you can say as one-e-and-a, two-e-and-a.

Turn a step on, and the drum plays at that moment. Turn it off, and that moment is silent. The machine moves through the steps in order, then loops back to step 1. This loop is a : a tool that plays events in a set order, again and again, perfectly on time.

The steps are equal slices of time. At 120 BPM, one beat lasts 0.5 seconds, so each step lasts 0.5 divided by 4, which is 0.125 seconds. The whole bar of 16 steps lasts 2 seconds. Change the tempo and every step stretches or shrinks together, so the pattern keeps its shape.

Words to know
step
one of the equal slices of time in a drum machine's bar; a bar of 4/4 usually has 16
sequencer
a tool that plays sounds in a set order, looping on time
Check yourself

1. On a 16-step drum machine, which steps land on the four main beats?

2. At 120 BPM, how long does one step last?

3. What does a sequencer do?

62.6

Kick, Snare and Hi-Hat

Main ideaMost beats are built from three roles: a low kick, a sharp snare and a quick hi-hat, each placed on certain steps.

Listen closely to most beats and you will hear three main parts. The is the low thump. The snare is the sharp crack. The is the quick tick or tss. Each one has a job, like players on a team.

A classic pattern goes like this. The kick plays on steps 1 and 9, the one and three. The snare plays on steps 5 and 13, the two and four. The hi-hat plays on every odd step, 1, 3, 5 and so on, eight times per bar. Say it out loud: boom, tss, crack, tss, boom, tss, crack, tss.

House music often puts the kick on all four beats, steps 1, 5, 9 and 13. People call that four on the floor. Hip hop often moves the kick around between the beats, which gives it a bounce. Small changes in where the drums land change how a beat feels in your body.

Words to know
kick drum
the low, deep drum sound, often on the main beats
hi-hat
a pair of small cymbals that make a short tick or tss sound
Check yourself

1. Which drum is the low thump?

2. Kick drum on steps 1, 5, 9 and 13. What is this called?

3. In the classic pattern, where does the snare usually play?

Section 3

Feel and Pulse

62.7

Swing: Stretching Every Other Step

Main ideaSwing delays every second step a little, turning a stiff, even rhythm into one that bounces.

Play a hi-hat on all 16 steps and you get tick-tick-tick-tick, perfectly even. It can sound stiff, like a robot. Now nudge every second tick a little later. The first tick in each pair gets longer, the second gets shorter. The rhythm starts to lope. That is .

Jazz musicians have swung for more than a hundred years. Early drum machines added a swing setting to copy that human feel. The machine measures swing as a percentage. At 50 percent the steps are even. At about 66 percent, the first step of each pair takes up about two thirds of the pair, and the groove bounces hard.

Swing shows something important about rhythm. The , the feel that makes you move, can come from tiny shifts in time, less than a tenth of a second. Your brain notices these shifts even when you cannot name them. Try the swing button on the Drum Machine and listen to the same pattern change its whole mood.

Words to know
swing
a rhythm where every second step is played a little late, giving a bouncing feel
groove
the feel of a rhythm that makes people want to move
Check yourself

1. What does swing do to a rhythm?

2. On a drum machine, what does 50 percent swing mean?

3. Where did the idea of swing come from before drum machines?

62.8

Why a Steady Pulse Helps

Main ideaPeople naturally sync their movements to a steady beat, and a predictable pulse can help the body and brain settle and focus.

Put on a song and watch a room. Heads nod, feet tap, and often nobody decided to do it. Moving in time with a beat is called synchronizing. People do it from a young age, and it gets stronger with practice. Rowers pull together. Marchers step together. Dancers at the Warehouse moved together.

Scientists who study the brain find that hearing a steady beat activates areas that plan movement, even when you sit still. The brain starts to predict when the next beat will come. When it guesses right, that can feel satisfying. That may be part of why a steady pulse feels good.

A steady pulse can also be a tool. Some people focus better with a quiet, steady beat in their headphones. Some people rock, tap or bounce a knee to think. That movement is the body finding its own rhythm, and it can help. Therapists use rhythm to help people walk more evenly after an injury and to practice speech. A beat is something the body understands.

Words to know
synchronize
to move or happen at the same time as something else
predict
to say what will happen next based on a pattern
Check yourself

1. What does it mean to synchronize with a beat?

2. Why might a steady beat feel satisfying?

3. A student bounces a knee while solving a problem. What is a helpful way to see this?

62.9

Rhythms in Nature

Main ideaNature is full of rhythms that can be measured, and some of them change in a predictable way.

Beats are not only made by people. Crickets chirp in rhythm. Frogs call in turns. Fireflies in some places flash together. Your heart keeps its own tempo, faster when you run, slower when you rest. These are .

In 1897, a physics teacher named Amos Dolbear wrote about crickets. He noticed that crickets chirp faster when the air is warmer and slower when it is cooler. A cricket’s body warms and cools with the air, so its muscles work faster in the heat. Dolbear turned the chirp rate into a way to estimate temperature.

Scientists still use this idea. The chirp tempo is a that changes along with another variable, temperature. When two things change together in a steady way, you can use one to predict the other. You will do the same with your own beats in Chapter 64.

Words to know
natural rhythm
a repeating pattern in nature, like a heartbeat or a cricket's chirp
variable
something that can change or be changed in an investigation
Check yourself

1. What did Dolbear notice about crickets?

2. Which is a natural rhythm?

3. Your heart rate is higher after running. What changed?

62.10

When a Beat Becomes a Note

Main ideaA click repeated faster than about 20 times a second stops sounding like a rhythm and starts sounding like a pitch.

Here is a strange fact that joins this chapter to the last one. Take a single click and repeat it 4 times a second. You hear a fast rhythm. Repeat it 10 times a second and it becomes a buzz of clicks. Repeat it more than about 20 times a second, and your brain stops hearing separate clicks. You hear a low tone.

Why? A click repeated 100 times a second is a vibration at 100 Hz. That is a frequency, and frequency is pitch. The difference between a rhythm and a note is only speed. Rhythm lives at slow repetition rates. Pitch lives at fast ones. The between them sits around 20 per second.

So a beat at 120 BPM is a very slow vibration, 2 per second. A bass note at 110 Hz is the same idea sped up 55 times. Musicians and scientists both work with repeating patterns in time. They just work at different speeds.

Words to know
threshold
the point where one thing changes into another
frequency
how many vibrations or waves happen each second
Check yourself

1. A click repeats 100 times a second. What do you hear?

2. What is the only real difference between a rhythm and a pitch?

3. A beat is at 120 BPM. How many times per second does it repeat?

Chapter review

Rhythm and Time

0 / 8

1. What is a beat?

2. What unit measures tempo?

3. At 60 BPM, how long does each beat last?

4. A 16-step bar in 4/4 gives each beat how many steps?

5. Kick on 1 and 9, snare on 5 and 13. On which beats is the snare?

6. What does swing change?

7. A cricket chirps faster. According to Dolbear, what likely changed?

8. Clicks repeat 200 times a second. What do you hear?

Chapter

Recording and Playing Back

Storing Sound
Big questionHow can a sound, which is gone in a moment, be caught and played again years later?
The story

Mary Had a Little Lamb

In 1877, Thomas Edison spoke into a machine, and the machine spoke back.

In December 1877, in his laboratory at Menlo Park, New Jersey, Thomas Edison tried a new machine. It had a metal cylinder wrapped in a thin sheet of tinfoil, a crank to turn it, and a mouthpiece with a small needle attached behind a thin plate.

Edison turned the crank and shouted into the mouthpiece. As his voice shook the plate, the needle pressed a wobbly track into the foil. Then he moved the needle back to the start and turned the crank again. Out came a thin, scratchy voice: Mary had a little lamb.

People had never heard anything like it. Before this, a sound was gone the moment it ended. A voice could be remembered, but not kept. Now a voice could be pressed into a surface and played back. The machine was called the phonograph, which means sound writer.

Every record on the Turntables and every sound in the Drum Machine comes from that idea: turn the shape of a sound wave into something that lasts. In this chapter you will follow that idea from wobbly grooves to lists of numbers.

Talk about itEdison's needle pressed a track into foil. What do you think the shape of that track had to do with his voice?
Section 1

Sound Written Down

63.1

The First Machines That Kept Sound

Main ideaThe first recording machines turned the vibrations of sound into a line traced on a surface.

Twenty years before Edison, a French printer named Édouard-Léon Scott de Martinville built the . Sound shook a thin skin, and a bristle attached to it traced a wavy line on paper blackened with soot. It could write sound down, but it could not play it back.

Edison’s of 1877 could do both. The needle pressed the wave into tinfoil. Running the needle back over the track made it shake the same way again. The shaking plate pushed the air, and the sound came back out. For the first time, a recording could be heard.

In 2008, researchers scanned some of Scott’s old paper tracings and used computers to turn the lines back into sound. One of them, from 1860, is a person singing a few notes of the French song Au clair de la lune. It is one of the oldest recordings of a human voice we can hear today.

Words to know
phonautograph
an 1850s machine that traced sound waves as lines on paper but could not play them back
phonograph
Edison's 1877 machine that recorded sound as a track and played it back
Check yourself

1. What could the phonautograph not do?

2. What did Edison's phonograph add?

3. How were Scott's 1860 tracings finally heard?

63.2

A Groove Is a Wave You Can Touch

Main ideaA record's groove is a long spiral whose tiny side-to-side wiggles copy the shape of the sound wave.

Look at a vinyl record in bright light. You see fine rings. It is actually one very long that spirals from the outside edge toward the center. Under a microscope, the groove is not smooth. Its walls wiggle from side to side.

Those wiggles are the sound wave, frozen in plastic. A slow, wide wiggle is a low, loud note. A quick, tiny wiggle is a high, soft note. When the record spins, a tiny tip called the rides in the groove. The wiggles push it back and forth, the same way the air pushed the microphone.

The stylus is joined to a , which turns its movement into a small electrical signal. An amplifier makes the signal stronger, and a speaker cone moves with it, pushing the air. The wiggle in the plastic has become a wave in the air again. A stereo record even carries two signals, one on each wall of the groove, for the left and right speakers.

Words to know
groove
the long spiral track cut into a record whose wiggles hold the sound wave
stylus
the tiny tip, often diamond, that rides in a record's groove
cartridge
the part of a turntable that turns the stylus's movement into an electrical signal
Check yourself

1. What do the wiggles in a record's groove hold?

2. What does the stylus do?

3. Quick, tiny wiggles close together most likely hold what kind of sound?

63.3

Speed Matters

Main ideaA record must spin at the speed it was made for; faster raises the pitch and tempo, slower lowers them.

Records are made to spin at a set speed, counted in revolutions per minute, or . Long-playing albums spin at 33 and one third rpm. Seven-inch singles often spin at 45 rpm. Old shellac records from before about 1950 spin near 78 rpm.

Play a record at the wrong speed and something odd happens. Play a 33 record at 45, and the voices sound high and chipmunky, and the song rushes. Play a 45 at 33, and the voices drop low and slow. The wiggles pass the stylus faster or slower, so every and the whole tempo change together.

The math is neat. 45 divided by 33 and one third is 1.35. Every frequency goes up by 35 percent, and the BPM goes up by the same amount. A 100 BPM song becomes a 135 BPM song. On the Turntables you can switch speeds and hear this for yourself.

Words to know
rpm
revolutions per minute: how many full turns something makes in one minute
frequency
how many vibrations or waves happen each second
Check yourself

1. A 33 rpm record is played at 45 rpm. What happens?

2. What does rpm stand for?

3. A 100 BPM song on a 33 record is played at 45 rpm. About what BPM do you hear?

Section 2

Moving the Record by Hand

63.4

Scratching

Main ideaScratching is moving a record back and forth by hand, which plays a slice of the recording forward and backward.

In the mid-1970s in the Bronx, in New York City, DJs were inventing hip hop at block parties. One teenager, Grand Wizzard Theodore, is often credited with making scratching into a technique. He stopped a spinning record with his hand, moved it back and forth under the needle, and liked the sound.

Here is the science. When your hand pushes the record forward, the stylus reads the groove forward, and you hear the sound. Pull it back and the stylus reads the groove backward, so the sound plays in reverse. How fast you move your hand sets the , and that sets the pitch. A fast push gives a high zip. A slow drag gives a low growl.

A scratch is really a performance of physics. Your hand becomes the motor. You are choosing, moment by moment, how fast and in which direction the recording plays. DJs combine this with a , a slider that cuts the sound in and out, to make rhythms on top of the beat.

Words to know
scratching
moving a record back and forth under the needle by hand to make rhythmic sounds
playback speed
how fast a recording is played compared to how it was recorded
crossfader
a slider on a DJ mixer that fades between two sound sources or cuts one in and out
Check yourself

1. What happens when a DJ pulls a record backward?

2. A DJ moves the record very fast. What happens to the pitch?

3. Where did scratching begin?

63.5

Pitch Up, Pitch Down

Main ideaA pitch control changes a turntable's speed a little, so a DJ can make two records play at the same tempo.

Most DJ turntables have a slider called a . It speeds the platter up or slows it down by a few percent. On many classic turntables, the range is about 8 percent up or down. A record at 120 BPM can be nudged to about 110 or about 130.

Because a record plays pitch and tempo together, speeding it up raises its pitch slightly too. Over a small range, most listeners barely notice. Over a big range, voices start to sound strange. Many digital tools today can change tempo without changing pitch. A turntable cannot. Its sound is tied to its speed.

Why would a DJ want to change the speed at all? Two songs are rarely the same tempo. To blend them smoothly, the DJ has to make them match. That is the next lesson. The pitch slider is the tool, and your ears are the measuring instrument.

Words to know
pitch control
a slider that changes a turntable's speed by a small percentage
percent
a part out of 100; 8 percent of 120 is about 10
Check yourself

1. What does a turntable's pitch control change?

2. A record at 120 BPM is sped up by 5 percent. What is the new tempo?

3. On a turntable, what else changes when you speed up a record?

63.6

Blending Two Records

Main ideaBeatmatching lines up two records so their beats fall together, letting a DJ move from one song to the next without a bump.

When a DJ blends two records, both play at once for a while. If their beats do not line up, the kicks clatter like two people walking out of step. Lining them up is called . It needs two things: the same tempo, and beats that land at the same moment.

First the DJ matches tempo with the pitch control, listening in headphones to the new record while the old one plays for the crowd. Then the DJ lines up the , the first beat of a bar, often by giving the new record a small push or drag by hand. If the beats slowly drift apart, the tempos are still a little off.

This is a real measurement task, done by ear. The DJ compares two rhythms, notices drift, adjusts one variable, and checks again. Scientists do the same when they calibrate an instrument. The Turntables let you try it with two decks and a crossfader.

Words to know
beatmatching
adjusting two records so their tempos match and their beats land together
downbeat
the first beat of a bar, the one
Check yourself

1. What is beatmatching?

2. Two records slowly drift apart. What does that tell the DJ?

3. What is the downbeat?

Section 3

Sound as Numbers

63.7

Sampling: Measuring Many Times a Second

Main ideaDigital recording measures a sound wave thousands of times each second and stores each measurement as a number.

A record stores sound as a continuous wiggle. A computer cannot store a wiggle. It stores numbers. So digital recording measures the height of the sound wave again and again, very quickly. Each measurement is a . The list of samples is the recording.

How often you measure is the , counted in samples per second, or hertz. A music CD takes 44,100 samples every second. That sounds like a lot, and it is. Measuring often matters because a wave that wiggles fast needs many measurements to catch its shape.

There is a rule for this. To record a frequency, you must sample more than twice as fast as that frequency. So a sample rate of 44,100 Hz can capture sounds up to about 22,000 Hz, just above the top of human hearing. That is why the CD rate was chosen. A slower sample rate loses the highest sounds.

Words to know
sample
one measurement of a sound wave's height at a single moment
sample rate
how many samples are taken each second, measured in hertz
Check yourself

1. What is a sample in digital sound?

2. A CD's sample rate is 44,100 Hz. About what is the highest sound it can store?

3. Why must the sample rate be high to record high sounds?

63.8

Bit Depth: How Fine the Ruler Is

Main ideaBit depth sets how many different heights each sample can have; more bits means finer detail and less hiss.

Each sample is a measurement of height. But how exact is it? Imagine measuring with a ruler marked only in whole inches, versus one marked in tiny millimeters. The finer ruler gives more exact answers. In digital sound, the fineness of the ruler is the .

A is a single 0 or 1. With more bits, you can write more different numbers. Each extra bit doubles the count. 8 bits can store 256 different heights. 12 bits can store 4,096. 16 bits, used on CDs, can store 65,536.

When the ruler is rough, each sample gets rounded to the nearest mark. That rounding adds a faint hiss or grit to the sound, called . More bits means smaller rounding and a cleaner sound. Fewer bits means a rougher, crunchier sound, which some musicians love on purpose.

Words to know
bit
a single 0 or 1, the smallest piece of computer information
bit depth
how many bits each sample uses, which sets how many different heights it can store
quantization noise
the faint hiss or grit added when samples are rounded to the nearest level
Check yourself

1. What does bit depth control?

2. How many levels can 12 bits store?

3. Fewer bits add what to the sound?

63.9

The Crunch of a 1987 Sampler

Main ideaA famous 1987 sampling drum machine used 12 bits at 26.04 kHz, and its limits gave its drums a gritty sound that shaped hip hop.

In 1987, a sampling drum machine came out that would become a legend. It could record short sounds, like a drum hit from an old record, and play them back on its pads in a sequence. Its sample rate was 26,040 samples per second. Its bit depth was 12 bits.

Those numbers had . At 26,040 Hz, the highest sound it could store was about 13,000 Hz, so the sparkly top of the cymbals was cut off. At 12 bits, each sample had 4,096 levels, so there was a little grit. Producers also sped samples up to fit more into its short memory, then slowed them down on playback, which added even more crunch.

Hip hop producers in New York loved that sound. It made drums feel heavy, warm and a little rough. Many producers still add grit on purpose to copy it. The Drum Machine on this site copies that 1987 recipe, 12 bits at 26.04 kHz. A limit in a tool became a style. That happens a lot in the history of technology.

Words to know
limit
the edge of what a tool can do
sampler
a machine that records short sounds and plays them back, often on pads or keys
Check yourself

1. What was the 1987 sampler's sample rate?

2. About what is the highest sound that sampler could store?

3. Why did the sampler's limits become a style?

63.10

Analog and Digital Side by Side

Main ideaAnalog recording stores a continuous copy of the wave; digital recording stores a list of numbers, and each way has strengths.

A record groove is an recording. Analog means the stored shape changes smoothly, just like the wave itself. A tape recording is analog too. Every tiny change in the wave becomes a tiny change in the groove or the tape.

A CD, a phone recording and a drum machine sample are . Digital means the wave is stored as a list of separate numbers. Between samples there is no information, but with enough samples and enough bits, your ear cannot tell the difference.

Each way has strengths. Digital copies are exact; copy a file a thousand times and it does not change. Analog records wear a little each time the stylus rides the groove, and dust adds pops. But a record can be scratched by hand, slowed by a finger and felt in a way a file cannot. Many DJs today use both: digital files controlled with special records that act like analog ones.

Words to know
analog
stored as a smooth, continuous copy of the original wave
digital
stored as a list of separate numbers
Check yourself

1. Which is an analog recording?

2. What is one strength of digital recording?

3. Why can a record get noisier over time?

Chapter review

Recording and Playing Back

0 / 8

1. What did Edison's phonograph do that the phonautograph could not?

2. What in a record's groove holds the sound?

3. A record plays faster than it should. What happens?

4. In scratching, what sets the pitch of the sound?

5. What is beatmatching?

6. A sample rate of 26,040 Hz can store sounds up to about what?

7. How many levels can 16 bits store?

8. Which statement about analog and digital is true?

Chapter

Making It Your Own

Design and Test
Big questionHow can you design a beat for a purpose, then use measurements to show it does what you planned?
The story

A First Beat, Measured

Jada wanted a beat to help her class settle after lunch. Then she wanted proof it worked.

Jada's class came back from lunch loud and bouncy every day. Her teacher asked the class to design something to help everyone settle into reading time. Jada had one idea right away: a beat. A calm one, low and steady, that the class could breathe along with.

She opened the Drum Machine and set the tempo to 70 BPM, a little slower than a resting heart. She put a soft kick on the first beat of each bar and a quiet hi-hat on the off steps. No crash cymbals. No sudden sounds. She played it for her table. Two friends said it was too sleepy. One said it helped.

Jada wanted more than opinions. She played the beat into the Oscilloscope and looked at it. The kick drew slow, rounded waves. The hi-hat drew thin, fuzzy spikes. She checked that the loudest part was not too tall. She counted the time between kicks on the screen and got about 3.4 seconds, one full bar at 70 BPM.

Then she tested it. For one week the class heard her beat after lunch. For another week they did not. Each day, the teacher timed how long it took for the room to be ready to read. Jada had a claim, a plan and a way to measure. In this chapter, you will design and test a beat of your own.

Talk about itWhat made Jada's project an investigation and not just a song? Name the parts.
Section 1

Plan a Beat

64.1

Start With a Purpose

Main ideaGood design starts with a clear purpose and a list of what the design must do.

Engineers do not start by building. They start with a question: what is this for? Jada’s purpose was to help a class settle. Another student might want a beat for a dance, for a workout, or for walking the dog. The purpose shapes every choice.

Next come the , the things the design must do to succeed. For a calm beat, the criteria might be: slow tempo, steady pulse, no sudden loud sounds. Then come the , the limits you must work within. Maybe you have only 16 steps, one bar, and five minutes.

Writing these down first saves time later. When you are not sure whether to add a crash cymbal, check the criteria. No sudden loud sounds? Then leave it out. Criteria also tell you what to measure when you test. Design and science meet here: a clear goal leads to a fair test.

Words to know
criteria
the things a design must do to be a success
constraints
the limits a design must work within, such as time, tools or space
Check yourself

1. What should a design start with?

2. Which is a criterion for a calm beat?

3. Having only 16 steps is an example of what?

64.2

Build in Layers

Main ideaBuilding a beat one layer at a time lets you hear what each part adds.

Most producers build a beat in . Start with the kick drum alone and get it feeling right. Then add the snare. Listen. Then add the hi-hat. Listen again. Each layer should earn its place.

Building in layers is like adding one ingredient at a time when you cook. If the soup tastes wrong, you know what changed. If you add everything at once and it sounds messy, it is hard to tell which part is the problem. This is also how scientists build a : start simple, then add parts.

Leaving space is part of the design too. A step with no sound is called a . Rests give the beat room to breathe, and they make the sounds around them stand out. A beat with every step filled can feel crowded. For many people, a beat with space in it is easier to listen to and to move with.

Words to know
layer
one part of a beat, such as the kick or the hi-hat, added on top of the others
rest
a step or moment in music with no sound
model
a simple version of something that helps us understand or test it
Check yourself

1. Why build a beat one layer at a time?

2. What is a rest in music?

3. A beat sounds messy. What does building in layers help you do?

64.3

Change One Thing at a Time

Main ideaTo learn what a change does, change only one variable and keep everything else the same.

Say your beat feels too rushed. You could change the tempo, move the snare, and turn off the hi-hat all at once. If it gets better, which change helped? You cannot tell. Change one thing at a time.

The thing you change on purpose is the . What you watch for is the . Everything else you keep the same is a . If you change the tempo from 90 to 80 BPM and ask three friends how calm it feels, tempo is independent, calmness is dependent, and the sounds and volume stay controlled.

This is the heart of a fair test. It works for beats, for plants, for medicine, for bridges. It is how Jada tested her beat: the same class, the same time of day, the same reading time, with and without the beat. Only one thing changed.

Words to know
independent variable
the one thing you change on purpose in a test
dependent variable
what you measure to see the effect of the change
controlled variable
something kept the same so the test is fair
Check yourself

1. Why change only one thing at a time?

2. You change the tempo and measure how calm listeners feel. What is the tempo?

3. In Jada's test, what was a controlled variable?

Section 2

Measure What You Made

64.4

Reading a Waveform

Main ideaOn an oscilloscope, you can read a sound's loudness from the height of the waves and its pitch from how close they are.

Play your beat into the Oscilloscope. The line jumps each time a drum hits and settles back between hits. The picture is the beat’s . Reading it is like reading a graph: time runs left to right, and the height of the line shows the push and pull of the air.

Look for three things. First, how tall do the biggest waves get? That is the peak amplitude, the loudest moment. If the waves hit the top of the screen and flatten, the sound is , too loud for the system, and it will sound harsh. Second, how quickly does each hit fade? That is its . Third, how far apart are the hits? That is the rhythm.

You can adjust the screen. Stretching the time scale lets you zoom in on one kick to see its individual wiggles. Squeezing it lets you see a whole bar. Changing the height scale lets you see quiet sounds. A good scientist chooses the scale that shows what they want to measure.

Words to know
waveform
the shape a sound makes when it is drawn over time
clipping
when a sound is too loud for a system and the tops of its waves get cut flat
decay
how quickly a sound fades after it starts
Check yourself

1. On a waveform, what does the height of the biggest wave show?

2. The tops of the waves are cut flat. What is this called?

3. To see one kick drum's wiggles up close, what do you change?

64.5

Kick and Hi-Hat on the Screen

Main ideaA kick drum draws slow, big waves, and a hi-hat draws fast, small, noisy ones, which matches how low and high they sound.

Play a kick drum alone into the Oscilloscope. You see a few big, rounded waves spaced far apart, and then they fade. Those far-apart waves mean a , often around 50 to 100 Hz for a deep kick. Big height means strong amplitude.

Now play the hi-hat alone. The line turns into a thin, jittery smear with no smooth shape. A hi-hat is made of many high frequencies at once, jumbled together. Scientists call a jumble of many frequencies noise, even when it sounds nice. The hi-hat also fades quickly, so its decay is short.

Put them together, and you can see why a beat works. The kick fills the low end with big, slow energy. The hi-hat fills the high end with fast, light ticks. They do not crowd each other, because they live in different frequency ranges. Mixing engineers call this giving each sound its own space.

Words to know
low frequency
a slow vibration that sounds deep, like a kick drum or bass
high frequency
a fast vibration that sounds bright or thin, like a hi-hat
noise
a jumble of many frequencies at once with no single pitch
Check yourself

1. What does a kick drum look like on the Oscilloscope?

2. Why does the hi-hat look jittery?

3. Why don't the kick and hi-hat crowd each other in a mix?

64.6

Timing Your Beat With Numbers

Main ideaYou can check a beat's tempo by measuring the time between hits and turning it back into BPM.

Your drum machine says the tempo is 90 BPM. Is it? Scientists check. Play the beat into the Oscilloscope and measure the time from one kick to the next kick on the main beats. That is the beat’s .

Turn the period back into tempo: BPM equals 60 divided by the period in seconds. If the kicks are 0.67 seconds apart, 60 divided by 0.67 is about 90. The measurement agrees with the setting. If you measure 0.60 seconds instead, the tempo is really 100 BPM, and something is set differently than you thought.

You can also check the steps. At 90 BPM, each of the 16 steps should last about 0.167 seconds. With swing on, the pairs of steps will not be equal; the first one will be longer. Measuring lets you see swing as numbers, not just a feeling. Record your measurements in a , with the setting in one column and the measured value in the next.

Words to know
period
the time it takes for one full wave or one beat to pass
data table
a chart with rows and columns for recording measurements
Check yourself

1. Kicks are 0.5 seconds apart. What is the tempo?

2. What is the rule for turning a period into BPM?

3. With swing on, what would you measure for a pair of steps?

Section 3

Share and Care

64.7

Protect Your Hearing While You Create

Main ideaWhen you make music, keep volume moderate, take breaks and check your levels so your ears last a lifetime.

Making beats can mean hours in headphones. That is exactly when hearing damage can sneak up, because it does not hurt. Keep the volume at a comfortable level. A good check: if someone an arm’s length away has to shout for you to hear them, it is too loud.

Take . Every hour or so, take off the headphones for a few minutes. Your ears get tired, and tired ears hear less detail. After a break, you will often notice things in your beat you missed. Producers call these fresh ears.

Everyone’s comfort level is different. Some people find certain sounds, like sharp hi-hats or sudden crashes, painful or overwhelming. That is useful information for a designer. It is fine to turn those sounds down, choose softer ones, or wear ear defenders. A beat that works for more people is a better design.

Words to know
listening break
time away from headphones or loud sound so the ears can rest
volume
how loud a sound is set to play
Check yourself

1. Why can hearing damage from headphones be hard to notice?

2. What are fresh ears?

3. A classmate finds sharp hi-hats painful. What is a good design choice?

64.8

Samples, Credit and Fairness

Main ideaWhen you use a sound someone else made, give them credit and follow the rules for using their work.

A can mean a single measurement, but in music it also means a piece of another recording used in a new song. Hip hop was built on samples: a drum break from a funk record, a horn line from a jazz record, looped and flipped into something new.

The sounds in those old records were made by real people: drummers, singers, engineers. Their work is protected by , a law that gives creators rights over how their work is used. Professional musicians who sample a song usually ask permission and often pay the people who made it. This is called clearing a sample.

For school projects, you can use the sounds built into the Drum Machine, record your own sounds, or use sounds that are marked free to use. Either way, give : write down where each sound came from. Scientists do the same when they cite other people’s data. Credit is how we show respect for the work we build on.

Words to know
sample
in music, a piece of a recording reused in a new piece
copyright
a law that gives creators rights over how their work is copied and used
credit
saying clearly who made something or where it came from
Check yourself

1. What is a music sample?

2. What does copyright protect?

3. How are giving credit in music and in science alike?

64.9

Explain Your Beat Like a Scientist

Main ideaA strong explanation makes a claim, backs it with measured evidence and uses science to explain why.

You designed a beat. You measured it. Now share it the way scientists share their work: with a , and . The claim is one sentence saying what your beat does. For example: my beat helps our class settle faster after lunch.

The evidence is what you measured. Jada’s class took an average of about 6 minutes to settle without the beat and about 4 minutes with it, over one week each. Her oscilloscope showed no clipping and a steady 70 BPM. Evidence is numbers and observations, not just feelings, though listeners’ comments count as evidence too if you collect them fairly.

The reasoning explains why the evidence supports the claim, using science. A steady pulse is easy for the brain to predict. A slow tempo is near a resting heart rate. No sudden loud sounds means nothing startles. Honest scientists also say what they are not sure of: one class, two weeks, and other things might have changed too.

Words to know
claim
a one-sentence statement that answers a question
evidence
measurements and observations that support a claim
reasoning
the science that explains why the evidence supports the claim
Check yourself

1. What is the evidence in a scientific explanation?

2. Which is a claim?

3. Why should Jada mention it was only one class for two weeks?

Chapter review

Making It Your Own

0 / 8

1. What are criteria in design?

2. Why build a beat in layers?

3. You change only the tempo and measure how calm listeners feel. What is calmness?

4. The tops of a waveform are cut flat. What should you do?

5. Which sound draws big, slow, rounded waves?

6. Kicks on the main beats are 1.0 second apart. What is the tempo?

7. Which is a good hearing habit while making beats?

8. What should you do when you use someone else's sound?

Unit wrap-up

Sound, Rhythm and Recorded Music

Twelve words, twelve meanings

0 / 12

Tap a word, then tap its meaning. A right pair locks in green.

Words
Meanings
Unit test

Fifteen questions across the unit

0 / 15

1. What starts every sound?

2. Why is there no sound in outer space?

3. A guitar string vibrates 880 times a second. What is its frequency?

4. Which change makes a sound louder but not higher?

5. Which part of the ear turns vibrations into nerve signals?

6. By the 3 dB rule, if 85 dB is safe for 8 hours, how long is 91 dB safe?

7. What is the tempo if you count 25 beats in 15 seconds?

8. On a 16-step machine, which steps fall on the four main beats?

9. What does swing do?

10. A click repeats 150 times a second. What do you hear?

11. What holds the sound on a vinyl record?

12. A 33 rpm record plays at 45 rpm. What do you hear?

13. Why did the 1987 sampler cut off the sparkle of cymbals?

14. You change only a beat's tempo and measure listeners' calm. What must stay the same?

15. Kicks on the main beats are 0.75 seconds apart. What is the tempo?

Spiral review

Five questions from earlier units

0 / 5

1. (Unit 15) Where is new ocean crust made?

2. (Unit 14) Which best explains why matter does not run out in an ecosystem?

3. (Unit 13) Which organisms carry out cellular respiration?

4. (Unit 12) A microscope with a 10x objective and a 20x eyepiece magnifies:

5. (Unit 11) Which container would keep ice frozen the longest on a hot day?

Write it

Claim: which sound is lower, a kick drum or a hi-hat, and why? Use evidence from sound waves, the Oscilloscope and the Drum Machine, and explain your reasoning with frequency and amplitude.

  • Start with a one-sentence claim that answers the question.
  • Use at least two pieces of evidence: what the waveform looks like and what you hear.
  • Explain with the words frequency and amplitude.
  • Say how the 1987 sampler's sample rate might change the hi-hat more than the kick.
  • Name one thing you are not sure about and how you could test it.
0 wordsSaved on this device as you type.

Practice rooms

Rooms already on the site that belong to this unit — cards, quizzes, a lab.

For the teacher

Every lesson keeps its own three checks; a lesson is ticked when all three are right. Chapter reviews, the unit test and its spiral review (five questions from earlier units in this band) score on the page. When the site is connected to your sheet, or the link carries ?dest=, each one also has a Send box: the first-try score, the standards, the supports used, the attempt number and the minutes go to your sheet as an IEP data point.

Print this page for a paper copy of the readings, the sources, the words and the questions; the answers print as dashed boxes under each question.

Fact-check notes for this course live in the handoff: quotes marked (paraphrased) were set that way on purpose.